ZombieRoboNinja
First Post
I think Kavon is interpreting some people's resistance to this idea as being rooted in wanting to tell other people how they "have to" play. In my case, at least, that's not it. I just think the more effort they put into making spellcasting "modular" as the OP describes, the less time they have to design and playtest different, equally exciting things. AND, the more they have to concentrate on making sure you could squeeze each new caster class into a half-dozen different spellcasting mechanics, the harder it is to make each of them distinctive.
Personally, I would much rather play a NON-Vancian caster than a Vancian wizard. But I know full well that the Vancian wizard will be core. So I say, let them focus on making classes and spells that are fully optimized for other spell mechanics.
I fully agree you should be able to play a wizardy caster without the Vancian baggage. But I think the way to do that isn't to "modularize" all spellcasting; it's to make sure that there's a "sorcerer" or "warlock" something that is close enough archetype to be easily houseruled into your new wizard. (Maybe swap in the wizard cantrips, spellbook, etc.) At least, that route seems a lot easier than reworking every spell list in the game to be fully modular.
Personally, I would much rather play a NON-Vancian caster than a Vancian wizard. But I know full well that the Vancian wizard will be core. So I say, let them focus on making classes and spells that are fully optimized for other spell mechanics.
I fully agree you should be able to play a wizardy caster without the Vancian baggage. But I think the way to do that isn't to "modularize" all spellcasting; it's to make sure that there's a "sorcerer" or "warlock" something that is close enough archetype to be easily houseruled into your new wizard. (Maybe swap in the wizard cantrips, spellbook, etc.) At least, that route seems a lot easier than reworking every spell list in the game to be fully modular.