JEB
Legend
For those who don't know, page 282 of the DMG has this neat table with ability modifiers and features for several Monster Manual races. The idea is that you apply those features to NPC stat blocks to make them a member of said race.
What I'm wondering is, how many of these are viable for player use? Several feel too strong (deep gnomes) or too weak (goblins, kobolds, merfolk), but if some of them are already pretty balanced with the existing PC races, it would save DMs the trouble of making them from scratch.
(FYI, I asked Jeremy Crawford about this on Twitter, but no reply.)
What I'm wondering is, how many of these are viable for player use? Several feel too strong (deep gnomes) or too weak (goblins, kobolds, merfolk), but if some of them are already pretty balanced with the existing PC races, it would save DMs the trouble of making them from scratch.
(FYI, I asked Jeremy Crawford about this on Twitter, but no reply.)