Not enough selection of at-wills in 4e?

cdrcjsn

First Post
Is everyone satisfied with the selection of at-wills available for their class?

I'm not talking about the limit of two at-wills you get (three for humans), but rather the selection you can choose from.

It's a fact that at-wills will pretty much define your playstyle for a large part of your heroic tier adventures, and still play a significant part of it as you go up in levels.

Do you find the handful of at-wills to choose from limit your character choices?

I think in part, a lot of complaints about sameness in character builds stem from a lack of choice in at-will abilities. I for one would be excited to see a control-type wizard at-will power that does no damage, yet offer better control options than currently available. Likewise a cleric at-will that buffs without requiring an attack roll.

What are your thoughts on at-wills? We have enough? Want a larger selection?
 

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Is everyone satisfied with the selection of at-wills available for their class?

I'm not talking about the limit of two at-wills you get (three for humans), but rather the selection you can choose from.

It's a fact that at-wills will pretty much define your playstyle for a large part of your heroic tier adventures, and still play a significant part of it as you go up in levels.

Do you find the handful of at-wills to choose from limit your character choices?

I think in part, a lot of complaints about sameness in character builds stem from a lack of choice in at-will abilities. I for one would be excited to see a control-type wizard at-will power that does no damage, yet offer better control options than currently available. Likewise a cleric at-will that buffs without requiring an attack roll.

What are your thoughts on at-wills? We have enough? Want a larger selection?

It really depends on your class. If you're a Warlock, you don't have enough choices. If you're a Ranger, you don't have enough choices (for a completely different reason!). I find my cleric is fine, as I'm mostly defined by my giant pile of Encounter powers, with the occasional Righteous Brand thrown in.

Paladins look like they could use some help, tho I've only seen one in play for 1 session. Warlords are a little weird - ours has Opening Shove and Commander's Strike, so he tends to Basic Attack a lot.

Wizards seem to have a ton of viable choices now.

Shrug. Seems ok, given the rate we add new PCs (which is lower than the rate WotC adds new books).

PS
 

Nope. Never enough choices. :) Honestly, for me, whenever there's a choice between an at-will and encounter/daily utility power, it's usually no contest. This power is something unique and fun I can do, whenever I want. Yes please.

Honestly, I feel like some 3pp should go ahead and release "The Big Book 'o At-Wills." I'd buy it in a heartbeat.
 

I think the divine classes are suffering from a lack of at-will powers, but Divine Power will probably remedy that. However, between the PHBs, power books, and the power cards (thank you DDI), I think there are plenty of choices for most characters classes. Could there be more? Of course, and I expect more will be added as the game expands.
 

I am generally satisfied with the number of available AtWill powers. However, I do think that the game would benefit from more availablity of general options. Right now, I can do the following:

Use an At Will power.
Make a basic Melee or Ranged attack
Grab
Bull Rush
Charge.

Personally I would have liked to see some way to inflict some conditions beyond Immobilized, such as Prone, Slowed, or other things, beyond the At Will Powers, similar to how Grab works. Why isn't there a Tripped condition that you can inflict with a Str vs Reflex attack?

I would also have liked to see some way to obtain more At Will options as you advance in level, though that desire may fade once I get a real taste of higher level play in 4th edition, and have more access to Encounter powers.

END COMMUNICATION
 

Maybe you'd feel like you had a larger variety creating a Hybrid character. That way you can choose two very differnt ones from two completely different classes. You could also go half-elf and multiclass into bard. At level 11 you can take a feat that turns your Half Elf Dilettante encounter power into an At-will power.

Imagine say a half-Elf rogue ranger multi classed into bard, and add something totally different that can become at will later as your Dilettante power using Charisma as primary stat with Bard feat ...lets say blazing starfall (based on CHA) for radiant area damage or the monk power Five Storms for a burst attack (based on Dex) that you can use for a Shift 2 (keeping in mind at level 11 these become AT WILL!!!).

You can cure, have a pet you can position to achieve CA by yourself, heal, deal sneak damage or deal prey damage when you dont have combat advantage, plus whatever other power on top. That's pretty large amount of options and elements just in one example.

I'm looking forward to Divine Power. Cleric and Paladin have been left behind at this stage as far as options go. I'd like to try the above combo but multiclassing into paladin. Primal Power should do the same for the PHB2 primal classes.

Slowly but surely however I think you will have your wish as Martial Power 2, Arcane Power 2 etc. slowly but surely churn out new at will build options.
 

It varies by class.

Cleric: With PHB heroes and gaze of defiance, laser clerics have enough at-will powers to choose between. Balanced clerics have plenty as well. Strength clerics, however, are stuck with righteous brand and priest's shield. Another good at will choice is needed.

Fighter: Between martial power and PH, there are plenty of fighter at-will powers to choose from. It would be nice if they were a little more balanced (Brash strike and dual strike tend to dominate the choices to the degree that Str/Dex or Str/Wis fighters who don't dual wield don't have choices that compete).

Paladin: Paladin is the poster boy for needing more at-wills. Chaladins do not have enough powers for a human to be able to select three useful powers. PH Heroes came to the rescue of straladins with challenging strike but it is rather underwhelming. (For that matter, so is valiant strike--basic attack with a small bonus to hit is not sufficient to make a good at-will power).

Ranger: Rangers have plenty of at-will powers. The problem is that they have a distinct lack of good at-will powers other than twin strike. Nimble strike and hit and run are standard features on rangers' character sheets but rarely the light of gameplay.

Rogue: Rogues have a good selection of at-will powers. Between disheartening, riposte, piercing, and deft strikes and sly flourish, there is reason to have several power combos.

Warlock: Warlocks are a special case since only human warlocks have any selection in their at-will powers. With the addition of eldritch strike from PH Heros, there is a good choice for any potential human build and it won't always be the same one.

Warlord: Warlords have a decent selection of at-will powers, but could use at least one more. Here's why:
Int-focused warlords will usually take Commander's strike and wolf-pack tactics. Brash assault requires DM cooperation to be useful and many DMs apparently will not cooperate. They lack the charisma to make rousing assault or furious smash worthwhile and opening shove is counterproductive except in corner case builds that specifically focus on making it good. (Usually with double team, draconic arrogance, and polearm momentum). That leaves only viper's strike as the at-will #3 possibility for human int-lords and it is rather underwhelming.
Cha-focused warlords have it a bit better dilemma. Wolf pack tactics is good for them, as is rousing assault. Brash assault is DM dependent and commander's strike and furious smash are situationally useful (unfortunately, the situation for furious smash to be useful is "you started with an 18 charisma and wield a weak, low-damage weapon that is less magical than your ally's weapon and your ally has a massive damage single roll attack that deals no damage on a miss and is not reliable" which is less common than its boosters suppose). So the human cha-lord has brash assault, viper's strike, commander's strike, and furious smash to choose from as a third at-will. Odds are good that one of them will be useful.

Wizard: Wizards have a very good selection of at-will powers

PH 2 classes and swordmage: Swordmage and the PH2 classes all have enough at-will powers that they are not ever stuck with a counterproductive power like careful attack and there are enough worthwhile powers that characters with the same build option may have different at-will power selections.
 




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