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THE PEACE/PUNISHMENT LINE

With the lessons that both history, and The Obelisk has taught Terra-Sol Humans one lesson in particular. Make war to the best of your civilizations ability, for half-measures extend the war out and cause more fatalities on both sides, as well as more devistation.

However, with the vast populations and territories in the galactic arm, the Confederacy needed to come up with a way to insure that once a war was over, it would be a LONG time until the defeated considered another war.

The answer was brutal, and pragmatic. Protohumans had attempted to minimalize the damage when fighting, only to have thier enemies assist and rearm their defeated foes, and having thier defeated foes come right back in a very short amount of time. Only at the end of the G'Tak/Protohuman War, did the protohuman's change tactics to one that worked quite well.


The One Percent Line.

By taking the entire population down to 1% of it's original level, completely removing enemy population and facilities from all but 1% of thier worlds, and totally destroying thier military/agriculture/educational/religious/industrial capacity.

This ensured that whomever the Terran Confederacy faced in combat, and defeated to this level, would think long and hard before facing the Confederacy again. While the Confederacy dictated terms, they often (so far, in every war) allowed the defeated to put forward requests.

The Confederacy follows the following guidelines on requests.

While the cleaning of the devestation of the war is allowed, major geographical effects due to warfare will be left as a reminder.

Technology granted to an enemy that has been brought to the 1% mark shall not be rebuilt by the Confederacy above the level of 21st Century Terra. Only defeated human's and thier created races shall be exempt for this law by having copies of
The Obelisk available to them.

For a period of no less than 200 years shall the defeated be allowed space assets, a military, a defense force, or weapons manufacturing. Confederate Marines and Naval assets shall occupy the planet. Any attacks deemed "act of war" in nature against those assets shall result in the population being taken down to the 1% mark, based on the racial population at the moment of the attack.


While seemingly brutal to many races and philosophers, this has proven a necessary tactic in order to maintain the existance of Terran Human. As the Shivak and Restillian Wars have shown, the hatred of the protohuman ancestors has carried on to the Humans, as have the distain other races held for the defeated protohumans.

Despite expectations, both the Shivak and the Restillian populations closely matched their pre-Line numbers within 100 years.
 

CONFEDERATE LAW ENFORCEMENT

Confederate Law Enforcement
With tens of thousands of habitations across the spiral arm, from small space stations to large, low gravity worlds, the implementation, funding, staffing and coordinating a law enforcement body to police all of Confederate Space was an insurmountable task.

Terra-Sol's history provided a simple, elegant, and somewhat cheap answer.

By appointing a planetary head judge, whose job it was to oversee the laws of a planet and decide if they are within the legality of the Confederacy's legal code, as well as overseeing and reviewing the decisions of other planetary judges.

Each planet is in charge of creating/maintaining thier own law enforcement.

To capture fugitives that fled outside of a system, bounty hunters were recruited and/or trained. Bounty Hunter liscenses are available even for former Hellworld escapee's, ex-military and anyone who applied for the liscense, and passed the courses.

Bounty Hunters are authorized lethal force as well as non-lethal methods, and while they have no official standing to enter restricted areas or government areas not normally open to the public.

Bounties range from as little as 1000 cr to a whopping 125 BILLION credits for the Confederacy's most wanted being.

Salvage
The space admiralty law of the Terran Confederacy has long recognized that the law of salvage rewards the voluntary salvor for the successful rescue of life or property imperiled at sea. In order to have a valid claim for having rendered salvage services, the salvor must show that the property saved was imperiled or derelict, that his services were voluntarily rendered, and that he was successful in whole or in part to the saving of the property.

In the case of equipment or vehicles found derelict, there are several factors that would be considered by a court in establishing the amount of the salvor’s award. Some of these include the difficulty of the operation, the risk involved to the salvor, the value of the property saved, and the degree of danger to which the property was exposed. It would be a rare case in which the salvage award would be greater than 50 percent of the value of the vessel. More commonly, salvage awards amount to 10 percent to 25 percent of the value of the vessel and property salvaged.

A salvor who has earned the right to a salvage award for the successful voluntary salvage to a vessel in peril has a preferred space maritime lien on the vessel. However, a salvor must surrender possession of the vessel to the owner on demand if the owner posts reasonable security for the claim. If the owner declines to post sufficient security to pay salvage charges, the salvor must turn the vessel over to the Confederate Navy and proceed to foreclose the maritime lien. This can take as long as 1 year. Should the owner of the vessel refuse to pay off the lien, the ownership reverts to the salvor.

A "derelict" is a vessel that has been left by its crew that has no intention to return and no hope of recovery. However, even when a vessel is "abandoned" and left without intention to return, the vessel remains the property of its owner absent some affirmative act by the owner that clearly and convincingly establishes a positive intent to part with ownership.

In the case of derelict vessels, when no owner exists or can be determined, the party who recovers property abandoned is entitled to application of the "law of finds". Under this doctrine, title to abandoned property is given to the person who actually finds and takes possession of the property. Most cases decided under the law of finds involve property which was lost long ago and which has remained derelict and beyond the reach of its original owners for many years.

A salvor obtains a right to possess the property but not the right of ownership, and the salvor holds the saved property for the benefit of the rightful owner. However, if the law of "finds" applies, then the finder actually obtains possession and ownership of the property. In the case of a "find" the court does not have to set a value because by definition the finder takes title to the property free and clear of all other claims. Remember the rule, "finders keepers losers weepers".

