Simplicity
Explorer
I just realized something that would have made 3.5 much better in my opinion (it was the ranger loses medium armor thread
that did it):
Wouldn't this game be better if no classes started with the Heavy Armor proficiency? The ability to use heavy armor seems like a reasonable feat choice to me... And it's currently a feat that's rarely ever chosen because those classes that don't have the heavy armor proficiency lose abilities when they wear heavy armor.
Clerics and fighters can pay a feat to get that nice set of armor.
One more step before you start getting to the endless plusses and magical bonuses of 3rd ed. For fighters, who have an overabundance of feats, this isn't that much of a problem. For clerics, it's a more tricky situation.
What do people think?
that did it):
Wouldn't this game be better if no classes started with the Heavy Armor proficiency? The ability to use heavy armor seems like a reasonable feat choice to me... And it's currently a feat that's rarely ever chosen because those classes that don't have the heavy armor proficiency lose abilities when they wear heavy armor.
Clerics and fighters can pay a feat to get that nice set of armor.
One more step before you start getting to the endless plusses and magical bonuses of 3rd ed. For fighters, who have an overabundance of feats, this isn't that much of a problem. For clerics, it's a more tricky situation.
What do people think?