As I've mentioned a couple of times before, I'm very unhappy with the current age system. So I've jettisoned it. However, I still want age to be part of a character - it's still a defining characteristic. My grandmother is not the same as my niece in many ways.
However, I also strenuously want to avoid penalizing any age. It must be equally attractive to play a young person or an elderly one. Both are interesting characters in their own way.
So here's where I'm at so far.

Now, each of those just provides the one ability for now. That's to keep it simple. Others will be added over time, so an elderly character, for example, will have a choice of 2-3 abilities.
I haven't *tried* this yet. I feel it's better than the horrible attribute mods that were in place before, and I think the abilities are small enough to not be overriding but noticeable enough that you'll... well, notice them occasionally. We have things representing the brashness of youth, and things representing wisdom or experience as the character gets older.
One thing I've avoided is things like "naive" and "frail" - I don't want penalties there.
However, I also strenuously want to avoid penalizing any age. It must be equally attractive to play a young person or an elderly one. Both are interesting characters in their own way.
So here's where I'm at so far.

Now, each of those just provides the one ability for now. That's to keep it simple. Others will be added over time, so an elderly character, for example, will have a choice of 2-3 abilities.
I haven't *tried* this yet. I feel it's better than the horrible attribute mods that were in place before, and I think the abilities are small enough to not be overriding but noticeable enough that you'll... well, notice them occasionally. We have things representing the brashness of youth, and things representing wisdom or experience as the character gets older.
One thing I've avoided is things like "naive" and "frail" - I don't want penalties there.
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