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Non-Spellcasting Ranger Houserule

Ranger Variant

Level /Proficiency Bonus/ Features
1st /+2/ Favored Enemy, Natural Explorer
2nd /+2/ Action Surge, Fighting Style
3rd /+2/ Danger Sense, Ranger Archetype
4th /+2/ Ability Score Improvement
5th /+3/ Extra Attack
6th /+3/ Ability Score Improvement
7th /+3/ Feral Instincts, Ranger Archetype feature
8th /+3/ Ability Score Improvement, Land’s Stride
9th /+4/ Favored Enemy and Natural Explorer improvements
10th /+4/ Hide in Plain Sight
11th /+4/ Ranger Archetype feature
12th /+4/ Ability Score Improvement
13th /+5/ Extra Attack
14th /+5/ Ability Score Improvement, Vanish
15th /+5/ Ranger Archetype feature
16th /+5/ Ability Score Improvement
17th /+6/ Favored Enemy and Natural Explorer improvements
18th /+6/ Feral Senses
19th /+6/ Ability Score Improvement
20th /+6/ Foe Slayer

To account for the lack of spells, the 15th level Beast Master ability is switched to:

FERAL BOND
Beginning at 15th level, your beast companion shares the Danger Sense, Feral Instinct, and Feral Senses abilities with you, so long as you are within 1 mile of it.

See the attached pdf for the whole class write-up.
 

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