We use the ones from the DMG with house rule changes to make them back loaded so they wont be such crappy gimps at higher levels.
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Adept
Starting at level 11 the adept gains a bonus feat every adept level.
He may only take Alertness, Endurance, Great Fortitude, Improved Initiative, Improved Unarmed Strike, Iron Will, Lightning Reflexes, Run, Simple Weapon Proficiency, Skill focus, Toughness or any metamagic-feat as bonus feats.
Aristocrat
Aristocrats gain bonus leadership feats, when an aristocrat reaches 6th level in aristocrat, she gets the Leadership feat as a bonus feat, and gets it again as a bonus feat every two Aristocrat levels there after.
This means a 20th level Aristocrat will have at least 7 cohorts.
It is possible for their cohorts to have cohorts of there own and so on.
Commoner
Starting at level 5 the commoner gains a bonus feat every commoner level.
He may only take Alertness, Endurance, Great Fortitude, Improved Initiative, Improved Unarmed Strike, Iron Will, Lightning Reflexes, Run, Simple Weapon Proficiency, Skill focus, and Toughness as bonus feats.
Expert
Starting at 5th level an expert gains a bonus feat, and another bonus feat every 3 expert levels after that.
He may only take Alertness, Endurance, Great Fortitude, Improved Initiative, Improved Unarmed Strike, Iron Will, Lightning Reflexes, Run, Simple Weapon Proficiency, Skill focus, and Toughness as bonus feats.
Warrior
At 10th level a warrior gains Two bonus feats, and another bonus feat every warrior level after that.
He may only take Alertness, Endurance, Great Fortitude, Improved Initiative, Improved Unarmed Strike, Iron Will, Lightning Reflexes, Mounted Combat, Point Blank Shot, Run, Simple Weapon Proficiency, Skill focus, and Toughness as bonus feats.