NPC Generator...

Knight Otu said:
I've seen that you turned on the feat option for the v7 characters - is it possible to show the names of the feats instead of just "feat"? Otherwise, it sounds like most is already there.
Working on this one, yes I can just will take a few changes in the system is all but will be in v8
Knight Otu said:
By the way - Skill Focus should provide a +3 bonus, not a +2 bonus.
*fixed*
Knight Otu said:
As for the double weapons (and two-weapon fighting in general) - maybe there is a possibility for a display option where you can choose to show

  • the standard, as it is now,
  • never show the routine with the off-hand attack,
  • always show the routine with the off-hand attack, or
  • show the routine both with and without the off-hand attack.
Not knowing your code, I don't know how easy that could be pulled off, though...
I honestly can say, I don't know. Automating the d20 rules in this area is pretty much balancing on a thread. Right now I am using the TWF as an indicater and from there the system makes sure the NPC either has the correct weapons or is using the weapons to match the feat. Something like this will wait until I reach a point where I am recoding that section and then will become part of the functions requirements.
Knight Otu said:
Another Skill/Feat related problem - Several characters have a "Decipher" skill instead of or in addition to Decipher Script. Each of those characters has the "Diligent" feat, so I suspect that the problem is in the feat.
Yeah, will have to look into that one but will be fixed in v8
 

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I haven't finished the changes/features I want to add to Beta 8 before release but I have finished everything found thus far, so I am going to post them here and now so you can check them out and make sure it has achieved what you were looking for.
I am hoping to release the next version either later today or tommorrow depending on how much I get finished. I do want to say, thank you for all your input thus far, it has been very helpful.


<Name> Male human Fighter 12: CR 12; Medium Humanoid; HD 12d10+36 (HP 96); Init 2 (+2 Dex); Spd 30 ft.; AC 25 (Ring of protection +5, +3 Half-plate), touch 15, flat-footed 25; Base Atk +12; Grp +16; Atk +19 melee (1d6+8/19-20, +2 light mace) or +19 melee (1d10+7/19-20, +3 bastard sword); Full Atk +17/+12/+7 melee (1d10+7/19-20, +3 bastard sword) and +17 melee (1d6+6/19-20, +2 light mace); Space/Reach 5 ft./5 ft.; SA ; SQ ; AL LN; SV Fort +15, Ref +8, Will +7; Str 19, Dex 15, Con 20, Int 13, Wis 12, Cha 9.

Skills: Appraise +5 (+1 int,+2 diligent), Concentration +9 (+5 con), Craft (Sculpting) +2 (+1 int), Decipher Script +4 (+1 int,+2 diligent), Disable Device +3 (+1 int), Gather Information +2 (-1 cha), Intimidate +14 (-1 cha), Jumping +5 (+5 competence), Knowledge (Local) +2 (+1 int), Listen +2 (+1 wis), Search +6 (+1 int), Spot +3 (+1 wis), Tumble -4 (+2 dex,-7 acp).

Feats: Blind-Fight, Cleave, Combat Expertise, Diligent, Exotic Weapon Proficiency (bastard sword), Great Cleave, Improved Overrun, Improved Trip, Leadership, Power Attack, Two Weapon Fighting, Weapon Focus (light mace), Weapon Specialization (light mace).

Languages: Common, celestial
Ht: 5' 8", Wt: 160, Hair: Black , Eyes: Hazel, Age: 36.

Possessions: +3 half-plate, +2 light mace, +3 bastard sword, cloak of resistance +2, boots of striding and springing, ring of spell storing, ring of protection +5, amulet of health +4, potion of gaseous form, potion of resist energy (cold) 10, potion of good hope, 16 pp, 11 gp, 17 sp, 12 cp, 50160 gp in other assets.


