Not sure where to post this at.

I would drop skill focus. It's nice for fluff, but you've already got a rockin' perception score. Perhaps MC into a leader class for one more bit of healing per day?

Check out Domain feats related to your god, as well. Boosted At-Wills are always nice.

Alright, I'll leave this to professionals like R1. Guys who might've played a cleric before.

ok ill check th domain feats now, And multi-class to help my at will... I dont recall seeing any that did that but illl check now.

Thank you everyone so far with the help. Also R1 can you post you cleric so i can see how a professional builds solid healers.
 

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Hehe...professional is definitely too strong, that's for those guys on the Char Op boards at WotC. Here's the level 10 of the Cleric who I hate (aka the pacifist cleric in my Play by Post group). Velmont is the builder of the below PC.


====== Created Using Wizards of the Coast D&D Character Builder ======
River, level 10
Longtooth Shifter, Cleric
Build: Devoted Cleric
Background: Jorasco Medic (+2 to Heal)

FINAL ABILITY SCORES
Str 12, Con 12, Dex 8, Int 12, Wis 20, Cha 18.

STARTING ABILITY SCORES
Str 10, Con 12, Dex 8, Int 12, Wis 16, Cha 16.


AC: 24 Fort: 17 Reflex: 17 Will: 23
HP: 69 Surges: 10 Surge Value: 17

TRAINED SKILLS
Religion +11, Diplomacy +14, Insight +15, Heal +17, Intimidate +14

UNTRAINED SKILLS
Acrobatics +3, Arcana +6, Bluff +9, Dungeoneering +10, Endurance +7, History +6, Nature +10, Perception +10, Stealth +3, Streetwise +9, Thievery +3, Athletics +7

FEATS
Cleric: Ritual Caster
Level 1: Mark of Healing
Level 2: Pacifist Healer
Level 4: Healer's Implement
Feat User Choice: Implement Expertise (Holy Symbol)
Level 6: Pacifist's Reward
Level 8: Soldier of Virtue
Level 10: Durable

POWERS
Channel Divinity: Healer's Mercy
Cleric at-will 1: Astral Seal
Cleric at-will 1: Sacred Flame
Cleric encounter 1: Prophetic Guidance
Cleric daily 1: Moment of Glory
Cleric utility 2: Return from Death's Door
Cleric encounter 3: Hymn of Resurgence
Cleric daily 5: Consecrated Ground
Cleric utility 6: Stream of Life
Cleric encounter 7: Denunciation
Cleric daily 9: Dismissal
Cleric utility 10: Word of Vigor

ITEMS
Magic Chainmail +1, Adventurer's Kit, Mystic Salves (Heal) (10), Symbol of Perserverance +2, Ritual Book, Battle Standard of Healing (heroic tier), Healer's Brooch +1, Healer's Finemail +2
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
 

ok ill check th domain feats now, And multi-class to help my at will... I dont recall seeing any that did that but illl check now.

Thank you everyone so far with the help. Also R1 can you post you cleric so i can see how a professional builds solid healers.

MC doesn't help out your At-Wills, Domain feats do. They're a lot of fun, depending on the feat. They can also bring fluff along with the crunch.

Level 1: Mark of Healing

I have no idea where your campaign is taking place, but if Dragonmarks (from the Eberron Player's Guide) are available then take this feat. It is awesome-sauce on win toast with a side of fries.

Edit: With the exception of PbP all the games I participate in are set in PoLland or Athas. I forget about the Dragonmark Feats all the time. Shame on me.
 
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The mega healer in my group (played through level 4, then played for a bit by my as still level 4 NPC, then killed in last session, now someone else is making a leader, yay) had:

Divine Mercy: this is a big one. No matter how much they whine about no turning.
Astral Seal: Good, but note it was nerfed (no +Wis to HP restored).
Sacred Flame: I would take this, especially with a Cha of 18.
Divine Glow: Pretty good, though not to heally.
Beacon of Hope: Burst healing, and weakening (and hence less damage), and more healing later...you probably want this.
Shield of Faith: Not healing but very usefull. I have been annoyed by this a few times.
Hymm of Resurgance: When you can hit everything in the fight with this, it is very good.
 

