Not With a Bang OOC


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Keros Erdenhime

Male Human Diviner 2. CR 2. Medium-size humanoid (human); HD 2d4 + 4; hp 11; Initiative + 5; Spd 30ft; AC 11 (touch 11, flat-footed 10); Atk + 0 melee (1d6 –1/ x2, quarterstaff) or + 2 ranged (1d8/ 19-20 x2, light crossbow); SA none; SQ Familiar, School Specialization; AL N; SV Fort + 2, Ref +1, Will + 5; Str 8 (-1), Dex 12 (+1), Con 14 (+2), Int 18 (+4), Wis 14 (+2), Cha 10. Height 5’11”.

Skills and Feats: Concentration + 7 (5r + 2 Con), Decipher Script + 9 (5r + 4 Int), Knowledge (Arcana) + 9 (5r + 4 Int), Knowledge (The Planes) + 9 (5r + 4 Int), Knowledge (Religion) + 7 (3r + 4 Int), Knowledge (History) + 7 (3r + 4 Int), Spellcraft + 11 (5r + 4 Int + 2 Synergy) Craft (Alchemy) + 8 (4r + 4 Int); Scribe Scroll, Alertness (While Familiar is within reach), Improved Initiative, Spell Focus (Enchantment).

Special Qualities: Familiar – Owl (Grants Master +3 to Spot checks in shadowy areas, and +2 to Spot and Listen checks when within 5ft). Divination Specialization. May memorize one additional Divination spell of each level. +2 on Spellcraft checks to learn Divination spells. Restricted School: Necromancy. May not cast any Necromantic spells.

Spellbook: (65 pages remain)

0 level Spells: Resistance, Acid Splash, Detect Magic, Detect Poison, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Mage Hand, Mending, Message, Open/ Close, Arcane Mark, Prestidigitation.

1st Level Spells: Protection from Chaos/ Evil/ Good/ Law, Shield, Comprehend Languages, Identify, Sleep, Charm Person, Burning Hands, Magic Missile, Summon Monster 1.

Wizard Spells per day: 5/4. Base DC = 14 + Spell Level, 16 + Spell Level for Divination Spells. Caster Level 2nd.

Typical Spells Memorized: Detect Magic, Read Magic, Message, Mage Hand, Light, Shield, Comprehend Languages, Sleep, Burning Hands, Summon Monster 1

Gear: 247gp, 2sp, 9cp, Spellbook, Spell Component Pouch, Scroll Case, Quarterstaff, Light Crossbow, 30 bolts, Backpack, Bedroll, 1 pc chalk, 1 oz vial of ink, Inkpen, 10 sheets of parchment, ½ lb sealing wax, Signet Ring (signet is Keros’ Arcane Mark), 1 vial of antitoxin, 2 100gp pearls, 4 potions of cure light wounds, Scrolls of alarm, grease, disguise self, floating disk, and unseen servant.

Insheba: Female Owl familiar; CR ½; Tiny Magical Beast; HD 1d8 (2 HD); hp 5; Initiative +3; Spd 10ft, Fly 40ft (average); AC 18 (touch 15, flat-footed 15); Atk + 6 melee (1d4 –3, talons); Face/ Reach 2 ½ ft / 0ft; SA none; SQ Low-light vision, Improved Evasion, share spells with master, empathic link with master; AL N; SV Fort + 2, Ref +5, Will +4; Str 4, Dex 17, Con 10, Int 6, Wis 14, Cha 4. Height 1 ½ ft.
Skills and Feats: Listen + 14, Move Silently + 17, Spot + 6 or + 14 in shadowy areas, Weapon Finesse.


DESCRIPTION: Keros is very thin, and this gives him the impression of being rather taller than he actually is. He dresses in long, flowing white robes with pastel blue trim. His features are delicate, causing some to wonder if he has Elven ancestors (he doesn't). His hair is very fair, and of medium length - the fringe stops just above his eyes. It is always in a state of utter chaos, and is very thin and whispy. His eyes are amber, and rather disturbing. They say that the eyes are a mirror to the soul, and judging by his eyes Keros has a soul that is balanced delicately on the brink of insanity.

