NPC Generator...

You can check out the website to see the current format I am using and expanding upon.. www.rpgattitude.com I am not really creating my own version but instead taking some of the most professional versions I have seen from wotc and using that structure.

Some of the stat block features can be edited by the user.

I also not against working with the guy over at DM Genie and coming up with something that works. I own a copy of his software, just not installed. This is going to show how long it has been sense I have used DM Genie, the last I knew the stat block import didn't work. None the less, I will put it on my list of things to do.

Thanks
 

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Beta 3 Stat Blocks are now available at www.rpgattitude.com. I would also like to wish everyone happy holidays as well.

There are alot of fixes and the system is starting to come along nicely. This beta marks the start of classes becoming scriptable and not hardcoded among many other changes.
 

Stat block beta 5 is now up for grabs on www.rpgattitude.com

Latest features include races are now complete scriptable and the first test subject was Githyanki.
 

Stat Block 6 is finished with all the changes/fixes discovered from the last Beta. It can be located on the front page of www.rpgattitude.com

Thanks
 

<Name> Male human Fighter 20: CR 20; Medium Humanoid; HD 20d10+80 (HP 184); Init 2 (+2 Dex); Spd 20 ft.; AC 21 (+4 Banded mail, +1 Dex), touch 11, flat-footed 20; Base Atk +20; Grp +25; Atk +29 melee (1d8+4/19-20, +4 dire flail); Full Atk +27/+22/+17/+12 melee/+27 melee (1d8+9,1d8+4/19-20, +4 dire flail; Space/Reach 5 ft./5 ft.; SA ; SQ ; AL CG; SV Fort +16, Ref +8, Will +9; Str 20, Dex 15, Con 18, Int 14, Wis 13, Cha 13.

Skills: Balance +2 (+2 dex,-6 acp), Climbing +5 (+5 competence), Concentration +7 (+4 con), Craft (Leatherworking) +3 (+2 int), Decipher Script +7 (+2 int,+5 competence), Diplomacy +3 (+1 cha), Forgery +5 (+2 int), Gather Information +4 (+1 cha), Handle Animals +16, Hide -3 (+2 dex,-6 acp), Intimidate +21 (+1 cha), Jump +15 (+5 str,-6 acp), Knowledge (Local) +3 (+2 int), Listen +3 (+1 wis), Profession (Hunter) +2 (+1 wis), Ride +12 (+2 dex), Search +4 (+2 int), Sense Motive +7 (+1 wis), Spot +2 (+1 wis).

Feats: Blind-Fight, Cleave, Combat Expertise, Deflect Arrows, Dodge, Endurance, Exotic Weapon Proficiency (dire flail), Improved Bull Rush, Improved Feint, Improved Trip, Improved Unarmed Strike, Iron Will, Leadership, Mounted Combat, Negotiator, Power Attack, Quick Draw, Skill Focus (Jump), Two Weapon Fighting.

Languages: Common, sphinx, sylvan
Ht: 6' 5", Wt: 253, Hair: Black , Eyes: Brown, Age: 44.

Possessions: +4 banded mail, +4 dire flail, helm of comprehend languages and read, cloak of charisma +2, boots of teleportation, ring of air elemental command, ring of climbing, gauntlet of rust, robe of stars, hand of the mage, potion of bull’s strength, oil of greater magic weapon +1, potion of remove blindness/deafness, oil of magic weapon, oil of magic vestment +4, 20 pp, 12 gp, 9 sp, 13 cp, 707310 gp in other assets.
 

That looks very promising. A few things I noticed (for example, in this one of the characters from the newest batch):
<Name> Female human Fighter 12: CR 12; Medium Humanoid; HD 12d10+36 (HP 111); Init 3 (+3 Dex); Spd 20 ft.2; AC 20 (+3 Half-plate), touch 10, flat-footed 20; Base Atk +12; Grp +16; Atk +17 ranged (1d6+2/18-20, +2 composite shortbow); Full Atk +17/+12/+7 ranged (1d6+2/18-20, +2 composite shortbow); Space/Reach 5 ft./5 ft.; SA ; SQ ; AL LE; SV Fort +15, Ref +11, Will +9; Str 19, Dex 16, Con 16, Int 19, Wis 13, Cha 10.

