Now this is an Epic Battle

damn - sounds like a fantastic near end to your campaign. Looking back, my last long running campaign (3.5E) had a bunch of showdowns that were big at the end, but it was not until the final battle where I had a hundred+ bad guys on the battlemat that it got truly epic.

(from memory: the final showdown with a level 20 evil cleric, his level 16 right hand and their pit fiend bodyguard, about 100 low level soldiers guarding the temple, a dozen level 12 fighters that were the royal bodyguard, as well as a couple of clerics and wizards in the low teens level wise (there mainly for dispel magics/counterspelling)... oh, and a bunch of slaves that served as human/demi human shields, some of whom the players knew. Oh, and one of the first acts of the bad guys was to gate in a fiendish advanced beholder...)
 

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We play every other week, so I'll try to remember to come back and update this thread for those that are interested.

If I have time tonight, I'll clean up the maps and post them. One of the players specifically said, after seeing the size..."Now that's epic!"
 

We play every other week, so I'll try to remember to come back and update this thread for those that are interested.

If I have time tonight, I'll clean up the maps and post them. One of the players specifically said, after seeing the size..."Now that's epic!"

I'd be interested in how you made the map. I, too, play in maptools and have had trouble getting my players to conceptualize large, multi-story maps like boats and buildings in it.
 

I've found this can be handled in one of 2 ways.
Each level is it's own map, but changing back and forth can be problematic.

What I'll do is draw the next level near the first, and then use fog of war to hide it so they don't see what they shouldn't.

Maptools is great, until you want to add a third dimension
 

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