now, how do your PCs haul their stuff???

You people get stuff from your DM! :) If my players come out of a dungeon with a bag of gold each they are very happy!

My players have a cart, donkey, and a couple of henchmen.
 

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Doh, silly me, forgot to actually answer the Topic/Question in my last reply. The mind starts to wander so easily as you get older... :p

10th level Cleric - Haversack, of course (love that 'sought item always on top' thing)

4th level Elven Wizard - I'd have to have something worth carrying around first, right? Thinking of making/buying something magical ASAP.

3-4 level Halfling Wizard - Pouch of Holding (85lb cap. 5lb weight) found in some pre-made mini-adventure. Character will end up the 'magical item factory' sort, so planning on the group eventually haveing a Haversack per character.

Hatchling Dragon
 
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One group uses packhorses when they are on the road, but the PCs do not have too much to worry about beyound the mundane gear (rations, bedrolls etc.). If horses - even the bonded mount - are inappropriate they carry stuff in their backpacks.

Another, richer group has slaves and henchmen to transport and guard their stuff, but they too have little magical treasure that they cannot carry themselves.
 

In the game I play in, my halfling rogue/illusionist (6th level now) has a riding dog that has been with him from the beginning. He rides the dog while he can, but can convert the dog to a pack animal in a pinch. Dogs are much more agile and able to navigate things like dungeons than horses and mules. I have also trained him to let me cast Spider Climb on him, in case we come across a cliff we need to scale.

The party in the game I DM -- all about 9th level now -- have used a variety of methods. For a long time they had a flying ship they'd captured that they sailed around in, but they had it stolen from them recently. Now the big bad guys are using the ship to transport a huge force of badness to the heroes' home city.

-rg
 

Hewards and bags of holding all the way... portable holes are ok, but the only benefit i can see from using them comes from the idea that is in Wulfs game, and that is using them to help teleport and such... but I love hewards. also the quivre of ehlonna, great for archers, never run out of ammo cuz you have a butt-tonne.
 

Geo said:
Hewards and bags of holding all the way... portable holes are ok, but the only benefit i can see from using them comes from the idea that is in Wulfs game, and that is using them to help teleport and such... but I love hewards. also the quivre of ehlonna, great for archers, never run out of ammo cuz you have a butt-tonne.

The Hole has other uses, at least one that I can think of off-hand, and that's the simple fact that you are carrying around a Portable Hole. You could do semi-silly things like build/place a 'hut' inside of it and use it as a means of portable housing, it wouldn't be as obvious or consipicuous as a Daern's Instant Fortress, especialy if you had some form of Illusion over the top (providing your first line of defense too! :p Build a ramp (probably around the outter edge, construction site style, and park a wagon or two inside of it when you don't need them. Heck, if you can make/steal/buy a Bottle of Air (or whatever it's called) you can leave that un-stoppered in it and 'park' any sorta livestock or prisoners you'd like. And lastly something never to forget; no matter how big the Bag of Holding or Haversack is it can't even come close to the carry capacity of a 10' wide and deep hole, never mind the fact that the Hole doesn't weight upwards of 40lbs when 'full'.

Knights of the Dinner Table had a parody of Hole use of course, calling it something like a 'Bag of Hefty Capacity'. In that they found one million gp (King of Dragons' swag, natch) and proceeded to fill the bugger with every possible item you could ever hope to need, up to and including construction materials and 'Siege Works for Dummies' manuals. :D SUre it was meant as a parody, but you could come awfully close to actualy doing this with that much storage capacity!

And I'd forgotten about the Quiver of Ehlonna. The Elven Wizard is probably going to have to aquire one of these, seeing as he's likely to head down the Arcane Archer path eventualy and could use the ammo capacity, as well as the 'Staff Caddy' aspect of the deal ;)

Hatchling Dragon
 

You know, this is all fine and dandy (my Players use HHH and BoH too) until the DM (me) tells the Players to watch out for Portable Hole Pit Traps (which I did). Then you watch the chaos and panic ensue. <grin>

Not that I've DONE it, but just mentioning it to them caused them all to be completely silent for about 10 seconds as I was glared at... all the while, I grinned and said "What?"


Chris
 

The group I run has a Hewards HH. But other than that they use horse and such. At one point they had like 15 horses they had captured. They cut loose the Orc horse (mean and nasty horses) becuase they were a pain, too mean to sell and disrupting the other horses. The ranger rolled each day to make sure there were no incidents with the horses and such. Eventually they gave the horses to some farmers as well as some weapons and gear. The farmers loved it as the lived somewhat on the frontier lands and the wapons, armor could be used by the militia and horses are always welcome in farming communities. they probably gave 100 times worth what the characters took as far as food and logding go and for the most part it was a good deed more than lets get rid of this crap intent.

I just gave one player a marvelous figurine of a wagon that moves by itself and shrinks to fit in his pocket mainly becuase he needed a place to carry his ale while traveling. He's a dwarf if you hadn't guessed.

Later
 

We just use Nodwick. In addition to being able to carry any amount of loot (including entire castles) he's also useful for disarming traps and dealing with hungry monsters. :D
 


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