David Argall said:As we have been trying to say..
Heavy armor is a dubious choice as it is. You can manage +8 in light armor [if you have good dex] and a fantastic +9 in heavy [if you have 1500 gp, which is more than +1 magic armor. Then there is armor check penalties, slower speed... The stuff is not a prime goal for a rollplayer.
The heavily armored knight is a prime sterotype for the roleplayer, so he too wants the armor easily available, and he wants it to be worth getting.
I'd be the first to admit, I don't enforce the encumbrance rules as much I would want to. I don't do the math, I just look at the list of equipment the party have and then ask, "How are you going to carry them around in your travel?"ForceUser said:
This is a silly idea. The way heavy armor is utilized currently is just fine. It's not like a lot of character actually use it. In the case of clerics, more often than not it's encumbrance issues that determines whether they wear it or not. You guys are too caught up in "realism" as pertains to D&D - whatever that means. Happens a lot around here.