Norannar - The Adventure Continues!

Tumakhunter

First Post
Varnus Dalzak - Lightbringer

Male Duergar (Dwarf) Paladin level 5
4’3”, 178 lbs. No Body Hair anywhere except eyebrows, heavily tattooed. Always wears a veil or other face covering, whether in armour or out. Armour incldes a Helm with a chainmail veil.

Str: 17 (+3)
Dex: 14 (+2)
Con: 16 (+3)
Int: 12 (+1)
Wis: 16 (+3)
Cha: 13 (+1)

HP: 47
AC:20 (Touch 12, Flat-footed 18)
Initiative +2
BAB +5
Align: LG

Fort:+8
Ref +4
Will +5

Racial Abilities:
Move at full speed while encumbered
Darkvision 60’
Stonecunning
Weapon Familiarity
Stability - +4 vs Bull Rush or Trip attempts
+2 Save vs Poisons
+2 Save vs spells or spell-like abilities
+1 Attack vs Undead
+4 Dodge vs Giants
+2 Appraise Stone & Metal
+2 Craft Stone & Metal

Class Abilities:
Aura of Good
Detect Evil
Smite Evil 2x / day
Divine Grace (Cha bonus on saves)
Divine Health (Immune to disease)
Lay on Hands 10 points / day
Aura of Courage
Turn Undead 8x / day

Feats:
Exotic WP: Bastard Sword
Extra Turning

Skills:
Diplomacy (5)
Intimidate (3)
Knowledge - Religion (5)
Knowledge - Ancient Deur History (4)
Sense Motive (7)
Tumble (6)

Magic Tattoos: (Wis check to activate, standard action with no attack of opportunity)
Sunface Tattoo (Daylight spell)
(Rank 2; Focus on face; Use at will; Activate DC 7)
Mountain’s Hammer Tattoo (Bull’s Strength spell)
(Rank 2; Use at will; Activate DC 7)
Water of Life Tattoo (Disrupt Undead spell)
(Rank 0; Use at will; Activate DC 5)
Air of Command Tattoo (Eagle’s Splendour spell)
Rank 2; Use at will; Activate DC 7)

Gear:
Deknus (Adamantine Masterwork Bastard Sword)
(Att +10; Dmg 1d10+5; Crit 19-20 / x2; Wt 10 lbs.)
Giljak’s Gednyr (Adamantine Masterwork Dwarven Waraxe)
(Att +10; Dmg 1d10+5; Crit x3;Wt 15 lbs.)
Morningstar (Adamantine Masterwork Morningstar)
(Att +10; Dmg 1d8+5; Crit x2; Wt 6 lbs.)
Wyvern Pistol
(Att +3; Dmg 2d8; Crit 19-20 / x2; Range Inc 30’; # Shots 4; Wt 3.5 lb.)

Masterwork Mithril Full Plate Armour (AC +8; Max Dex +3; Check -3; Wt 50 lbs.)

Earring of Tongues
Pouch of blessed Rocksalt (Acts as Holy Water)
Traveller’s outfit
Veil
False Beard
 

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Brad "Dusty" Logan

Brad Logan - Dusty

Male Human Gunmage level 4
5’11”, 126 lbs. Sandy blonde, Blue eyed cowboy complete with the heavy brown duster and faithful steed.

Str: 13 (+1)
Dex: 12 (+1)
Con: 10 (+0)
Int: 15 (+2)
Wis: 12 (+1)
Cha: 16 (+3)

HP: 24
AC:12 (Touch ?, Flat-footed ?)
Initiative +1
BAB +3
Align: NG

Fort:+1
Ref +5
Will +2

Racial Abilities:
None

Class Abilities:
Runed Bullets (Bonus+1d6 Damage)
Magelock pistol abilities:
Range Touch
Spell Link

