TheYeti1775
Adventurer
CP/SP/EP/GP/PP are standard in my games. Using a base 10 to 1 ratio throughout it, makes accounting easier.
Rarer coins are those of Adamantite, Mithril, Tin, Bronze, etc.
CP 1000000
SP 100000
EP 10000
GP 1000
PP 100
MP 10
AP 1
I commonly use Trade Bars of each material and Writs of Credit as well.
Trade bars come in 100/1000/10000 coin sizes.
I do like the ancient Wizard coin idea, considered the idea yoinked.
Another thing I've done in some of the more magical worlds is merchant guild use of Ring Gates. The merchant family 'Allababa' runs it and our world-wide respected. Most of the Writs of Credit are written by them, and treated much like a Cashier's Check. It eseentially acts as a 'safe' bank for the characters. (Besides its much easier pickpocketing a piece of paper than a million copper pieces.
)
Gems are also used as currency as well, though usually only by the very rich and for large purchases when trade bars are impractical.
Rarer coins are those of Adamantite, Mithril, Tin, Bronze, etc.
CP 1000000
SP 100000
EP 10000
GP 1000
PP 100
MP 10
AP 1
I commonly use Trade Bars of each material and Writs of Credit as well.
Trade bars come in 100/1000/10000 coin sizes.
I do like the ancient Wizard coin idea, considered the idea yoinked.
Another thing I've done in some of the more magical worlds is merchant guild use of Ring Gates. The merchant family 'Allababa' runs it and our world-wide respected. Most of the Writs of Credit are written by them, and treated much like a Cashier's Check. It eseentially acts as a 'safe' bank for the characters. (Besides its much easier pickpocketing a piece of paper than a million copper pieces.

Gems are also used as currency as well, though usually only by the very rich and for large purchases when trade bars are impractical.