thundershot
Adventurer
One of the players plays a necromancer, and he's always passing me notes telling me what he's doing. He's not evil, per-se, but VERY neutral (he'll do something TERRIBLE, and then make up for it by saving an entire village or something.) But he tries to get to the good magic items before the others.
No problem. They're ticked when they find out ICly, but hey...
Now another player is replacing her old character with an assassin. She's EEEEEVIL, but sweet and innocent on the outside. She gets along with the others, but the other two players (out of four) are getting annoyed with the constant secrets and note-passing. The party isn't as concrete as it used to be, and there's really only one "good" character left, and she's just fed up.
How can I possibly make everyone happy?
BTW, I personally have no problem running a campaign with an evil character or two, but its just the conflicts that are getting the players riled up at each other.
Thanks
Chris
No problem. They're ticked when they find out ICly, but hey...
Now another player is replacing her old character with an assassin. She's EEEEEVIL, but sweet and innocent on the outside. She gets along with the others, but the other two players (out of four) are getting annoyed with the constant secrets and note-passing. The party isn't as concrete as it used to be, and there's really only one "good" character left, and she's just fed up.
How can I possibly make everyone happy?
BTW, I personally have no problem running a campaign with an evil character or two, but its just the conflicts that are getting the players riled up at each other.
Thanks
Chris