Northern Crown Preview/Intro

Not having seen the product mind you, I would love to see native american/meso-american myths made real expounded upon. There are some great native american myths, and a *LOT* could be done with this area. Same with the old Mayan/Aztec myths Fleshing these out into usable game terms would really distinguish an already unique setting.

Loved the preview, btw.

I am already making a spot in my workd for the NC setting (Nyambe is already there).

Very exciting.

Razuur
 

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I'd like one of the areas of the setting fleshed-out in more detail. My southern ancestors (who go all the way back in Georgia to at least June 1776) may strike me down for this, but the north, with its mix of nations, including a witch one (!), sounds like a great setting to detail. That would make the overall setting an easier pick-up -- DMs not comfortable with history can dive in with something more statted-out, while those who grow more comfortable can branch out from there.
 

Whizbang Dustyboots said:
I'd like one of the areas of the setting fleshed-out in more detail. My southern ancestors (who go all the way back in Georgia to at least June 1776) may strike me down for this, but the north, with its mix of nations, including a witch one (!), sounds like a great setting to detail. That would make the overall setting an easier pick-up -- DMs not comfortable with history can dive in with something more statted-out, while those who grow more comfortable can branch out from there.

You'll be happy to hear that a Boston-based setting is actually the most likely at this point. Hauntings, witch-hunts, paranoia, all-out war between roundheads and witches, with the natives coming in on both sides. Very grim stuff.
 

Razuur said:
Not having seen the product mind you, I would love to see native american/meso-american myths made real expounded upon. There are some great native american myths, and a *LOT* could be done with this area. Same with the old Mayan/Aztec myths Fleshing these out into usable game terms would really distinguish an already unique setting.

Loved the preview, btw.

I am already making a spot in my workd for the NC setting (Nyambe is already there).

Very exciting.

Razuur

Northern Crown does include a brief overview of the cosmology of four native cultures, and draws upon native folklore for many of the monsters and other creatures featured in the Gazetteer. You'll enjoy reading about the ut'lunta, the pauguk, and the bone dancer, I'm sure! I agree that much more could be done -- the traditions of these cultures are fascinating and very, very complex, too much to try to tackle in anything less than their own volume, which I don't feel qualified to write.
 
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I'm hoping to see a good amount of detail on the (die?) Nieu Nederlands, particularly Nieu Amsterdam, but that's mostly because i'm a New Yorker myself (California born, though. I'd like to see some of the west coast as well, but i think the time period is a bit off for that). Personally, i'd like to see a supplement (or web enhancement, or whatever) detailing the less prolific groups from Uropa- whatever are the analogues of other European nations and ethnic and religious groups (weren't there a fair number of Jews in Nieu Amsterdam, despite the antisemitic inclinations of the local government?).
 

Lucky Number said:
I'm hoping to see a good amount of detail on the (die?) Nieu Nederlands, particularly Nieu Amsterdam, but that's mostly because i'm a New Yorker myself (California born, though. I'd like to see some of the west coast as well, but i think the time period is a bit off for that). Personally, i'd like to see a supplement (or web enhancement, or whatever) detailing the less prolific groups from Uropa- whatever are the analogues of other European nations and ethnic and religious groups (weren't there a fair number of Jews in Nieu Amsterdam, despite the antisemitic inclinations of the local government?).

The west coast is part of the Unknown West, and as such, not included in the two Atlas volumes, except for a section that discusses legends about what could be found there. A future supplement will give GMs a modular system for designing their own western half of the continent, with options for California as an island, Tartars or Chinese empires, and so on.

The original Jewish community in New Amsterdam numbered just 23 individuals, who had fled the Dutch colony of Recife in Brazil when the Portugeuse recaptured it. They did receive official permission from the government to be there, whatever the inclinations of the authorities were. There were also early Jewish communities in the south, and many in Dutch-controlled parts of the Caribbean.

The Nederlander culture is one of seventeen culture backgrounds available for PCs in Northern Crown: New World Adventures. The Gazetteer has a more detailed writeup of Nieu Nederlands' place in the political landscape. Briefly, I kept the essentials of the Dutch presence in New York true to history, as I understand it: they were there chiefly to make money off the fur trade and to be a gadfly on Spain's back, rather than to claim huge areas of territory. I want to do an expansion book that presents Stuyvesant's Nieu Amsterdam and environs as a campaign setting, with the emphasis on skulduggery, crime, and Washington Irving-style supernatural happenings. The main power centers are Stuyvesant, the "General Director of Babel", as he is called behind his back; and The Twelve, a cabal of powerful business interests who resent any attempt to regulate their activities. Think "Sleepy Hollow" crossed with "Gangs of New York."

I had to make some tough choices deciding which culture groups to make available for PCs. Even with seventeen groups included, many European and native cultures didn't make it. A Sephardic culture background would have been a fascinating option. I have plans to eventually release a book that describes the alternate-history Europe of Northern Crown's game world; maybe the other Uropan cultures will find a place in that book.
 

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