Skills: Concentration +5 (+3 con), Craft (Carpentry) +5 (+4 int), Craft (Sculpting) +6 (+4 int), Diplomacy +7, Heal +3 (+1 wis)4, Intimidate +9, Jump +12 (+4 str,-7 acp)2, Knowledge (Arcana) +5 (+4 int), Knowledge (Local) +5 (+4 int), Listen +4 (+1 wis)4, Ride +6 (+3 dex), Search +5 (+4 int), Speak Language +23, Spot +3 (+1 wis)4, Survival +3 (+1 wis)4.

Feats: Alertness4, Blind-Fight, Combat Expertise, Combat Reflexes, Exotic Weapon Proficiency (composite shortbow)1, Improved Feint, Improved Trip, Leadership, Manyshot, Mounted Archery, Mounted Combat, Point Blank Shot, Self Sufficient4.

Languages: Common, aquan3
Ht: 5' 1", Wt: 125, Hair: Red , Eyes: Brown, Age: 35.

Possessions: +3 half-plate, +2 composite shortbow, headband of intellect +6, cloak of resistance +4, boots of levitation, ring of animal friendship, gloves of arrow snaring, ring of minor spell storing, necklace of adaptation, robe of stars, potion of protection from (evil), potion of sanctuary, potion of greater magic fang +5, 22 pp, 17 gp, 8 sp, 16 cp, 67125 gp in other assets.

<Name> Female human Fighter 19: CR 19; Medium Humanoid; HD 19d10+57 plus 3 (HP 152); Init 5 (+5 Dex); Spd 20 ft.; AC 24 (Cloak of protection +4, +4 Splint mail), touch 14, flat-footed 24; Base Atk +19; Grp +22; Atk +25 melee (1d8+3/19-20, +1 two-bladed sword) or +26 melee (1d10+7/19-20, +4 bastard sword) or +25 ranged (1d6+1/18-20, +1 composite shortbow); Full Atk +26/+21/+16/+11 melee (1d10+7/19-20, +4 bastard sword) or +23/+18/+13/+8 melee/+23 melee (1d8+6,1d8+3/19-20, +1 two-bladed sword or +25/+20/+15/+10 ranged (1d6+1/18-20, +1 composite shortbow); Space/Reach 5 ft./5 ft.; SA ; SQ ; AL CE; SV Fort +14, Ref +11, Will +8; Str 17, Dex 21, Con 16, Int 16, Wis 14, Cha 12.

Skills: Appraise +5 (+3 int), Climb -2 (+3 str,-7 acp), Climbing +5 (+5 competence), Concentration +4 (+3 con), Craft (Blacksmithing) +4 (+3 int), Craft (Weaponsmithing) +4 (+3 int), Decipher +2, Decipher Script +4 (+3 int), Diplomacy +3 (+1 cha), Forgery +14 (+3 int), Gather Information +2 (+1 cha), Heal +9 (+2 wis), Intimidate +23 (+1 cha), Knowledge (Local) +4 (+3 int), Knowledge (Nature) +4 (+3 int), Listen +8 (+2 wis), Move Silently +7 (+5 dex,+5 competence,-7 acp), Ride +13 (+5 dex), Search +6 (+3 int), Spot +3 (+2 wis), Tumble +4 (+5 dex,-7 acp), Use Rope +6.

Feats: Blind-Fight, Combat Expertise, Combat Reflexes, Deflect Arrows, Diligent, Dodge, Exotic Weapon Proficiency (composite shortbow), Exotic Weapon Proficiency (bastard sword), Greater Weapon Focus (two-bladed sword), Improved Feint, Improved Unarmed Strike, Point Blank Shot, Skill Focus (Move Silently), Toughness, Track, Two Weapon Fighting, Weapon Focus (two-bladed sword), Weapon Specialization (two-bladed sword).

Languages: Common, githyanki, infernal, dwarven
Ht: 4' 11", Wt: 127, Hair: Brown , Eyes: Grey, Age: 40.

