North Carolina Game Day VI: January 29

Cthulhu's Librarian said:
Aw, can't I play a Barbarian from Unearthed Arcana? ;)

Munchkin!!! Everyone knows that UA was written for Gary Gygax's powergaming scions. :)

1e, PHB only works for me! But if you want to go more "basic", just be sure it is Moldvey and I'll bring my books!

AD&D is probably the way I'll go - I already have two 1978 PHB's I could loan at the table if someone needed it, and I just checked current ebay prices for the OD&D - looking at anywhere from 35 to 70 dollars a copy, so no picking up any before the Gameday. :(

OTOH, I'm hoping to show the world the power of a 1st edition Druid - those guys kick butt! I'll supply some pre-gens as usual for those who don't want to make characters, but I'll also allow those who want to get in on the fun to make their own before game-time.

So if people are up for it, over the weekend I be posting an OAD&D game (as Gary calls it) for public consumption!

Rel, whatever slot you pick, I'll take the opposite one. Best preference, or flip a coin, it's all good to me.
 

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Henry said:
AD&D is probably the way I'll go - I already have two 1978 PHB's I could loan at the table if someone needed it...

I have three of them (?!) so I can provide them for pretty much everybody else at the table if you like. I've got the "Against the Giants" module (though I haven't looked at it in years and don't intend to do so now so as to avoid spoilers) and it says levels 8-12. So do you want 8th levels for this adventure?


Rel, whatever slot you pick, I'll take the opposite one. Best preference, or flip a coin, it's all good to me.

If you don't care either way then I'd be just as happy to do like last time and play in the AM and GM in the PM (hey, that kinda rhymes!). But I could go either way and don't have a strong preference for this.
 

Henry said:
I already have two 1978 PHB's I could loan at the table if someone needed it

I've still got mine from back in the day and would love to get in on some giant-stomping action.

But...

die_kluge said:
Anyone interested in something set in Bluffside ran by one of the original authors? :)

Decisions... decisions...
 

*musing* I'm not sure which way I want to jump this time around. I know I want to play not run (not enuff time and other projects to run SR - that and I've got to give exp to my repeating players before I get in on anything...)
 

Rel said:
I have three of them (?!) so I can provide them for pretty much everybody else at the table if you like. I've got the "Against the Giants" module (though I haven't looked at it in years and don't intend to do so now so as to avoid spoilers) and it says levels 8-12. So do you want 8th levels for this adventure?

It's posted now, so go have a look! Being that it's been so long, you've probably forgotten that the levels don't map to one another exactly in power level. :D I'm assuming 250,001 experience points. I'll probide several Pre-gens for a balanced party, but anyone who wants to sign up for this game and wants to make their own, I'll give them guidelines as soon as I have them more solidly. "Papa Gary" recommended NINE characters of average level 9! But I figure up to 8 will work just fine. Probably wouldn't run so many for a d20 game, but I'll see how this works for AD&D - used to work for us in the olden days... :)





But I could go either way and don't have a strong preference for this.

OK, you can Play 'em in the AM and GM in the PM. :D

Also, I plan to sign up for Sky Galleons of Venus, and also I may plan a side Spycraft adventure in the off-chance that there's a lot of people. It's a fun system, and if I don't get to use my planning, I can always use it for next Gameday!
 

Well, Well, Well...what have we here?

Geeze I've been under a rock for too long! The thread got all the way to page three before I saw this? Shame on me!

Well, it looks like we've already got a lot of people running and not a lot of people playing, but would anyone be interested in another Grimm/Superheroes combonation? For those who don't know, that means that you play a group of school-kid superheroes. The last two Grimm games that I've run at gameday have been an absolute blast, so I'd like to repeat the experience. I know that I'll be too busy with real life stuff to GM at Game Day VII (so busy that I might not be able to attend), and after VII I might not be in this part of the country for a good eight years. So...what I'm getting around to is: if you've wanted to play in a Grimm game in the past, this might be your last chance!

Any takers?

NCSUCodeMonkey
 

Just a FYI, Henry's Giant game and Ryan's Palladium Fantasy game are up on the NC Game Day website for your registrations needs. Please let me know if you have any issues with the new functionality on the website.
 

Henry said:
OK, you can Play 'em in the AM and GM in the PM. :D

Also, I plan to sign up for Sky Galleons of Venus, and also I may plan a side Spycraft adventure in the off-chance that there's a lot of people. It's a fun system, and if I don't get to use my planning, I can always use it for next Gameday!

Both games (yours and mine) are up and tables have been assigned.

On preview I am reminded that this could very well be my last chance to play in one of CodeMonkey's games for most of the next decade. That being the case, I may have to switch the game I play in to his. I hope that doesn't offend, Henry (though knowing you that may be the least necessary disclaimer I've ever posted at ENWorld).

So, NCSUCM, when were you looking to run your game and do you have any ideas as to the specifics?
 

Rel said:
So, NCSUCM, when were you looking to run your game and do you have any ideas as to the specifics?
I'm planning on working out the specifics over winter break, but right now my idea is that "mysterious alien invaders from outer space" (you've gotta say that in a 1940's sci-fi radio show voice :)) have taken control of The City's carnival and it's up to the Underoo Avengers to kick some carnie space alien tail!


I'm also going to do some serious stream-lining of the rules for this adventure. One problem with merging Gimm and Four-Color-to-Fantasy is that the PCs tended to have a lot of little abilities with funky rules. I'm going to make it much easier to pick up a character and game. Here's a list of the main characters that I know will be returning:

  • Jared Dorf (a.k.a the Black Ninja) - The social outcast and comic book officianto. Watch out for his black attitude and awesome Super Secret Ninja Attack!
  • Yanka (Lily) O'Riely (a.k.a. Tomahawk) - A burly, adopted Native American girl who's used to getting what she wants. The only thing more brutal than her tounge lashings is her right hook.
  • Meree Demantant (a.ka. The Animator) - On the outside, she's a sweet, innocent little girl, but on the inside she's been warped by a few too many hours of late night MTV. Usually, there's nothing to fear from a child's imagination, but Meree's daydreams have a frightening tendency to come to life!

There is at least one more PC, but he didn't work out so well last time, so I might change that one around entirely. As for when I GM, it doesn't really matter all that much to me. I'm sure it'll be fun, regardless of the time of day.

NCSUCodeMonkey
 

Perfectly understandable if you switch, Rel - there's more than one way to be a kid again! :)

I have a favor to ask - I flubbed up on the "pre-reg seats available" part, and it said I only had one seat left, when I actually meant to set the players up to 8. I've altered this, but it means my table-slot has been knocked off after I altered it. COuld I get you or Neal to set me back up? Sorry for the inconvenience.
 

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