Nontraditional Warlord Concepts

Marsellus

First Post
Nontraditional Warlord Concepts:

I heard a few people bring up the concern that some of the 4E classes, especially the Warlord, create an undue burden on the player to roleplay the character in a certain way. Specifically, classes with the “Leader” role feel a burden to go beyond Leader crunch and into leader fluff, roleplaying a leader character. I am not sure what side of the argument that I fall on, but thinking about it did lead me to create a few non-leading Warlord concepts, and I figured after lurking for so long I might as well bring them up here and see what everyone thinks (or what other concepts you might have).

Intelligent Warlord “Dr. House”
This grizzled old combat veteran doesn’t like to lead or be in the spotlight, in fact he is generally antisocial. The leader of his party, and to some extent the other party members, put up with his gruff demeanor because when it comes to tactical warfare he is simply the best there is. When it comes time for a strategic plan, the leader looks to “Dr. House” to come up with a brilliant strategy to pull through. During normal combat, House fights in such a way as to leave openings for his teammates to exploit and expects them to recognize the opening and take it without asking him what to do. When they do not take these openings, fight smart, or simply become wounded through their inexperience he will not hesitate to invent a clever way to call them an idiot. If the teammate can then respond with a quick retort, they get the grudging respect or nod from house that helps them pick themselves up again. Even if they don’t have a good comeback, the not-so-inspiring words from House triggers something inside them to get up and keep fighting if only to prove him wrong.

Charismatic Warlord “Sidekick”
This young adventurer makes up for what he lacks in skill or training with sheer pluck. He is so excited to be going on grand adventures with the older party members that he sets up the tent, makes the food, and in combat takes a very supportive role, running team manuevers the leader taught him (and some he came up with himself!) to set up the enemies for powerful attacks from the others. He is like the cheerleader for the team, and whenever the fight gets desperate or bleak they rely on his youthful determination and naïve moxy to inspire them to keep fighting.

Charismatic Warlord “Lover”
This caring woman has been fighting with her party members for years and has developed a deep love for each of them (and perhaps something more for one in particular). She tends to their emotional needs with care and support outside of combat, and inside of combat she fights in such a way as force the enemies away from her beloved companions. Should one of her teammates become hurt in any way, her caring nature causes her to instinctively gasp or screams out their name, which in turn inspires the injured to fight through the pain for the friend (or lover) that cares so much for them.

I don’t know if these concepts prove that you don’t have to “lead” as a leader character class, or if they prove that roleplaying a non-leader character concept while taking a leader character class is silly. What do you all think? Also, feel free to add any unusual RP concepts you might have for the Warlord or any other class to the discussion.
 

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Jack99 said:
I like the Dr. House one, and I am going to yoink it. The idea that is.
ROFL

I agree with the OP, leader is a term used that is not all about leading (just a poor naming convention). I have no worries that my players will come up with many ways to explain their leader/buffer/healing abilities and not lead the party.
Unless they want to:)
 

The Coward: Your character spends his time blubbering, predicting doom and gloom, and trying to save his own skin. Humorously, his comrades misconstrue his actions as a strange genius, and his "selfless" (re: selfish) acts end up beneficial to the party as a whole. Even better when he ends up basking in the glory of his unintentional splendor, while one other member of the party knows he's a complete phony, but can do nothing about it.
 

This one works best with a female halfling.
"The Brat": Whines, moans, bitches or complains until she gets others to do what she wants. "If you don't move there I'll SCREAM!" "If you loved me you would hit that guy!" Healing surges would be triggered by belittling the ally, "You suck at life! You should die!!" This ticks of the other PC so much he heals just to spite the brat.
Pigtails optional.
 

I like all of the concepts. I think "House" would be especially good for an Eladrin warlord. I can see them constantly quizzing the defenders about what the best solution to the current tactical "symptoms" might be.

I also feel compelled to point out:

Marsellus said:
Charismatic Warlord “Sidekick”
This young adventurer makes up for what he lacks in skill or training with sheer pluck. He is so excited to be going on grand adventures with the older party members that he sets up the tent, makes the food, and in combat takes a very supportive role, running team manuevers the leader taught him (and some he came up with himself!) to set up the enemies for powerful attacks from the others. He is like the cheerleader for the team, and whenever the fight gets desperate or bleak they rely on his youthful determination and naïve moxy to inspire them to keep fighting.

In 4e, Elan from OOTS is apparently a charismatic warlord. ;)
 

The Circumstantial: a kind of Thomas Covenant that is not fit to the role, does not accept the role, still destiny, circumstance and just about anyone's faith in him inevitably place him in the leader's shoes/boots/sandals/whatever.
 

Another concept:

Intelligent Warlord "Reluctant Leader"
This character, generally young and unsung, typically dislikes combat, and taking a position of leadership in particular. He's frightened a wrong command would lead to someone getting hurt, or worse, and dislikes the responsibility that comes with the job. However, a dire situation arose, and tossing aside his his personal feelings he took up the mantle and his strategies turned the tide of a losing battle. Now his comrades look to him for leadership in battle, and despite his nervousness and fear, he does the job to the best of his ability, realizing he would do more harm by staying silent than by putting his tactical genius to use.
 

The One with the Second Intentions:

He recently joined a party with a brave fighter, a clever mage, a stout rogue AANNNND this to die for elven godess of a priest - who has this fancy over men with character and leadership poise.

Now waht does this desperado do? Well, he tries to fit the role as best as he can!
~:D
 

In talking about the 4E FR campaign we're going to run, my roommate expressed interest in playing a warlord who is basically a jerky Shakespeare. He'll try and direct the party like actors to their greatest dramatic effect, and through an innate understanding of choreography and a zest for the uncanny and unexpected, that dramatic effect will translate into winning tactics. Hopefully, at least. He'll probably sport a mix of intelligence and charisma based abilities, the int ones representing his understanding of motion and placement, and the cha ones representing his intuition of drama and grandeur.
 

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