Thomas Shey
Legend
Yeah, I have no real exposure to Level Up. Last I played 5e was 3-4 years ago pretty much. I think its fine if 'currency' is matched with some kind of fiction. That could be limiting in a design sense though. Then again, it might be possible to construct an interesting game around currencies that have various fictional limitations and skilled play evolves out of manipulating the situation so you can be most effective. Maybe almost like 4e, but where the limiters are specific kinds of things in the fiction instead of slots or APs or HS. I mean, a magic system could certainly work that way. And if you take a bit more Chinese-like kind of spin on some of the martial stuff, you could do similar things. I mean, 4e kind of does do it with monsters to a high degree in MV and MM4 where a lot of them operate in pretty specific tactical modes. It would be a tough game to design though, because it would easily devolve down into pure puzzle-monster solving.
In a way, that's what Eclipse Phase 2e does, as a way of working around the logistical problems with body-swapping while still having a pretty crunchy system. Changing bodies will change some outright special abilities, but it doesn't change attributes, per se; it just changes the pools of spendable points associated with them.