Dog Moon
Adventurer
If you don't want to read any of my explanation about my Homebrew and the reasoning behind this, just go to the last two paragraphs.
In my campaign, Arcane Magic is essentially everywhere, the power of the Gods raining down upon the world from the great Godswar [basically picture every single deity everywhere of any race fighting and all but three are killed in the end]. Spellcasters recognize this and can shape the essences around them into casting spells [sorcerers naturally just grab the correct essences while Wizards study the different sorts of essences to know what to use when casting; same rules and everything for the classes, just different fluff].
Casters can of course learn to channel this essence to create Magical Items by taking the appropriate Feat.
My idea was to allow other beings to take enough ranks in Kn(arcana) and spellcraft to be able to recognize these essences. Although they could not actually cast spells, though can [with the appropriate Metamagic Feat and enough ranks in the skills] shape the essences into Magical Items. They cannot however, make items which cast specific spells as that is beyond their capabilities as is shaping it to cast spells like a Wizard, but they can make items which do various things [like the idea of putting in the correct sort of abjuration magic to create a Cloak of Resistance +1 while not being able to shape it to create a Wand of Mage Armor].
So I was thinking that noncasters need, as Prereqs for the Metamagic Feats the Caster Level +3 in skill ranks for both Kn(arcana) and Spellcraft. So the Feat Forge Ring could be taken by a Caster of 12th+ level or anyone else with 15 ranks in both Kn(arcana) and Spellcraft. Is this just a bad idea and should never be thought of [Magical Items should only be crafted by casters no matter what]? And are the prereqs either too harsh or too easy?
Note that though I like the idea of noncasters creating Magical Items, I think it should be more difficult to qualify for them than for normal casters with the exception of the whole casting spells thing.
In my campaign, Arcane Magic is essentially everywhere, the power of the Gods raining down upon the world from the great Godswar [basically picture every single deity everywhere of any race fighting and all but three are killed in the end]. Spellcasters recognize this and can shape the essences around them into casting spells [sorcerers naturally just grab the correct essences while Wizards study the different sorts of essences to know what to use when casting; same rules and everything for the classes, just different fluff].
Casters can of course learn to channel this essence to create Magical Items by taking the appropriate Feat.
My idea was to allow other beings to take enough ranks in Kn(arcana) and spellcraft to be able to recognize these essences. Although they could not actually cast spells, though can [with the appropriate Metamagic Feat and enough ranks in the skills] shape the essences into Magical Items. They cannot however, make items which cast specific spells as that is beyond their capabilities as is shaping it to cast spells like a Wizard, but they can make items which do various things [like the idea of putting in the correct sort of abjuration magic to create a Cloak of Resistance +1 while not being able to shape it to create a Wand of Mage Armor].
So I was thinking that noncasters need, as Prereqs for the Metamagic Feats the Caster Level +3 in skill ranks for both Kn(arcana) and Spellcraft. So the Feat Forge Ring could be taken by a Caster of 12th+ level or anyone else with 15 ranks in both Kn(arcana) and Spellcraft. Is this just a bad idea and should never be thought of [Magical Items should only be crafted by casters no matter what]? And are the prereqs either too harsh or too easy?
Note that though I like the idea of noncasters creating Magical Items, I think it should be more difficult to qualify for them than for normal casters with the exception of the whole casting spells thing.