Feats:
Acrobatic
Exotic Weapon: Farinduun Sword Pistol
Athletic

Skills:
Bluff (5)
Climb (4)
Concentration (2)
Craft - Gunsmithing (9)
Intimidate (4)
Knowledge - Arcana (3)
Knowledge - History of Guns (6)
Listen (2)
Ride (2)
Spellcraft (4)
Spot (4)
Survival (8)
Swim (4)

Languages
Common, Elf

Gear:
Weapons
Pheonix
(Dmg 2d6; Crit 19-20 / x2; Wt 2 lbs; Range 30'; 7.62Cal; Shots 7)
Stormbringer Magelock Pistol/shotgun
(Pistol Dmg 2d4+2; Shotgun Dmg: 1-4d6 Crit 19-20/x2;Wt 5 lbs; Range 30'; 0.36Cal; Shots 9)
Medusa (4 barreled, multi-angle pistol)
(Dmg 2d4; Crit 19-20/x2; Wt (forgot) lbs.; Range 15'; 0.40Cal; Shots 4 at once)
Farinduun Sword Pistol
(Pistol Dmg 2d6+2; Sword Dmg 1d8; Crit 19-20 / x2; Wt 5lb.; Range 35’; 0.45Cal; Shots 6)
Farin Ghostmaker Model '97
(Dmg 1-4d6; Crit 19-20/x2; Wt 9lb.; Range 30';12g Cal; Shots 6+1)

Ammo:
30x 7.62Cal,
15x 0.36Cal,
12x 0.40Cal,
12x 0.45 Cal,
14x 12g Cal

Great Coat (Duster)
(AC Bon +1; Wt 5)

Gunbelt
Hip Holsterx2
Shoulder Holster
Rifle Scabbard
Gunpistol Scabbard (Saddle holster)
General Clothes (Including Cowboy Hat and Boots)
Bedroll
fishhooks
Matches
Multiplex knife
Pot
7days emergency rations
saddel bags
reading glasses

Horse (Emma)

Spell book
Level 0
Arcane mark
Light
Read Magic
Detect magic
Flare
Mending

Level 1
Alarm
Burning Hands
Mage armor

Level 2
Flaming Sphere
Web
 


Rainer Osiris - Fighter

Male, Human, Fighter Level 4
6'4", 285 lb, Dark haired, light blue eyes, giant for a human, very gregarious, entertaining. Always wears a full length trench coat over plate-mail armor, when traveling or in public.

Str: 15 (+2)
Dex: 16 (+3)
Con: 15 (+2)
Int: 14 (+2)
Wis: 14 (+2)
Cha: 12 (+1)

HP: 13
AC: 17 (touch ?, Flat-footed ?)
Initiative: 7
BAB: +4
Align: Neutral good

Fort: +2
Ref: +3
Will: +2

Racial Abilities:
None

Class Abilities:
None

Feats:
Improve Initiative
2 Gun Fighting
Weapon Focus (Geat Axe)
Point Blank Shot
Quick Draw
Toughness

Skills:
Balance (6)
Climb (6)
Craft: Gun Smithing (8)
Craft: Demolitions (8)
Intimidate (8)
Knowledge: Structural Engineering (4)
Ride (10)

Languages
Common

Gear
Weapons:
Dalzak Revolving Shotgun
(Shotgun Dmg 1-4d6; Crit 19-20 / x2; Range 10'; Weight ?; Ammo 12 gauge; 5 rnd; Masterwork)
Dalzak Revolving Shotgun
(Shotgun Dmg 1-4d6; Crit 19-20 / x2; Range 10'; Weight ?; Ammo 12 gauge; 5 rnd; Masterwork)
Great-Axe
(Martial Dmg 1-1d12; Crit 19-20 / x3; Weight ?;)

Gleamingly polished half-plate armor
(AC 7; )

Trench Coat and Derby
Boots
3 Sets of Good Clothes
3 Sets of Work Clothes
Bedroll
Back-pack (yeah it's huge)
Binoculars
2 Bandolier
100' silk rope
Grappling hook
Matches
Whet stone
Chess set
Papers
Stl Nib Pen
2 vials of ink
Gold watch
 
Last edited:

Sorry...