<Name> Male human Fighter 15: CR 15; Medium Humanoid; HD 15d10+45 (HP 122); Init 3 (+3 Dex); Spd 20 ft.; AC 20 (+3 Chainmail, +2 Dex), touch 12, flat-footed 18; Base Atk +15; Grp +18; Atk +21 melee (1d8+3/19-20, +3 dire flail) or +21 melee (1d10+6/19-20, +3 bastard sword); Full Atk +21/+16/+11 melee (1d10+6/19-20, +3 bastard sword) or +19/+14/+9 melee/+19 melee (1d8+6,1d8+3/19-20, +3 dire flail; Space/Reach 5 ft./5 ft.; SA ; SQ ; AL LG; SV Fort +17, Ref +13, Will +13; Str 17, Dex 16, Con 16, Int 15, Wis 13, Cha 10.

Skills: Appraise +4 (+2 int,+2 diligent), Balance -1 (+3 dex,-5 acp), Craft (Painting) +5 (+2 int), Decipher Script +6 (+2 int,+2 diligent), Diplomacy +4 (+2 synergy,+2 negotiator), Intimidate +13, Jump +9 (+3 str,-6 speed,-5 acp), Knowledge (Local) +5 (+2 int), Listen +5 (+1 wis), Perform (Act) +1, Profession (Hunter) +2 (+1 wis), Search +7 (+2 int), Sense Motive +8 (+1 wis,+2 negotiator), Spot +2 (+1 wis), Survival +2 (+1 wis), Swim +0 (+3 str,-10 acp), Swimming +5 (+5 competence), Use Magic Device +1.

Feats: Blind-Fight, Cleave, Combat Expertise, Combat Reflexes, Diligent, Exotic Weapon Proficiency (bastard sword), Exotic Weapon Proficiency (dire flail), Improved Bull Rush, Improved Overrun, Iron Will, Leadership, Negotiator, Power Attack, Track, Two Weapon Fighting.

Languages: Common, aquan, sylvan
Ht: 6' 1", Wt: 180, Hair: Red , Eyes: Grey, Age: 39.

Possessions: +3 chainmail, +3 bastard sword, +3 dire flail, cloak of resistance +5, ring of minor sonic resistance, ring of swimming, oil of magic stone, potion of delay poison, potion of resist energy (electricity) 20, potion of cat’s grace, 11 pp, 17 gp, 19 sp, 3 cp, 135275 gp in other assets.
 

The display of the feat name is good, thanks. :)

The second character has the closing bracket ) problem again, after the full attack routine for the dire flail. Also, there seem to be a few problems with the stat boosting items, but I'll look at it in the beta 8 characters again.

Not sure if it's fixed in v8, but a few characters in v7 have a Handle Animals skill, instead of a Handle Animal skill. I missed that at first (thinking of it as a minor nitpick), until I saw that one character (the first Male Fighter 16) had both Handle Animal and Handle Animals as skills.
 
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The first character has too many skill points (should be 45 - or less, if the ability bumps every 4th level went into INT), and it doesn't look like ACP is applied to all skills that they should be (Jump in the 1st example).

Looking good, though :D
 

I think you've forgot to account for the human bonus skill points, Wonko. But you're right about the Jump problem. I think that's another case of two different skill names screwing things up...
 

Skill points have been right and the way the system gains new points it almost can't go wrong, key word.. Almost. What can go wrong is in the purchasing or adding ranks from the different systems talking to each other.

The Handle Animal(s) issue is fixed now, because everything relies on external data in this part of the system it has 1 golden rule, whatever you type is right and adjusts the system to fix that. This is why I am doing so much testing though, to get the data and the system correct and working together.

Bracket issue: I see what you mean now and will look into that for v8

Jump, I agree thats a error just gonna have to see if I can get it to duplicate whatever went wrong. *I spoke to soon, fixed* Seems I broke it when I fixed the Boots of striding and springing problem.
 
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<Name> Female human Fighter 14: CR 14; Medium Humanoid; HD 14d10+42 (HP 125); Init 6 (+2 Dex, +4 Improved Initiative); Spd 20 ft.; AC 18 (+3 Hide, +2 Dex), touch 12, flat-footed 16; Base Atk +14; Grp +19; Atk +22 melee (1d8+3/17-20, +3 dire flail); Full Atk +20/+15/+10 melee/+20 melee (1d8+8,1d8+3/17-20, +3 dire flail); Space/Reach 5 ft./5 ft.; SA ; SQ ; AL N; SV Fort +17, Ref +9, Will +9; Str 21, Dex 15, Con 16, Int 14, Wis 14, Cha 13.

