Northern Crown?


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Frukathka said:
I bought the 'core' book (New World Adventures) & the Gazetteer at GenCon. Is there anything specific you would like to know?


Well, I guess I was primarilly wondering if this was a book that people were buying to read, to cannabilize ideas/mechanics from, or to play. If to play the how close to the setting presented in the book were people using. I have been following the development of the book closely, and I love the idea of fantasy set in colonial america, but am not sure about some of the setting concepts and its execution.
 

Stormborn said:
Well, I guess I was primarilly wondering if this was a book that people were buying to read, to cannabilize ideas/mechanics from, or to play. If to play the how close to the setting presented in the book were people using. I have been following the development of the book closely, and I love the idea of fantasy set in colonial america, but am not sure about some of the setting concepts and its execution.


I was thinking of running a short campaign or a one shot game if there was interest. I was thinking of using some of the ideas to run a game set in Europe too.

Mike
 


I haven't had the cash to buy it yet, but it ranks high on my list of things to buy along with Spycraft 2. If it was a pdf I'm sure I would have already broken down and spent the cash. :o

I'm planning on using the rules to help me create a new pbp game.

A Few Acres of Snow

Set in the midst of the French Colonies in Canada, the players will be colonials working hard to keep Quebec safe from the Indian threat and the encroaching British. I'm looking forward to getting Northern Crown, from which I hope to steal large swathes of crunch. It will, however, be a historical campaign with no FX, using a mix of Northern Crown, Grim Tales, and d20 Past.
 

I fully intend to be a player or a DM of thie setting. Northern Crown is a built from and is a sister setting to Nyambe. History is included and is lossely based and modified from biblical events. Rules are provided for playing humans of various cultures. A handful of classes from the PHB are excluded from the setting (barbarians, monks, fighters, rangers & rogues) but are rebuilt to suit the flavor of the game using a different character class name (Agents [Rogue], Raiders [Barbarian], Rakes [Ranger] & Soldiers [Fighter]). There are other core classes included some of which combine aspects of two core classes, such as the Scout (Ranger & Rogue). Players can choose to take levels in the other PHB classes not excluded and can also take levels in the Witch class. Plenty of PrCs are presented and fit the setting quite well. There is also the Natural Philosopher core class, which can emulate magical affects and invent new things. There is an entire chapter dedicated to explaining Invention Creation & Devices. Also, the setting includes a chapter on how to includes psionics, if the DM chooses to allow it. Also in the book are the obligatory chapters that include new skills & feats as well as Money, Equipment, Armor, Firearms & Vehicle info as well as a chapter with new spells.
 

I'll be more interested to see the adventures that are published for it. I downloaded a free one, but I haven't read it, yet. This is actually a good reminder to do so...
 

Raptor said:
For me its on my must buy list. If it closely resembles Serpentolis(sp) from a few years ago its well worth it.

It's on mine as well, and for the same reasons. What most stuck with me from his first (free) version was the fencing rules. Have those been included/expanded?
 

ragboy said:
It's on mine as well, and for the same reasons. What most stuck with me from his first (free) version was the fencing rules. Have those been included/expanded?
There's a feat in there, and there's ten 10 fencing moves/special attacks. Was that what was in the author's first version?
 

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