NPC Generator...


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Yeah, wife called and needed me to look something up. Doesn't she realize I am busy! *chuckles* It is fixed already though.
 

There is a glitch in the code when applying the Magical and Masterwork ACP modifier, it allowed ACP to get above "0". This is now fixed

Also

Enchanted bows and enchanted arrows were combining, they do not stack in 3.5
 
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Vascant said:
Enchanted bows and enchanted arrows were combining, they do not stack in 3.5
I was about to say that, but was too slow. :p I didn't find anything beyond those two issues.

A few questions again:
Do you include the stat adjustments for age?
How are magic weapons and armor created? Do you take a base item and add adjustments (such as by checking - the character could afford a mithral armor)?
Is it my imagination, or were the average stats a bit lower in the more recent batches?
 

Knight Otu said:
I was about to say that, but was too slow. :p I didn't find anything beyond those two issues.

A few questions again:
Do you include the stat adjustments for age?
How are magic weapons and armor created? Do you take a base item and add adjustments (such as by checking - the character could afford a mithral armor)?
Is it my imagination, or were the average stats a bit lower in the more recent batches?
1. No I am not handling stat adjustment for ages, I can if you would like it too. This is all handled in scripts and can easily be altered by any user of the system
2. Weapons and Armor are designed based on factors and then a final price is achieved and finally if the NPC can afford it. Based on level and if a primary or secondary weapon the system figures out a low and high weapon mod and then lets the fate of randomness be the last factor. There is also a script event here that a user can override all this and create their own system for determining the weapon and armor mod.
3. Your imagination, the stats system hasn't been changed in a few Beta's
 


There is also a stat block question, lets say you gain regeneration or fire resistance/10 from a magic item, does that ability become noted in the SQ or SA line that applies?
I'd say yes. It adds to the usefulness of the stat block at least. Nothing like noticing that the character should have been immune to the fireballs the wizard has flung at him to ruin things. ;)

Regarding age adjustments - it would at least be a nice option to have, but at least for me, not strictly necessary.

Edit: Robe of stars should grant +1 luck bonuses to all saves
 
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Fixing the robe now..

Age adjustment is easy and is totally script based so people can remove it from the system if they do not want it, except it in the next release.

And I will work on adding all the new SQ and SA data..
 



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