North Carolina Game Day VI: January 29

Gerzel said:
If you would like to generate your own character give me a shout out here for stats. I can either roll them myself and tell you or I belive there are dice rollers on this site.

Hey Gerzel, do you need us to make our characters? I'd be fine with playing something you've pre-gened, but either way it should be no issue. I just didn't want to get caught out with not having a character made, presuming it was all pre-gens. Happened once, not too much fun. :D
 

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FyreHowl said:
Fyrehowl is the username i was trying originally.
PrismWuff was the second username.

i'd rather not give out the email i used to register Fyrehowl here. however, i did send an email to the m something account from that email.

I just told the site to randomly generate a new password for your FyreHowl account and send it to your e-mail.

When you get it (and let me know if you don't) go here: http://ncgameday.dhorizon.org/

and type in your username (FyreHowl - I noted above that you didn't capitalize the H so maybe that was a problem) and the password and see if that gets you in. If not then let me know. We'll get this fixed and get you signed up one way or another. ;)
 

Ruined said:
Hey Gerzel, do you need us to make our characters? I'd be fine with playing something you've pre-gened, but either way it should be no issue. I just didn't want to get caught out with not having a character made, presuming it was all pre-gens. Happened once, not too much fun. :D

Make your own, or I've already got pregenned. Or if you like gimme a suggestion as to what you want to play? I can do the crunchy bits, and help put in nice chewwy chunks if you like. I belive my aim is posted but if not it is BrollyF. Or if you would like to chat over email that would be fine too. Heck your in raleigh if you'd like to meet somewhere sometime that probably could be arranged too, but beware that I don't have a car and am limited in mobility to around the NCSU area.
 

I held a playtest with my group for the Steading of the Hill Giant Chief. It actually went pretty well - I sure didn't make a believer out of any 3E fans, but they all had fun just the same. And the wave of old-school fun hit me like a freight train when in the VERY FIRST ENCOUNTER, the magic-user died when he placed his own fireball too closely. Ah, the bliss. :D My only regret was that the player of said magic-user had to leave early for a tech support call, but he was determined to do SOMETHING, so...

It showed me where things would run too long or short, it got me experience with running the actual 1st edition AD&D initiative rules, which I had never done before, and it most importantly got me jazzed up to play it!

So, in a nutshell, I'm ready to go. How about you?
 


Henry said:
It got me experience with running the actual 1st edition AD&D initiative rules, which I had never done before.

Ooh, I'm trying to remember those. d10 + dex mod, lowest goes first? Was that it? It's been many a year for me, but I'm starting to recall some great games.
 

Actually, you ran it the way I used to, which was house-ruled from my existing group! It's actually d6, highest goes first, and you use the init number of your opponent as your init number, and dex only applies to surprise, and inits for missile fire. Believe it or not, it goes a lot smoother than the description makes it out to, as I found out this past weekend. I spent about two weeks frequenting Dragonsfoot to get it right, and discovering that Gary Gygax is the master of Crypto-rulesology, where the combat rules were concerned. :D

So, I have the actual 1E combat rules as I and several Dragonsfooters understand them, on a three-quarter page of paper, which I'm passing out to everyone at Gameday. They may not be 100% accurate, but they are 95% accurate to be sure, and they'll be what we use to avoid confusion. We'll actually get to say we played a game of 1st ed. as it was intended in the books. :)
 

Henry said:
So, I have the actual 1E combat rules as I and several Dragonsfooters understand them, on a three-quarter page of paper, which I'm passing out to everyone at Gameday. They may not be 100% accurate, but they are 95% accurate to be sure, and they'll be what we use to avoid confusion. We'll actually get to say we played a game of 1st ed. as it was intended in the books. :)

Although I won't be able to play in the game itself, would you mind making an extra copy of that "cheat sheet" for me?

For those who have never been in one of Henry's games, he always makes these spiffy little sheets where he boils down all the really important stuff onto one page that is both informative and concise. I still have the ones from his AU game as well as Eberron and I intend to use the latter when we get ready to start up our Eberron game later this year.
 

Rel, I'll be glad to. It's fun to look over the rules with 20/20 hindsight, and realizing how far off we actually were. :)

My conclusion talking with a couple dozen people who used to play 1E were that only 1 in 10 actually used them based on the book, because they were confusing to read and understand, yet surprisingly simple once you tried them. It's a case of the explanations being written without the novice user in mind, and compounded by the fact that Gary himself soon after took to using the "1d10 modified by dex" method himself! There are some concepts (such as spears set for charges and longer reach weapons in charges) that are actually modeled better in 1E than 3E, in my opinion. The confusion comes with spell casters in melee, and that's where so many people differ in understanding.

What the heck - once I get them polished I'll attach it here for fun.
 


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