Nostalgia for Our Magazines

Remember how the covers used to come off instantly, if you didn't handle the magazines like they were enriched uranium? Remember the articles about the Deryni, and the one power they had that could -- holt crap! -- give psionics to anyone else?! Remember the (pre-Dungeon modules in the middle? (What was the one about the orc spear?) Remember Roger's articles about demi-human pantheons?

(I wonder how many intelligence agencies are now scoping this post, just because I wrote "enriched uranium"?)

I collected from around #68 to #150 or so, and then from #275 to present. It's not going to feel right, Dragon being gone.
 

log in or register to remove this ad




EricNoah said:
From the Dungeon side ... Willie Walsh adventures.

Oh yeah, those are great.

As for Dragon, #112 is one I have often referred to for its huge article on ships by Margaret Foy, and that helped inspire me to set Aquerra as a group of archipelagos.

I loved the demi-human point of view articles, and back in the day one of my favorite features was "The Role of Books".

Oh, and back in the days before the internet, the Forum (also called "Out on a Limb" in the early days), where gaming debates raged! :)

I am not sad about the end of these mags. Everything ends.
 

One of the things that sticks out most in my mind was the cover artwork back when I first started reading, back in the mid 80s. Those images really stoked my imagination in a way that 3.0/3.5 has yet to do. Maybe it was because I was younger and more impressionable, but that's what sticks out most in my memory.
 

The day I walked into the room above the Student Union Building that the campus gaming group reserved, first Sunday of freshman year, I discovered my inner roleplayer, minifigs, the first edition first printing AD&D books, the Queen of the Geeks effect, and Dragon Magazine, all at once. Most of the articles were beyond me on that day, but hey - Finneous Fingers, Fred, and Charly! I met the cartoonist at an SCA event once, but that's another story.

Giants in the Earth. The old logo with the dragon head in the tail of the G. The upside-down Martian Metals ads on the back, originally mistaken for printer's errors until you read the note at the bottom informing us that the ad was right way round and our silly Earth magazine was upside down. My friends' getting up a little dice-bag-making business and advertising in Dragon. "Does your Vorpal blade go snicker-snack, or does it only snicker? Maybe your dice don't like the bag you keep them in!"

And once upon a time Dragon was a fiction venue. I remember a story that anticipated MMPORGs before anyone I knew had an internet connection. I remember that REH rip-off Niall of the Far Travels. And I twice placed my own fiction there, two-part short stories in which the situation was set up in familiar folk-tale format and the resolution was in modern style with a POV character in the "present day" of the fantasy world dealing with the repercussions of the original story. "The Waiting Woman" riffed off of the tradition of the sleeping army waiting for the day of great need, and "The Mother" off of La Llorona. (I just sold a story in similar format to Realms of Fantasy; watch for "The Singers in the Tower;" end of shameless plugging.)

When I went to my first gaming convention - my first con of any kind, at Texas A&M, and went into my first dealer's room, I found a guy selling back issues of Dragon and bought one of everything he had. I was cheap in those days (my entire monthly budget was $150), but these zines were mostly going for under five bucks and I knew they'd get harder to find rather than easier. My gaming friends looked them over, approving some purchases and bewildered by others, like the one with the cover story on Napleonic wargaming ("Why would you want to read about Napleonics?") but I instinctively knew something they didn't about the subculture mentality.

Although I've never realized a monetary profit from those issues, my instinct was justified several years later when I met my husband, a man with the Rampant Completist Collector gene. He'd never even seen some of the early numbers I'd picked up, even though he started gaming earlier than I did. The Napoleonics issue gave him great joy. I wouldn't sell to him, but when we married the collections were merged and he is now the proud half-possessor of a complete set. He says it'd feel more complete if it went to 360, though.
 

Looking at the old covers is giving me a real sense of nostalgia, and making me really miss the collection I used to have. They were all tossed out, with my permission, during the decline of D&D in the late 80's. My parents were cleaning out tons of old crap in the house. I was not gaming at the time and thought D&D was just about dead, so I didn't see any reason to keep them.

My best memories of Dragon came from some of the mini games they included. A pull out board and chits in the center of the magazine. Some of those games were really fuun to play.
 

The adventure with the preppy monks in alligator polos, the wandering damage table, seven swords by Ed Greenwood, the incantatrix, the Suel Pantheon, the archer npc class, Ares, Star Frontiers, 100 things carried, the magical properties of gems, No Elves ads ( I hope you're noticing a trend) - these things are from over 20 years ago. I can't for the life of me remember anything from the last 10 years that I've used as much or have inspired as much as those old issues. You'll also notice that no one has posted a cover from an issue in the past 10 years either.

The things you remember are the things that roused your imagination. Have that articles over the last 10 years done the for you or is it just a game of leveling now?
 

Issue #148- the second one I ever bought- had an article on one of the most intriguing magic items in the game. That Deck of Many Things article inspired ideas in my gaming even years later, and as an added bonus the issue even came with an actual Deck that you could cut out and use!

Of course, being 9 at the time, I didn't know or care about the idea of "mint condition," so my copy is considerably less valuable than it would be today if I had left that Deck as the insert it was. Pity.
 

Pets & Sidekicks

Remove ads

Top