Non-psionic Buffer...Be gone

arbados

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In the new rules if a character uses a psionic attack mode (ego whip, id insinuation, mind thrust, or psychic crush) on a character which doesn't have psionic powers, the non-psionic character receives the "non-psionic buffer" subtracted from the DC of their will save. These "bonuses" to the effective DC of their will save are quite high (-8/-9/-8/-8) and effectively makes a psionic character unable to do all that much with these powers against them.

This irks me a bit. Psions are very rare in my campaign and before when my players ran into a psion npc/creature they were always on their toes. They knew that they had powers which were not frequently seen and could cause a different sort of harm.

To me w/o a psion being able to wield these powers well against a non-psionic character it makes the psion seem very similar to a wizard/sorcerer. I am familiar with the rules and understand the d20 roll to determine the DC of a power, and the display, however, I like the thought that an illithid could utilize these powers quite effectively against the everyday tom, dick and harry. Isn't that what a psionic creature/character should be capable of doing.

Question: I am thinking of eliminating the non-psionic buffer part when determining the DC of the attack. What do you think? Keep in mind that psions and psionic creatures are very, very rare in my game. We have never had a pc play any type of psionic character so the battles between them is just about null and void in my campaign.
 

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Question: I am thinking of eliminating the non-psionic buffer part when determining the DC of the attack. What do you think? Keep in mind that psions and psionic creatures are very, very rare in my game. We have never had a pc play any type of psionic character so the battles between them is just about null and void in my campaign.

Well normally in addition all it does is stun the character for a few rounds, rather than the stat drain. If you keep the stat draining effect on non-psionic characters it becomes HIDEOUSLY powerful, as they have no way to return the favor or, necessarily, even find them if you set your rules up poorly (in addition to a complete lack of hardness).

Psionics can be plenty scary completely within the 'psionics are different' rules. I know, I'm playing in such a campaign now as a wizard who is working on turning those tables.
 

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