Thug
The Thug is the counterpart of the Warrior - less skilled rogues who nonetheless are effective in their own environments. Whether pirates, thieves, gangsters or other unsavory types, the Thug is everywhere.
Most Thugs specialize in an area of crime, the better to compete with other Thugs. Cutpurse, hit man or con artist, they tend to do one thing well.
Hit Die: d6
Class Skills: The Thug's class skills are Appraise, Balance, Bluff, Climb, Craft, Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Hide, Intimidate, Jump, Knowledge (Local), Listen, Move Silently, Open Lock,Profession, Search, Sense Motive, Slight of Hand, Spot, Swim, Tumble, Use Magic Device and Use Rope.
Skill Points at 1st Level: (4+Int modifier) x4
Skill Points at Each Additional Level: 4+Int modifier
Weapons and Armor Proficiency: Thugs are proficient with club, crossbows, dagger, dart, light mace, heavy mace, morningstar, quarterstaff, rapier, sap, shortbow, and short sword.
Level BAB Fort Ref Will Special
1 +0 +0 +2 +0 Backstab +1d4
2 +1 +0 +3 +0
3 +2 +1 +3 +1
4 +3 +1 +4 +1
5 +3 +1 +4 +1 Backstab +1d4
6 +4 +2 +5 +2
7 +5 +2 +5 +2
8 +6/+1 +2 +6 +2
9 +6/+1 +3 +6 +3
10 +7/+2 +3 +7 +3 Backstab +1d4, Combat Feat
11 +8/+3 +3 +8 +3
12 +9/+4 +4 +8 +4
13 +9/+4 +4 +9 +4
14 +10/+5 +4 +9 +4
15 +11/+6/+1 +5 +9 +5 Backstab +1d4, Special Ability
16 +12/+7/+2 +5 +10 +5
17 +12/+7/+2 +5 +10 +5
18 +13/+8/+3 +6 +11 +6
19 +14/+9/+4 +6 +11 +6
20 +15/+10/+5 +6 +12 +6 Backstab +1d4, Combat Feat
Class Features
Backstab: Thugs are not as subtle or skilled as rogues, but they still know that the fastest way to a man's heart is through his ribcage. A thug may perform a backstab against an opponent who does not get his Dex bonus to AC. This does not include flanked opponents, and cannot be performed with a ranged attack. A backstab does 1d4 points of bonus damage, increasing with experiences. All the limits of sneak attacks apply to the backstab ability.
Combat Feat: Thugs lead rough lives. At 10th level, a Thug may pick one feat from the Fighter's list of bonus feats, except Weapon Specialization. A second feat may be chosen at 20th level. A thug must meet all prerequisites to use his chosen feat.
Special Ability: At 15th level, a Thug may choose Crippling Strike, Defensive Roll or Opportunist from the rogue's list of special abilities.