NPC adventurer hiring costs

Mercenaries

Hey, if you've got an extra $30.00 sitting on the kitchen table you could by the Mercenaries book by AEG.

It covers all of this stuff and has tables fro levels, availiability, costs, and even a system for haggling and bargaining for price.

It has some kewl new mercenary classes and PrC's as well as an alternate system for large scale combats.

Its a good resource...if you've got the cash.
 

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Re: Mercenaries

cptg1481 said:
Hey, if you've got an extra $30.00 sitting on the kitchen table you could by the Mercenaries book by AEG.

It covers all of this stuff and has tables fro levels, availiability, costs, and even a system for haggling and bargaining for price.

It has some kewl new mercenary classes and PrC's as well as an alternate system for large scale combats.

Its a good resource...if you've got the cash.

Sounds nice, but $30/£20 is far too much! £15 is generally my limit and I'd usually expect a hardback for that, a la Creature Collection.
 


It's an interesting idea but I think there's a good deal of variability in this.

In my experience, for instance, adventurers of any level are typically willing to join a like-minded party for a more or less equal share of any loot. Of course, they are free agents (ie they don't just follow orders) during the adventure but when you're only hiring one guy out of the mercenary's guild that's really what you're getting anyway. The follow orders types are in companies that don't just hire themselves out one at a time. (In short, I don't see why NPC adventurers would be treated differently than PC adventurers in this regard).

There's also the possibility that depending upon the mission, an NPC might join the party for free. When I was running my campaign in California, an NPC (Ranger/Paladin) heard that the PCs had uncovered an evil temple. His response: to find the PCs and find out where this temple was. He then headed down into the evil temple under the city. When the PCs said they were doing that, he said "good, some company will be nice." He certainly didn't charge the PCs money--he was going to be heading down there anyway. (And he ended up being the only character resurrected in that game--the PCs used the scroll of True Resurrection they found to bring him back from the dead after he died fighting a demon with them. My players were neat like that).

In the same way, I imagine that a rogue who wants to steal the crown jewels of the evil king might volunteer to help the PCs sneak into the castle--and use their activities as a diversion to cover his heist.

Given the variety of NPC motivations and the ability of high level NPCs to pursue those motivations as they will, I'm not sure that a flat fee for 15th level mercenaries is really a useful thing to have.
 

Dispater said:
Simon,

Would it be possible to bring that price down with a good diplomacy check?

Just wonderin.

Lars

That'd depend on circumstances - eg maybe you only wanted to hire for half a month, or were providing other benefits.
 

Elder-Basilisk said:
It's an interesting idea but I think there's a good deal of variability in this.

In my experience, for instance, adventurers of any level are typically willing to join a like-minded party for a more or less equal share of any loot. Of course, they are free agents (ie they don't just follow orders) during the adventure but when you're only hiring one guy out of the mercenary's guild that's really what you're getting anyway. The follow orders types are in companies that don't just hire themselves out one at a time. (In short, I don't see why NPC adventurers would be treated differently than PC adventurers in this regard).

There's also the possibility that depending upon the mission, an NPC might join the party for free. When I was running my campaign in California, an NPC (Ranger/Paladin) heard that the PCs had uncovered an evil temple. His response: to find the PCs and find out where this temple was. He then headed down into the evil temple under the city. When the PCs said they were doing that, he said "good, some company will be nice." He certainly didn't charge the PCs money--he was going to be heading down there anyway. (And he ended up being the only character resurrected in that game--the PCs used the scroll of True Resurrection they found to bring him back from the dead after he died fighting a demon with them. My players were neat like that).

In the same way, I imagine that a rogue who wants to steal the crown jewels of the evil king might volunteer to help the PCs sneak into the castle--and use their activities as a diversion to cover his heist.

Given the variety of NPC motivations and the ability of high level NPCs to pursue those motivations as they will, I'm not sure that a flat fee for 15th level mercenaries is really a useful thing to have.

I agree with your points - IMO in most campaigns 15th level NPCs won't be available for hire. But the table is specifically for those cases where NPCs _are_ being hired. Maybe the PC is a baron and wants to hire a magist, chaplain, captain of the guard, etc. And the figures can be used to hire companies also. My point really is that level-squared gives much better results than eg x2 every level.
 

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