Knight Otu
First Post
Thanks for the answers, and thanks for attaching the file. I wasn't able to access it at RPGAttitude.Vascant said:Also attached is Beta 10, these include all the fixed found in Beta 9.

Thanks for the answers, and thanks for attaching the file. I wasn't able to access it at RPGAttitude.Vascant said:Also attached is Beta 10, these include all the fixed found in Beta 9.
I was about to say that, but was too slow.Vascant said:Enchanted bows and enchanted arrows were combining, they do not stack in 3.5
1. No I am not handling stat adjustment for ages, I can if you would like it too. This is all handled in scripts and can easily be altered by any user of the systemKnight Otu said:I was about to say that, but was too slow.I didn't find anything beyond those two issues.
A few questions again:
Do you include the stat adjustments for age?
How are magic weapons and armor created? Do you take a base item and add adjustments (such as by checking - the character could afford a mithral armor)?
Is it my imagination, or were the average stats a bit lower in the more recent batches?
I'd say yes. It adds to the usefulness of the stat block at least. Nothing like noticing that the character should have been immune to the fireballs the wizard has flung at him to ruin things.There is also a stat block question, lets say you gain regeneration or fire resistance/10 from a magic item, does that ability become noted in the SQ or SA line that applies?
Knight Otu said:Couldn't find anything new in 11a so far.![]()