NPC Generator...

Seems to be an issue with the site www.rpgattitude.com but in the meantime coding goes on. I have finished most of what I wanted this morning and have but a few other small things to fix or add before v9, so hopefully the site problems will be resolved by then.
 

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*Scratch this* Strange, the post after this should have been here since it was an edit.. the web is all around wierd today.
 
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With all the changes finished and the site is back up and running it seems, v9 is now up for grabs on www.rpgattitude.com


<Name> Male human Fighter 9: CR 9; Medium Humanoid; HD 9d10+27 plus 3 (HP 74); Init 2 (+2 Dex); Spd 20 ft.; AC 22 (+2 Heavy steel Shield, +2 Banded mail), touch 10, flat-footed 22; Base Atk +9; Grp +12; Atk +16 melee (1d8+5/x2, +2 heavy mace) or +16 melee (1d4+7/x2, +2 light hammer); Full Atk +16/+11 melee (1d8+5/x2, +2 heavy mace); Space/Reach 5 ft./5 ft.; SA ; SQ ; AL N; SV Fort +11, Ref +5, Will +4; Str 17, Dex 14, Con 17, Int 13, Wis 13, Cha 14.

Skills: Concentration +6 (+3 con), Craft (Stonemasonry) +4 (+1 int), Intimidate +14 (+2 cha), Listen +2 (+1 wis), Move Silently -1 (+2 dex,+5 competence,-8 acp), Ride +8 (+2 dex,+3 skill focus), Search +3 (+1 int), Spot +4 (+1 wis), Use Rope +8 (+2 dex).

Feats: Great Fortitude, Greater Weapon Focus (light hammer), Greater Weapon Focus (heavy mace), Improved Sunder, Power Attack, Skill Focus (Ride), Toughness, Weapon Focus (light hammer), Weapon Focus (heavy mace), Weapon Specialization (light hammer).

Languages: Common, sylvan
Ht: 5' 9", Wt: 164, Hair: Black , Eyes: Hazel, Age: 33.

Possessions: +2 heavy steel shield, +2 banded mail, +2 heavy mace, +2 light hammer, cloak of charisma +4, boots of elvenkind, ring of ram, ring of feather falling, oil of darkness, potion of shield of faith +5, potion of cure light wounds, 9 pp, 17 gp, 17 sp, 12 cp, 10367 gp in other assets.
 

Since the site seems to be having issues today I am going to attach the v9 file here for people to be able to download it.
I apologize if this causes any problems for anyone..
 

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Quick observation - it seems that the Dex bonus is no longer added to armor class. Related to tower shield fix?

Hope the problems with your site resolve soon!
 

Knight Otu said:
Quick observation - it seems that the Dex bonus is no longer added to armor class. Related to tower shield fix?

Hope the problems with your site resolve soon!

Yeah, well was fixed and then when I went in and organized some of the settings I replaced the -99's with 0. Stupid oversight of mine. I double checked the rest and they are correct according to what was there before.

Thanks.

As for the site.. *chuckles* who knows, I just code :) and let someone else worry about that.
 

Two more:

Magic and masterwork armor and shields have the wrong Armor Check Penalty. The penalty should be reduced by 1 for the armor being masterwork.

Gloves of Swimming and Climbing grant their bonus to Swimming and Climbing skills instead of Swim and Climb.
 

*laughs*

Okay, this is one of those times when I coded it in my head, knew what exactly what I wanted to happen and ....yep, didn't do it.

Both will be fixed in about... Okay done *Fixed and Fixed*
 

No new errors yet, but a request: Would it be possible to get batches with other classes? While we can catch a lot with fighters, ultimately, they are limited in what we can get out of them.

On a side note - I don't remember seeing characters with multiple instances of Toughness. Is that possible?
 

Fighters has always been my starting block mainly cause it handled 80% of the issues that would come, so I figured it would be a good place to start out at. Getting assistance in finding bugs in the system has been anything but easy and in fact, you are the first person to really be consistant.
At present I have 3 classes that I finished but then finally figured out how to script the entire class and so I am back to just Fighter and have for the past 2 weeks just hammering out bugs and increasing functionality of the over all stat block. Moving other things along, I am also in the middle of creating a new set a spell data, mostly by hand. For what I want the stat block to display I found that I needed a certain amount of data and of course, in a certain way.

Long story short, I am getting there and you are helping alot. Hopefully after this only small issues will creep up and we have worked out alot of the heavier issues. Now I can turn my focus into extending the Class, Race and Template functionality. I want more then just me being able to hard code a class or a race but where you can read something in a dragon magazine and say, I need some NPC's for my next game with information in a article AND the system be able to handle it.


Also attached is Beta 10, these include all the fixed found in Beta 9


PS. To answer the other question, yes it is possible. There is an algo there though that takes into consideration Current HP's, Level and Con Stat Bonus, the result is an attempt to see if getting another feat would be more worth while.
 

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