Age: 21 Height: 5'11" Weight: 120lb

PERSONALITY: Keros is rather disinterested in social contact. He understands the value of a good ally, however, and hence he is generally polite and pleasant, if not exactly forthcoming. Most people are inclined to find him rather forgettable on a casual meeting. Those who get to know him better will find a streak of arrogance in his personality. This is generally directed at anybody who hasn't studid the Art, or anybody who he considers misuses the Art. Between them, those categories include everybody except a few Wizards. That is not to say his manner is generally arrogant - but he certainly does look down on the vast majority of people in his own way. The true motivating force for Keros is a lust for power. It is his belief that knowledge is power, and hence he seeks knowledge with a drive that borders upon obsession. He is utterly enamoured of the Art, and completely determined that whatever it takes, he will master it and reap the very highest rewards it has to offer.

BACKGROUND: Keros was brought up in a poor family in the slums of Collina. He was one of five children (three girls, two boys), and his father, a labourer, made barely enough money to feed them all. His family was never particularly close, and he squabbled persistently with his brother and sisters. His parents simply had no time for them.

When Keros was fifteen, his mother fell sick. She spent all day in bed, and almost half of the family income was spent on various medicines to keep her alive. Her presence was insidious, lending the entire house the atmosphere of a ward in a plague-stricken town. Meanwhile, her husband and five children slowly starved.

After six months of this with no apparent improvement in his mother's state of health, Keros decided he couldn't take it anymore. He ran away, fled the slums, and knocked on the door of the first respectable-looking home he found. As it happened, the place belonged to a Gnomish Wizard named Bristlebrock Hogensock. He took the child in, and, deciding he must earn his keep, he used him to perform all the menial tasks for which an apprentice would be used. Keros gladly complied in return for his keep, and passed five relatively contented months in this way. But slowly, he began to be dissatisfied. He knew that if he was only allowed to study his master's books, he would be able to shape spells just as he could.

Eventually, he proposed this to the Gnome - who proved remarkably amenable to the idea. After all, he said, Keros was practically his apprentice already - so why not make it official? Keros proved remarkably gifted in the study of magery, although the speed of his progression was nonetheless slow enough to frustrate him.


A year into his full apprenticeship, Keros was joined by another apprentice, a dwarf from Hallis Hill. At first he simply found the idea of a Dwarven Wizard ridiculous, but slowly Bellows won his respect... though he would never have admitted it. The two became friends, of a sort, although they argued incessantly. They disagreed about the most fundamental points of magecraft, but each excelled in his own way.


When Bellows had first arrived, his study of wizardry had been slightly more advanced than Keros' and so he was released from his apprenticeship a few months earlier. Once he was gone, however, it quickly became apparent just how important Bellows had been as a limiting factor on both Keros' abilities, and his ambition. He quickly became arguementative with his master, pushing for more and more of the gnome's knowledge which he had been judged unready for. The whole affair came to a conclusion with Keros stealing into Bristlebrock's study at night and attempting to steal spells from his book. He was caught, of course, and the Gnome sat him down for a talk. In short, he told Keros to remember his place. He told him that he was unready for such magical secrets, that he should not race ahead of himself, that power without wisdom was a terribly dangerous thing. Keros, in short, told him where to stick it. He was thrown out, his apprenticeship incomplete.

Since then, Keros has been wandering - though certainly not aimlessly. He has taken on various small jobs to fund himself. Before his departure, he managed to successfully plunder a few volumes from his master's library which he quickly devoured. From there, he has taken every possible route to increase his own knowledge and magical prowess - with more than a little success. His wanderings have taken him, most recently, to the trading town of Alten's Rock.
 
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Chaos Apostate said:
Protection from Chaos/ Evil/ Good/ Law

Er... which one? (They're four separate spells.)