Moment of Glory wins encounters. I'd definitely say go with that rather than Beacon of Hope, if you're allowed. You end up ignoring lots of aura damage, ongoing damage, minion damage, etc. I'd argue it's one of the most powerful level 1 dailies of any class.

As for pacifist healers, I'm sure glad I don't have one in my game, because I'd be tempted to spawn monsters out of the abyss until I kill him, Orcus show up to eat his soul, and then have a purple worm pop up to eat his body, followed by an army of thought eaters show up to eat the memories off all other characters, relating to him.
 

MC doesn't help out your At-Wills, Domain feats do. They're a lot of fun, depending on the feat. They can also bring fluff along with the crunch.



I have no idea where your campaign is taking place, but if Dragonmarks (from the Eberron Player's Guide) are available then take this feat. It is awesome-sauce on win toast with a side of fries.

Edit: With the exception of PbP all the games I participate in are set in PoLland or Athas. I forget about the Dragonmark Feats all the time. Shame on me.


It takes place in the first WOTC module. i'll add the dragonmark instead of skill focus.
 


Thats a 38 point build! Apparently you have a DM that allows "rolled" stats, and apparently you rolled amazingly well! You dont need advice, if your luck continues like this, you wont roll under 17 for anything anyway.

Dont waste this enormous pool of luck on D&D, buy a lotto ticket.
 

Are you making a legal character? If so, you have illegal stats: 18 CHA + 17 WIS + 16 CON and 1 left over point to have an irrelevant 11 in STR ... = about 16 points above legal point buy. Your DM may let you roll stats, and he's fine with that (however I'm sure eventually he will rue the day) so I just thought I'd point that just in case you weren't aware.

Renau1's cleric looks highly optimised, so I don't have much to add. You may want to consider Berronar as your main deity (Moradin's Wife). Check out the Channel Divinity feat it opens up: Berronar's Salve? It's like Return from Death's Door except per Encounter as oposed to Daily ... your DM will seriously hate you for that power, trust me! I speak from experience.

I will also add weight to the recommendation of Moment of Glory. It is truly worthy of its name. Glorious. My players have survived many gruelling encounters by virtue of that power alone. i know have to be sneaky and try and get them to use it as early as possible before they get to the main encounters or victory is assured.

What is the Magic Symbol that allows another use of Channel Divinity. I think there are a few items with that power. You'll definitely want to have that in your arsenal.

Level 6 Utility: consider bastion of health, especially with your absurdly high Charisma. Another encounter healing power. In the long run more useful than either Heal Serious wounds and stream of life (although it is surgeless healing which has its benefits if the team are out of surges. That is a situation you will wnat to avoid)

Another feat to consider with 18 Charisma is Defensive Healing word. Twice per encounter you give the target of your healing Word a +4 power bonus vs the next attack received.

However you will probably need to consider investing some feats to keep yourself alive... I know if I was your DM it would be pretty easy to rule that even moderatley intelligent enemies would quickly realise that you need to die asap and then send them to gangbash you.
 

Are you making a legal character? If so, you have illegal stats: 18 CHA + 17 WIS + 16 CON and 1 left over point to have an irrelevant 11 in STR ... = about 16 points above legal point buy. Your DM may let you roll stats, and he's fine with that (however I'm sure eventually he will rue the day) so I just thought I'd point that just in case you weren't aware.


Yes my Dm let us go -16 on our build on the CB. Lets us get beyond awsome stats. As far as the rest, i ll keep it in mind I'll post my cleric again with the changes I made. This is our first run with 4e so the DM is being really cool with us changing out our power/feats to make a better char.
 

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