Driddle said:re "(E)xperts can be adventures even though it realizes most will stay in whatever town or city they live in and do their own thing. But players are usually adventures and this opens experts up to be used by players characters. They are not going to be as strong as the traditional player character classes but it can go a long way in offering some interesting depth to character. Not everyone needs to start out as an adventuring type.":
So are you OK with the character in your group who provides low-key support or is helpful in special niche areas but isn't otherwise able to do much killing/lockpicking/magic-slinging?
rycanada said:Have you already made up your mind, then?
Driddle said:Do you want me to?
rycanada said:Not at all - I just want you to consider you DM and fellow players.
Dragonbait said:IMO if the player makes a lazy, unmotivated, or lone-wolf character, it should be up to them to figure out how to get their character involved (while working with the GM, of course).
Driddle said:So are you OK with the character in your group who provides low-key support or is helpful in special niche areas but isn't otherwise able to do much killing/lockpicking/magic-slinging?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.