OK, a couple of other things, as I look over it:

(1) Are you certain you wish to take Spell Focus Divination? There are only three Divination spells that even have DCs, and the lowest one is second level. Was there some specific reason you took it? (You're welcome, of course, to take it, I'm just wondering :))

(2) (For Rybaer too) Two mages, one's a diviner, and neither of you took identify? Again, just wondering.

(3) As I mentioned to Argent, do please place this in the related Rogues' Gallery topic. :)
 
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Well, as I understood it Protection from [alignment] was only one spell as far as your spellbook was concerned and you only have to choose a variant at the point where you choose which one to prepare on a specific occassion on which you memorize the spell. If you rule that it counts as four sperate spells in the book, I'll change it shortly to the Evil variety.

(1) I know it was a strange choice - but it might help me a bit later... and, more importantly, I just couldn't think of anything else to take. I can't really take Spell Focus in any other school (I mean, come on... he's a diviner, why would he have spell focus in Enchantment or something without taking it in Divination?), and almost every other feat useful to a mage is useless until you have seocnd level spells- eg Improved Counterspell, all Metamagic Feats, etc. On the other hand, I guess I could just take one of those feats so that I don't need to take it later. Oh, the only other feat that caught my eye was Spellcasting Prodigy from FRCS (It means that your intelligence is treated as two points higher than it actually is for the purpose of determining anything to do with spellcasting such as save DCs and Bonus Spells). But then I realised that it was hugely overpowered and I didn't stand a hope in hell of getting it approved. So I stuck with SF: Divination as a character thing. I may still change it, however, to a metamagic feat or maybe Improved Counterspell.

(2) Identify always struck me as kind of useless. It takes an age, uses a prepared spell slot, and provides minimal information. You could find out just as much information by swinging the thing at a few goblins (or letting the goblins swing a few things at it). Still, I'll go look over it again. I have to admit, in my PnP group we've pretty much written it off as a loser's spell, but I'll go look over it again and see if I can find value in it.

(3) I'll put it up when I've got these issues sorted, if you don't mind. I just posted it up here for approval and bug testing.

So, other than those rules issues, do you like the character? Is he going to fit in do you think?
 

LazarusLong42 said:
(2) (For Rybaer too) Two mages, one's a diviner, and neither of you took identify? Again, just wondering.


Well, I don't think I'll be able to afford the 100GP+ pearl required as a component for some time to come yet. So, I've set the spell aside in favor of that which I might actually get to cast. I may pick it up somewhere down the line...preferably from another wizard.
 

Well, I've had another look over the spell and it is, in fact, very good. I think I must have been thinking of the 3.0 version. I'll change my character sheet now. I'm also going to change the feat, but I'm still nto sure what I should change it to. Suggestions, anyone? I just don't know what would be useful at this stage.
 

Chaos Apostate said:
Well, I've had another look over the spell and it is, in fact, very good. I think I must have been thinking of the 3.0 version. I'll change my character sheet now. I'm also going to change the feat, but I'm still nto sure what I should change it to. Suggestions, anyone? I just don't know what would be useful at this stage.
I would take Spell focus Evocation. Sure your a Diviner by trade but nothing says you can't have a second focus. Sort of like a double major in collage.
 

Well if I was to take SF in a different school of magic, it probably wouldn't be Evocation... that wouldn't really suit the character. I will bear in mind the idea of Spell Focus in a different school of magic, though. I guess it would be quite reasonable.
 

Rybaer: OK, that does make sense (though don't worry, you'll be getting paid in some form soon. :))

Chaos: Y'know, I was going to say you'd be OK with Spellcasting Prodigy... but I just looked at the feat again. Wow is that overpowered. That's overpowered in relation even to 3.0 Spell Focus. I'd allow a modified version that doesn't up the DC.

Other suggestions: Any of the +2 save feats are useful to a mage--maybe not so much Iron Will as the other two.
Eschew Materials
Magical Aptitude
Skill Focus: Concentration or Spellcraft
Spell Penetration
Or, of course, another Spell Focus :)

As to the character himself, he looks good to me, and should fit in just fine. We'll get him into the party when the party returns to Alten's Rock.
 

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