Found Mor'Gan's Sheet elsewhere and I figured I would post it here with the rest for safety sake... ;)


Mor'Gan
Male Duermek(half Dwarf) Sentinel(Gunslinger/Paladin) Levels: 2/3
Age:31, Height:6'2", Weight:210lbs Eyes:black Hair: waist length, brown

Str: 17 (+3)
Dex: 16 (+3)
Con: 13 (+1)
Int: 12 (+1)
Wis: 12 (+1)
Cha: 14 (+2)

HP: 26
AC:18 (touch 17/flat-footed 11)
Initiative +3
BAB +5
Align: NA

Fort:+9
Ref +6
Will +4

Racial Abilities:
Darkvision 60’
stonecunning
+2 Save vs Poisons
+2 Save vs spells or spell-like abilities
+1 Attack vs Undead
+2 Appraise Stone & Metal
+2 Craft Stone & Metal

Class Abilities:
Aura of Good
Detect Evil
Smite Evil 1x / day
Divine Grace (Cha bonus on saves)
Divine Health (Immune to disease)
Lay on Hands points / day
Aura of Courage
Turn Undead x / day

Feats:
Ambidexterity
2 gun fighting
Point blank shot
Endurance
Rapid reload

Skills:
Diplomacy (3)
Intimidate (6)
Knowledge - Religion (2)
Sense Motive (2)
Bluff (3)
Craft - Gunsmith (3)
Jump (5)
Ride (4)
Spot (2)
Demolitions (6)

Gear:
Basilisk pistol (Attack Bonus:+8(+9)/DMG:2d6+1/Critical 19-20(x2)/Range 30/piercing/Ammo type .44-40(x6)

Stormbringer(combo revolver/scattergun) Attack Bonus:+8(+9)/DMG:2d4+2 Or 1-4d6/Critical 19-20(x2)/Range 30/10/piercing/Ammo type .36cal(x6) 16. Guage(x1)

Hellcat Rifle(lever action repeater) Attack Bonus:+8(+9)/DMG:2d10/Critical 19-20(x2)/Range 100/piercing/Ammo type .44-40(x15)

Titan Rifle(lever action single shot) Attack Bonus +8/DMG:2d12/Critical 19-20(x2)/Range 120/piercing/ Ammo type .50-90(x1)

Knife/ Attack bonus:+8/DMG:1d4+3/Critical 19-20(x2)/Range 10/pierce-slash

Greatcoat-AC bonus +1/Light armour/Speed:normal/Weight:5/S.P: stacks with light armour

Travellers Outfit
Double-rig quickdraw holsters
Shoulder holster
50' silk rope
Rations 10 days
Razor
Matches
Bullseye lantern (folding)
Potion(x1) cure light wounds
Wine-waterskin
.44-40 rounds(standard):100
16g Shot shells:50
.36 cal rounds:50
.50-90 rounds(standard):50
Dynamite sticks:15
Blasting caps:15
Fuse:15'
Speed load Cylinders:2(Basilisk)
.44-40 rounds(silver):50
16g Death Hunter Shot shells:20
.50-90 rounds(silver):50
44-40 A.P. rounds(Hellcat):5

Last edited by Mor'Gan on 11-08-2003 at 05:30 PM.
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Tymin Thaal

Gunmage 4 XP: 6,000
Chaotic Good

STR: 11
DEX: 15
CON: 12
INT: 13
WIS: 12
CHA: 16

FOR: +2
REF: +6
WIL: +2

HP: 22

Dagger ATT: +3, DMG: 1d4, CRIT: 19-20 x2
Dalzak Dragon Magelock (x2) ATT: +7, DMG: 2d6+1, CRIT: 19-20 x2, RNG: 30', HARD: 12, HP: 12, .44 cal, 6 shot
Dalzak Basilisk ATT:+7, DMG: 2d6+1, CRIT: 19-20 x2, RNG: 30', .44 cal, 6 shot