The Terran Confederacy has taken the position, and it is generally accepted in space maritime law, that a sovereign government never abandons its vessels or aircraft. Thus, whenever a military wreck is discovered, whether it be a vessel or a plane, the Terran Confederation still asserts its ownership interest. However, in a recent Confederate Court case involving salvage rights to a derelict G'Tak/Protohuman War Swarmhiver Transport allegedly found near the event horizon of a black hole the court rejected the Confederate Navy's claim and sided with the private salvor.


The above was adapted and paraphrased from US Maritime Salvage Laws
 


RACES OF THE
NOVA WARS UNIVERSE​
“But know, child, that this bloodlust, this rage, this genetic disposition to create and destroy in equal parts, this terrible combination of free will and genetic compulsion, will serve you as nothing else we leave behind for you. All this knowledge will be for not if you are unaccustomed to defending yourselves, to fighting, to killing. Before you can leave this world that had become your cradle, beings will seek for you, to slay you in your infancy, and when you finally leave this cradle, you may find allies, some may still live, although they shall be in as dread peril as yourselves, you shall assuredly discover enemies.”-Fragment of Protohuman recording embedded within The Obelisk that appeared to the discovery team.

MEMBER RACES
  • Terran Descent Humans
  • Genejacks: Forthcoming
  • Forced Evolution Races (Eff-Ee's, FE's): Forthcoming
    • Chimpanzee: Forthcoming
    • Gorilla: Forthcoming
    • Dog: Forthcoming
    • Cat: Forthcoming
    • Dolphin: Forthcoming
    • Rat: Forthcoming
  • Artificial Intelligences, Digital-Computer Only: Forthcoming
  • Artificial Intelligences, Digital-Robotic: Forthcoming
  • Artificial Intelligences, Biological-Clone: Forthcoming
  • Artificial Intelligences, Biological-Created: Forthcoming

ALLIES
  • Shivak: Detailed above
  • Twipeck: Avian race, low G world. Forthcoming
  • Manti: Insectiod Race, low G world Forthcoming
  • Taltillick: Ursiod Race, Normal G world, Forthcoming
  • Bachik: Reptillian amphibian, bipedal, Forthcoming.
  • Hunliack: Reptiallian Octopod, 4 legs, 4 arms, Forthcoming.

ENEMIES
  • “One: Every living Shivak shall be slain, with the exception of five thousand females and five thousand males, exactly as you assisted the G’tak in doing to the human race.
  • “Two: You home planet shall be burned to a cinder. That is happening as we speak
  • “Three: Those ten thousand representatives of your species will be placed in cryogenic stasis for sixty five million years, the same amount of time our species was denied our birthright.
  • “Four: You shall be left alive, to face the justice of your fellows
  • “Five: The world you shall be imprisoned on will be randomly chosen, far away from any galactic travel routes, and be hostile to your species over at least 70% of it’s surface.
  • “And lastly: You will be denied any advanced equipment upon your awakening, you will have nuclear age equipment only.”
  • --From the final trial of the rebel Shivak civilization.
Why making war against the Terran Confederacy is a REALLY bad idea.-Tripek common knowledge.

  • Shivak: Detailed above.
  • Vermek: Detailed above
  • Sleeth: Forthcoming
  • Reana'at: Forthcoming
  • Marthus: Forthcoming
  • Talentonken: Forthcoming
  • Thmokrian: Forthcoming
  • Ulliven: Forthcoming
  • Yrmok: Forthcoming
  • Delphyun: Forthcoming
  • Lirmeck: Forthcoming
  • Whilfett: Forthcoming
  • Greeven: Forthcoming
  • Mirevian: Forthcoming
  • Orstrez: Forthcoming
  • Zertikoph: Forthcoming
  • Gentari: Forthcoming
  • Delmigath: Forthcoming
  • Skorket: Forthcoming
  • Azermeth: Forthcoming
  • Felvest: Forthcoming
  • Purgren: Forthcoming

EXTINCT RACES
  • Silicates: One of the original races, defeated and exterminated by the protohumans.
  • G'Tak: Race who attempted to exterminate protohumans.
  • Cifawn: A peaceful race of philosophers. Insect based.
  • Banaflak: A race of statesmen, scholars and poets who died in a bright flash of plasma driven fire, their poetry eradicated from the Universe. A small, ground/burrow dwelling mammallian race
  • Protohumans: The man was dressed in shining blue, his hands having five fingers. His eyes were colorless, and he had little to no body hair. He stood only a meter tall, with beige skin and slanted eyes. His cheekbones were high, and he had a Roman nose. The being was dressed in a seamless blue jumpsuit, with a red starburst the size of a CD on the left side of his chest. Only his hands and head were visible, his feet covered by what looked to be black slippers. (From the Nova Wars novel)


As strange as it seems, there are no neutral systems. With the lessons of the ancient G'Tak War, and the recent Shivak War have shown the Human race that the rest of the galaxy would rather that the human race became extinct.
 

Holy...

I can't wait to see this all collected in one spot. The material that you've been giving us just keeps getting better and better.

Thanks again for all the work you've been putting into making this available for us to read.
 


Wow.

Just... wow.

You've almost dumped enough stuff here, Ralts, that a lot of folks would have tossed into a PDF, slapped on some art and a few tables, and charged us money for.

I was thinking of doing some d20 Future... your provided crunch is making it become a need.

Your work is impressive and well-thought, and your generosity is impressive.

To make this short... you da man.

All hail Warlord Ralts! :D
 



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