North by Northwest, Chapter 3: The Winter of Our Discontent

Cole Braddock

With the rope securly anchored around a studry tree, COle stands by with his swords in hand and waits for the water elemental's reaction. Not to sure if I would have done that...
 

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Cian Dark Elf Bard

Cian holds a blade to his own wrist. "I have little enough to spare, but you are welcome to it if you will let us all cross first," Cian says.
 

Cellan face grows red, fearing that it won't end until someone is seriously hurt. I need to do something. He raises his voice. "I, uh, think you've had, uhm, enough. Let our friend go, and we'll...uh, be on our way."
 

Her eyes flash as she turns on Cellan and says, "You think I've had enough, do you?" She pauses for a second, collects herself, smiles coquettishly, and continues, calmly. "I only need a few more drops. They don't have to be from him —" she eyes Herev hungrily "— although he looks as though he could spare it more easily than your other friend. As for his offer, blood then passage. I'll do it no other way."
 


Ghur watches the exchange going on with carefull and calculatuing eyes.

As the creature drinks, Ghur slowl tries to get a hand upon one of his axes. As she damands more blood, Ghur decided the time is now to prevent more suffering by his friends. He makes a quick strike with the axe to try and distract the creature and will try to struggle out of her grasp.
 

[sblock]Fenris: I'm going to assume you mean your shortsword, as Ghur doesn't carry any axes. At least none that are listed on his character sheet. Side note: she's not drinking the blood; her reactions are purely to the blood falling into the river. Also, because you're grappled, you're going to need to make an opposed grapple check to draw the sword (PHB 156), and then can take an attack at -4.[/sblock]Ghur: You barely manage to draw your shortsword, taking advantage of her surprise to slip it out of its sheath. You stab at her, but miss her narrowly. She drops you and screams.[sblock]OOC: Initiative for everyone. Please post two rounds of action. Characters entering the river will need to make a Str check against DC 12 to avoid being knocked prone by the current. Characters failing that check will need to make a DC 15 Swim check in order to avoid being swept 20 feet downriver. She is, at closest, about 35 feet away, although it costs three squares of movement to get halfway across the river, and then would take another round and a half to swim down to her assuming you do nothing else and succeed on your Swim checks (DC 15). Does that all make sense? Nature is fun.

Fenris: Ghur will need to make a DC 15 Swim check now that she is no longer holding him to avoid going 20 feet further downriver.[/sblock]
 


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