AC: 15 Duster (+1), Bracers of Armor (+1), Ring of Protection (+1), DEX (+2)

Lang: Common, Duergar

Skills:
Bluff: +5 [+2 Ranks, +3 CHA]
Concentration +8 [+7 Rank, +1 CON]
Craft (Small Arms) +8 [+7 Rank, +1 INT]
Intimidate +5 [+2 Rank, +3 CHA]
Knowledge (Arcana) +3 [+2 Rank, +1 INT]
Spellcraft +2 [+1 Rank, +1 INT]

Abilities:
Arcane Focus
Bond with Magelock pistol
Reinforcing runes
Cast rune bullet

Feats:
Weapon Focus (Pistol)
Point Blank Shot
Dodge

Equip:
Backpack
Dagger
Travelling Outfit
Trail Rations (x5)
Flint & Steel
Belt Pouch (x2)
Whetstone
Bedroll
Gunner's Kit
Baskilisk Ammo (x100)
Dragon Ammo (X60)
Percuss. Caps (x60)
 

Feldon

Feldon
Male Half-Elf Scout Level: 5
Age:25, Height:6', Weight:160lbs Eyes:Teal Hair: mid back length, silver

Str: 15 (+2)
Dex: 18 (+4)
Con: 17 (+3)
Int: 15 (+2)
Wis: 11 (+0)
Cha: 12 (+1)

HP: 37
AC:21(touch 20/flat-footed 11)
Initiative +4
BAB +3
Align: NA

Fort:+6
Ref +9
Will +3

Racial Abilities:
+2 Alertness

Class Abilities:
Sneak Attack 1d6
Track
Trailblazing
Sixth Sense

Languages:
Common
Sursi
Krovak
Elven

Feats:
Lightning Reflexes
Dextereous Dodge

Skills:
Appraise (6)
Balance (4)
Bluff (1)
Climb (3)
Concentration (3)
Craft - Gunsmithing (3)
Demolitions (3)
Diplomacy (1)
Disguise (1)
Escape Artist (4)
Forgery (2)
Gamblin' (3)
Gather Information (1)
Hide (6)
Holdout (4)
Intimidate (1)
Jump (3)
Knowledge - Goblin (3)
Knowledge - Nature (3)
Listen (12)
Move Silently (9)
Ride (4)
Search (11)
Spot (12)
Swim (3)
Use Rope (4)
Wilderness Lore (5)

Gear:
Long Sword MW Attack Bonus:+6 DMG:1d8+1 Critical 19-20 x2

Stingerx2 Attack Bonus:+7 DMG:2d6+1/Critical 19-20(x2)/Range 15/piercing/Ammo type .44(x2)

Tumac Rifle(lever action repeater) Attack Bonus:+7 DMG:2d10/Critical 19-20(x2)/Range 100/piercing/Ammo type .44-40(x15)

Leather-AC bonus +1/Light armour/Speed:normal/Weight:10

Backpack
Travellers Outfit
50' silk rope
50' hemp rope
Wine Skin x3
Leather Gloves
Hiking Boots
Katar
Wool Cloak (silver trace)
Black Leather Cape/Hood
Silver Flask (cure minor wounds)
Silver Flask (cure minor wounds)
Dynamit Stick x9
50' fuse
Blasting Cap x9
Short Sword DMW
Pistol
Dagger

.44-40 rounds(standard):97
.44 rounds(standard):18

CP - 517
SP - 7413
GP - 1697
PP - 2
Pearl 10gp - 2
Sapphire 20gp - 4
Ruby 30gp - 3
Emerald 10gp - 3
Jet 100gp - 4
Opal 60gp - 1
 

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