OOC: Before you give your actions at the tower, you might want a description, you know.
Thyrin's brick and steel tower stands five stories tall. There are windows that fit the descripion Jeline gave. They look like simple gaps in the steel sections, but have no frame, as if the steel became transparent. Lines of red runes etched into the steel run in an arc over the door and around the tower at each floor. Most of the tower is scorched but fully intact and appears structurally sound. There is a blue field, the same color as the flashes, surrounding the top floor of the tower and the roof. Within the field the fire still blazes.
The area around the tower out to about 15 paces is covered in bricks. The next 30 paces out are covered in hundreds of scorched footprints. The door to the tower appears to be an unknown bluish metal. It stands intact, with a slot in each side clearly meant for a wardstone like the one Arngrim gave you.
[SBLOCK=Keldar] As you circle the tower you see pitons driven between bricks at one point in the wall. They lead to a window, which has addition scorch marks, as if something blew up there. Strangely, the marks are on the window, as though in was intact despite the explosion. As you come around, you see a rippling in the earth near the party and a small portion of the front door begin to glow.[/SBLOCK]
[SBLOCK=Sammy] As you hear Keldar coming back, you hear strange sounds that seem to defy nature and begin to smell superheated metal and the smell of pure earth. [/SBLOCK]
[SBLOCK=Everyone else] As Keldar returns, you see what appears to be a rippling in the earth nearby. The door to the tower appears to glow near it's base. [/SBLOCK]
OOC: Please use knowledge checks