November 16th release for Web-based Character Builder

Oh, I didn't know that it was illegal. Well, in theory, would it be possible for a completely horrible criminal to share his subscription to the character builder with other players?

In mudbunny's thread one of the responses is that multiple people could be logged in to the same account at the same time with no problems unless they worked on the same character. Working on the same character would give unexpected results.

He also answered a question which was that if the virtual table top, should it be included in the web tools, allowed for multiple people to play from the same account in the one game. He responded that attempting to do so is against the TOC.
 

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In mudbunny's thread one of the responses is that multiple people could be logged in to the same account at the same time with no problems unless they worked on the same character. Working on the same character would give unexpected results.

He also answered a question which was that if the virtual table top, should it be included in the web tools, allowed for multiple people to play from the same account in the one game. He responded that attempting to do so is against the TOC.

These seem quite contradictory. Why would multiple people be logged in to the same account unless that account was shared - which seems to be what is against the TOC mentioned in the 2nd statement, right? Am I missing something?

I do think being able to share an account between a group is one of the great values of this new system (and what has me reconsidering what I wrote earlier and contemplating signing up). Right now, if players want to use the CB, they do so on my computer. These are all kids and none of them would consider a monthly subscription. Having them able to view their characters at home or read through info would be pretty nice actually. I'm not sure if that is against the TOC as stated above.

Clarification?
 

Now you can still go out and buy your own copies of the books if you want... but if you want to go to the one central place where all the books are stored within easy reach and can pull the info out and rearrange it a lot faster than you could at home... you just have to pay your monthly subscription for the right to do so.

Oh, you misunderstand me. I do buy books. I endorse DDi as a supplemental product for the books. However, if they get out of the book publishing business and move users over to a pure subscription model, then they can indeed cut off access to online-only material at some future point.

I can see some pinhead marketroid at Hasbro thinking this is an excellent way to force people to buy in to new games as they come out. I hope the FLGS is as important as I think it is to the Wizards business model for D&D, since the physical artifacts we buy there may be the only thing standing between a living D&D and oblivion.
 

Why are you assuming it was "unintentional"? You don't seem to credit WotC leadership with much intelligence. Of course they realised that some people would jump in and out. So what? They should focus on keeping happy those customers willing to pay full price and not try to punish those less willing.

And I find it rather amusing that you don't consider this move to be punishing to their best customers, though you define their best customers as those with year long subscriptions. I've had year long subscriptions from day 1 and I feel very much punished by this.

The unintentional in my statement referred to people using it as a cheap replacement for books.

I think they rightly figured it would be a draw for people to use the DDI, but did not realize how much of a hit it would put on the physical books.


I'm sorry you feel harmed by this? As a year long subscriber I don't. The only thing this move seems to be changing for me, is the ability to export characters... And this is something they've already indicated they are updating.

I would still say the biggest group of users effected by this are the group who only subscribe every so many months.
 

I can see some pinhead marketroid at Hasbro thinking this is an excellent way to force people to buy in to new games as they come out. I hope the FLGS is as important as I think it is to the Wizards business model for D&D, since the physical artifacts we buy there may be the only thing standing between a living D&D and oblivion.

Except this seems to be radically different then everything they've currently BEEN doing, and completely different then the way Hasbro operates in general.

WoTC has said in the past that they are big supporters of physical gaming, as well as game stores, and their actions support this.

Hasbro is all about selling family games and toys. Even their digital products emphasize family.
 

Except this seems to be radically different then everything they've currently BEEN doing, and completely different then the way Hasbro operates in general.

WoTC has said in the past that they are big supporters of physical gaming, as well as game stores, and their actions support this.

Hasbro is all about selling family games and toys. Even their digital products emphasize family.

Hasbro's main business is not selling ideas, it's selling toys. When there are ideas involved, the ideas sell the toys. That's the way D&D is profoundly different from anything else they sell, including M:tG. With D&D, the idea is the toy. There is no strict need to sell a physical artifact for D&D play.

That being said, Hasbro's main interest is not families, or toys, or anything of that nature. Their main interest is making money. They will do whatever they see fit to make the most money possible. We should expect nothing less from them. I don't hate them for it, but let's call a spade a spade. If someone at Hasbro thinks they can make more money by converting D&D to a pure subscription model, then that is what they will do.

And making the CB online-only is entirely consistent with that thought.
 

Except this seems to be radically different then everything they've currently BEEN doing, and completely different then the way Hasbro operates in general.

WoTC has said in the past that they are big supporters of physical gaming, as well as game stores, and their actions support this.

Hasbro is all about selling family games and toys. Even their digital products emphasize family.

Also, moving to a subscription-only distribution model for D&D is not inconsistent with physical gaming, and it's not family-unfriendly.
 

That being said, Hasbro's main interest is not families, or toys, or anything of that nature. Their main interest is making money. They will do whatever they see fit to make the most money possible.

Sure- thats true for every company, but what people miss when they say this is that every company needs a basic idea as to HOW they actually plan to do that; it's the thing that gets people interested in supporting your company.

People aren't just going to give Hasbro money for no reason. They have to fill a need that the people with money have.

In this case, Hasbro fills the need of families wanting to spend time together and do something other then watch TV.

And a company (especially one as large as Hasbro) doesn't change it's default mission statement at the drop of a hat.


My larger point, however, is if you look at what WoTC is actually doing, you can see it's in the exact opposite direction then going purely digital.

Look at the emphasis on in store play.
Look at how they've redesigned their products to include elements people want in a physical game.
Look at how they've lowered the cost of the physical products.

They're emphasis is on selling physical products, and using digital media to support that.

If they decided to go purely digital it wouldn't happen over night, and there would be signs showing they were moving in that direction.

All signs in this case, however, point to continued support of physical product.
 

If they decided to go purely digital it wouldn't happen over night, and there would be signs showing they were moving in that direction.

Precisely. My claim is that the online-only character builder that requires a constant subscription could be a first move in that direction :)
 

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