In our own world, we have myths about the amazing abilities of the Minotaur to navigate mazes. If I were to run into a minotaur (stay with me here), I would reasonably assume that trying to lose him in a maze is not a good option.
As a counter-example, a paladin daily power is to cause the targetted creature damage every time it attacks. If the creature does not attack then there is no damage.
So when the paladin uses this ability- "Vile creature! The pain you visit on others shall haunt you unto the grave!"- does the creature know that he has been cursed by whatever divine power and can act on that knowledge or does the creature have to experiment to find out it has been cursed? Is there some bone-deep knowledge imparted by the divine power that lets the target know his plight? I am thinking of both the Mind-Flayer and the Iron Golem.
Similarly, how much knowledge legitimately falls under "reasonable knowledge of how the world works"? Does the average kobold understand that most guys in plate are going to swat them like bugs if they try to be "shifty"? How much of player and non-player abilities fall into the common knowledge/lore of the world? Do the legends of our fantasy world include how paladins punish those that harm others (daily power)? Or speak of how mighty warriors train to protect their comrades with tactical shoving matches (iron tide)?
What level of game knowledge do your NPC's and PC's have? What world knowledge would you consider relevant and common vs what would be considered basically unknown?
As a counter-example, a paladin daily power is to cause the targetted creature damage every time it attacks. If the creature does not attack then there is no damage.
So when the paladin uses this ability- "Vile creature! The pain you visit on others shall haunt you unto the grave!"- does the creature know that he has been cursed by whatever divine power and can act on that knowledge or does the creature have to experiment to find out it has been cursed? Is there some bone-deep knowledge imparted by the divine power that lets the target know his plight? I am thinking of both the Mind-Flayer and the Iron Golem.
Similarly, how much knowledge legitimately falls under "reasonable knowledge of how the world works"? Does the average kobold understand that most guys in plate are going to swat them like bugs if they try to be "shifty"? How much of player and non-player abilities fall into the common knowledge/lore of the world? Do the legends of our fantasy world include how paladins punish those that harm others (daily power)? Or speak of how mighty warriors train to protect their comrades with tactical shoving matches (iron tide)?
What level of game knowledge do your NPC's and PC's have? What world knowledge would you consider relevant and common vs what would be considered basically unknown?