Skills: Balance +1 (+2 dex,-3 acp), Craft (Carpentry) +4 (+2 int), Handle Animal +8 (+1 cha), Heal +7 (+2 wis), Jump +13 (+5 str,-6 speed,-3 acp), Knowledge (Local) +3 (+2 int), Knowledge (Religion) +4 (+2 int), Listen +8 (+2 wis,+2 alertness), Ride +19 (+2 dex,+2 synergy), Search +3 (+2 int), Spot +7 (+2 wis,+2 alertness), Survival +6 (+2 wis).

Feats: Alertness, Blind-Fight, Cleave, Combat Expertise, Exotic Weapon Proficiency (dire flail), Great Fortitude, Improved Bull Rush, Improved Critical (dire flail), Improved Disarm, Improved Initiative, Improved Trip, Mounted Combat, Power Attack, Two Weapon Fighting.

Languages: Common, giant, gnome
Ht: 5' 6", Wt: 124, Hair: Black , Eyes: Hazel, Age: 35.

Possessions: +3 hide, +3 dire flail, cloak of resistance +3, ring of minor acid resistance, gauntlets of ogre power, vest of escape, ring of major electricity resistance, potion of nondetection, oil of magic weapon, potion of barkskin +4, potion of shield of faith +3, 16 pp, 16 gp, 8 sp, 17 cp, 102795 gp in other assets.
 

There was a problem with the Str Bonus for damage with the normal attack when dealing with Double weapons: This is now fixed.
 

Just finished up with some brief testing of my own and now the new Stat Block Beta 8 is ready for action *Hopefully* www.rpgattitude.com

<Name> Female human Fighter 10: CR 10; Medium Humanoid; HD 10d10+30 (HP 75); Init 4 (+4 Dex); Spd 30 ft.; AC 21 (Amulet of natural armor +2, +2 Scale mail, +3 Dex), touch 13, flat-footed 18; Base Atk +10; Grp +14; Atk +19 ranged (1d6+5/18-20, +2 composite shortbow with +1 arrow) or +16 melee (1d8+6/19-20, +2 two-bladed sword); Full Atk +14/+9 melee/+14 melee (1d8+6,1d8+2/19-20, +2 two-bladed sword) or +19/+14 ranged (1d6+5/18-20, +2 composite shortbow with +1 arrow); Space/Reach 5 ft./5 ft.; SA ; SQ ; AL LE; SV Fort +10, Ref +7, Will +5; Str 18, Dex 18, Con 16, Int 15, Wis 14, Cha 14.

Skills: Climb +8 (+4 str,-4 acp), Concentration +7 (+3 con), Craft (Bowmaking) +3 (+2 int), Decipher Script +4 (+2 int), Gather Information +4 (+2 cha), Intimidate +15 (+2 cha), Jump +5 (+4 str,+5 competence,-4 acp), Knowledge (History) +4 (+2 int), Knowledge (Local) +3 (+2 int), Listen +5 (+2 wis,+2 alertness), Ride +17 (+4 dex), Spot +7 (+2 wis,+2 alertness).

Feats: Alertness, Combat Reflexes, Exotic Weapon Proficiency (two-bladed sword), Greater Weapon Focus (composite shortbow), Improved Overrun, Power Attack, Quick Draw, Two Weapon Defense, Two Weapon Fighting, Weapon Focus (composite shortbow), Weapon Specialization (composite shortbow).

Languages: Common, sylvan, draconic
Ht: 5' 10", Wt: 170, Hair: Blond , Eyes: Hazel, Age: 31.

Possessions: +2 scale mail, +2 two-bladed sword, +2 composite shortbow with 24 +1 arrows, boots of striding and springing, ring of minor spell storing, ring of counterspells, amulet of natural armor +2, oil of flame arrow, potion of displacement, potion of barkskin +4, 11 pp, 18 gp, 11 sp, 14 cp, 17315 gp in other assets.
 

Just an FYI: I uploaded a new batch for v8, seems all the crit ranges were coming acrossed incorrect and I felt this needed to be fixed and uploaded. I think this was broken in v7 but we all missed it.
 

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