Now they buy pigs


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Actually, a guy in my game playing a barbarian did something similar once. He had stolen a piglet from a kobold merchant, and carried around in a sack because he liked it. It was loud, smelly and completely obtrusive, but he thought it was funny and he liked angering city folk. But when he was fighting a creature under the decks of a ship, it could hear him because the pig made so much noise. So he threw the pig, the creature attacked it, and he had enough of a distraction to kill it.

Demiurge out.
 

Goats, sheep, pigs, cows, you name it we've bought it up for long treks. the worst thing is 40 mules, made to walk in formation to form a Mule Grid around the caster so he has a meat shield.
 

John Q. Mayhem said:
*CRASH!*

NO ONE expects the druidic inquisition!


Awsome.


Btw, don't pigs have a decent sense of smell? Try herding something that can smell the undead three rooms away.

Actually, thats not to bad an idea. An animal might freak at every little thing that happens while moving closer to danger. Creaking doors, a spell being cast, etc.. But once they actually got near the threat, and could feel it on the other side of the door, they might just freeze. You could use that to lure the PCs into a false sense of security.

"Finally, the damn pig stopped squeeling its head off! Maybe we can get something done now."
 

Whizbang Dustyboots said:
Except that celestials, particularly Lawful Good ones, tend not to subscribe to the ends justifying the means. Sheep, as a herd animal, are almost certainly represented by Lawful sorts.

Showing concern for sheep is almost as useless as preserving the Lunar environment.
 

Whizbang Dustyboots said:
Except that celestials, particularly Lawful Good ones, tend not to subscribe to the ends justifying the means. Sheep, as a herd animal, are almost certainly represented by Lawful sorts.

Or perhaps not. Doesn't Anthraxus have the head of a diseased sheep?
 

The thing about raising pigs is that you can't do anything with a pig other than eat it. Pigs don't give milk or wool, or any equivalent. They just hang around until you kill them. In other words, they're a luxury, not a staple.

Telling your chosen people not to raise pigs probably benefits them economically in the long term, no matter how good the bacon might be.
 

Savage Wombat said:
The thing about raising pigs is that you can't do anything with a pig other than eat it. Pigs don't give milk or wool, or any equivalent. They just hang around until you kill them. In other words, they're a luxury, not a staple.

Telling your chosen people not to raise pigs probably benefits them economically in the long term, no matter how good the bacon might be.

Then again, all the violence of the constant slaughtering might have made them better fighters and less slave-like, thus ensuring a rosier future.
 

Rel said:
I Player 1 - "And we believe that by trying to avoid some traps and complete our mission without getting killed that we might piss off the 'God of Sheep'?"

Rel - "Yes."

*Players all look at each other and say in unison...* - "We'll chance it."

Funnily enough, in that same Jar dungeon I mentioned above there was a room filled with giant toads. I played a druid once, Guirdon Phflugg, that went in to see how they were doing stuck in a dungeon room. At the back of the room was a large button.

:o Yes, I pushed the button. It summoned a giant toad. Since I was Speaking with Animals at the time they all acclaimed me as a god! My druid had attitude so from then on he claimed he was Lord of Toads.

that is, until a later adventure the real Lord of Toads showed up pissed. He gave Guirdon a wart on his nose until he made amends for confusing people and toads. Guirdon also wore a gold glove on one hand so from then on he was Guirdon of the Golden Hand. :D

Rel, your guys should be careful. Messing with the God of Sheep could be Ba-aahhd! :p
 


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