All three animals — Zottel, Manakar, and Keita — are caught up in the mess of weeds and branches from Cellan's spell, which, although annoying, is reasonably safe. Meanwhile, Ghur swims after Cole, while Herev heads down the river bank, ready to hurl his net out into the water for the other warrior to grab.[sblock=OOC for Strahd]Make a Use Rope check against DC 10 to see if you can get a good throw out there.[/sblock][sblock=OOC for Bloodweaver1]Make a Dexterity check against DC 10 to see if you can grab the net. For every two points by which Strahd exceeds his DC 20 Use Rope check, subtract 1 from the DC, rounding halves down (i.e. if he rolls a 19, make your Dex check against DC 4). There will be an armor check penalty on this.[/sblock][sblock=OOC for players with animal companions]Your little canine buddies will be able to swim to shore fairly easily once the entangle lets up.[/sblock]