For those clerics who are not sure that someone upstairs knows that you are (again) risking limb and life to safe the world. Specially for those that are paranoid that their prayers are not heard. Let's face it; your deity and/ or their agents hear lots of them everyday. Maybe some of the prayers are not actually listened to. They are maybe like the elevator music piped in from the mortal realms. As long as the volume, tone and pitch don't change too much no one gets worried…
The following suggestion works best with commune where you can ask yes or no questions, for example:
"Oh Lord of the Dawn and New Beginnings do you know that tomorrow I will be going down into the final level of the Dungeon of Certain Death and Imminent Doom, to retrieve the Sword of Dragon Slaying, that I will need to kill Old Smokey Breath to save the king's only beautiful daughter so he can marry her off to the balding, recently widowed, old man that runs the kingdom to the north so that an alliance is formed and war is avoided?"
You can set up a series of these or tell your whole story in the one question. I'm figuring that to 'stay in character' you don't push the envelope too much and ask questions like:
"So lord of the dawn and new beginnings while I am doing your will in this place of certain death and imminent doom will you provide me any extra assistance?" But maybe that depends on the relationship you have with the people upstairs.
I would also limit it to those times that you are actually doing something worthwhile. Telling him in the morning that your going to go out to get a paper and some milk and that he should start worrying if you don't let him know that you are OK in half an hour is probably not appropriate.
There are a few benefits from telling your deity or their agent directly what you are up to (through casting spells like this) in that if you die they know where you died and why. This leaves them with a few more options than you just not clocking in next morning without them having a clue. (Depending on the game world and the deity they might not have know otherwise).
This knowledge at worst allows them to decide if they need to organize something to retrieve your body or if they need to organize other 'good' mortals to finish what you started (if it is important enough for them). At best they might have a 'miracle' on stand by to save your sorry but should your hair brained scheme for getting the dragon bane look like failing.
Oh and you might have figured out by now that you don't really care about the answer. If your deity didn't before they know now. Of course if they object to the use of their spells like this they might reply with their 5 words or less phrase. Something like "GET OUT OF HERE" springs to mind.
The following suggestion works best with commune where you can ask yes or no questions, for example:
"Oh Lord of the Dawn and New Beginnings do you know that tomorrow I will be going down into the final level of the Dungeon of Certain Death and Imminent Doom, to retrieve the Sword of Dragon Slaying, that I will need to kill Old Smokey Breath to save the king's only beautiful daughter so he can marry her off to the balding, recently widowed, old man that runs the kingdom to the north so that an alliance is formed and war is avoided?"
You can set up a series of these or tell your whole story in the one question. I'm figuring that to 'stay in character' you don't push the envelope too much and ask questions like:
"So lord of the dawn and new beginnings while I am doing your will in this place of certain death and imminent doom will you provide me any extra assistance?" But maybe that depends on the relationship you have with the people upstairs.
I would also limit it to those times that you are actually doing something worthwhile. Telling him in the morning that your going to go out to get a paper and some milk and that he should start worrying if you don't let him know that you are OK in half an hour is probably not appropriate.
There are a few benefits from telling your deity or their agent directly what you are up to (through casting spells like this) in that if you die they know where you died and why. This leaves them with a few more options than you just not clocking in next morning without them having a clue. (Depending on the game world and the deity they might not have know otherwise).
This knowledge at worst allows them to decide if they need to organize something to retrieve your body or if they need to organize other 'good' mortals to finish what you started (if it is important enough for them). At best they might have a 'miracle' on stand by to save your sorry but should your hair brained scheme for getting the dragon bane look like failing.
Oh and you might have figured out by now that you don't really care about the answer. If your deity didn't before they know now. Of course if they object to the use of their spells like this they might reply with their 5 words or less phrase. Something like "GET OUT OF HERE" springs to mind.