Possessions: +4 splint mail, +4 bastard sword, +1 composite shortbow, +1 two-bladed sword, helm of brilliance, cloak of protection +4, boots of elvenkind, ring of climbing, ring of telekinesis, amulet of mighty fists +3, gloves of dexterity +2, robe of blending, potion of shield of faith +3, potion of lesser restoration, oil of magic vestment +1, potion of barkskin +5, potion of barkskin +3, 10 pp, 21 gp, 10 sp, 6 cp, 524340 gp in other assets.
1Composite shortbows are not Exotic, but martial weapons.
2It seems that the Jump penalty for low speed is not taken into account (-6 for every 10 feet slower than 30 ft.)
3The Speak Language skill does not add languages known.
4Bonuses from feats are not noted in the Skills line (though that may be due to output options?)
Characters with double weapons seem to only use the off-hand attack(s) if they have feats of the Two-Weapon Fighting Tree (which, again, may be due to output options).
A few characters have Weapon Focus and further feats with the two-bladed sword, but do not have the Exotic Weapon Proficiency feat for the weapon. Also, it seems that in these cases, the non-proficiency penalty is not applied.
I'm not sure where else the error appears, but in those characters with a two-bladed swords that do use off-hand attacks, the closing bracket ) is missing after the attack routine.

A few questions:
Related to 4 above - how far could the output be customized? Include skill ranks and feats? Not include any of the math?
Regarding Epic Levels - would switching to different epic systems be a possibility for those disliking the official one (say, continue normally with BAB and saves, or different progressions)?
How well would the program work with races that have racial HD?
If I wanted to add an Action Point stat (ala Modern or Eberron), how fast could I do so?
Do you take into account that Intelligence increases are not retroactive in regards to skill points? I understand that this is a pain to account for, so I don't expect it.

Overall, I am very impressed. I can see it is hard work, and I'll watch the progress further. :)
 

1. Composite shortbows are not Exotic, but martial weapons.
* Fixed: The new weapon selection system had a slight glitch, I would love to blame it on drinking or drugs but since I do neither, just a bug thats fixed.
2. It seems that the Jump penalty for low speed is not taken into account (-6 for every 10 feet slower than 30 ft.)
* Good catch, totally evaded my attention.
3. The Speak Language skill does not add languages known.
* Languages and such just went into this Beta, so look for that in the next run.
4. Bonuses from feats are not noted in the Skills line (though that may be due to output options?)
Option, they are figured into the Mathmatics of the skill score reflected but I just had the feat option off as a default.

5. Characters with double weapons seem to only use the off-hand attack(s) if they have feats of the Two-Weapon Fighting Tree (which, again, may be due to output options).
A few characters have Weapon Focus and further feats with the two-bladed sword, but do not have the Exotic Weapon Proficiency feat for the weapon. Also, it seems that in these cases, the non-proficiency penalty is not applied.

The NP penalty was due to the bug in No 1. As it stands now, if a NPC has TWF and a Double weapon, he uses them. Coded like that more because I haven't figured out a better way or no one has offered an idea of what they would like to see instead. *Suggestions welcomed*

1. I'm not sure where else the error appears, but in those characters with a two-bladed swords that do use off-hand attacks, the closing bracket ) is missing after the attack routine.
Not following this one, I will take a look and see if I can spot the exact error you are stating. If you could give the level of the NPC, it helps me in locating the issue. There was a few bugs already given to me around this function, so maybe this is one of the same.

A few questions:
Related to 4 above - how far could the output be customized? Include skill ranks and feats? Not include any of the math?
* Yes, already the option to drop the math and as far as customization.. Tell me what you think should be there or what you are looking for and I can see how we can get it there.

Regarding Epic Levels - would switching to different epic systems be a possibility for those disliking the official one (say, continue normally with BAB and saves, or different progressions)?
Classes much like everything else are configured in scripts, VBScript to honest. Some functions I want to make my life easy, I have hard coded and just call to it from the scripts but for the most part, the system is open for you to alter such things.
How well would the program work with races that have racial HD?
Haven't tried one yet, first non standard I did recently was Githyanki, was kind of a test case for branching out the races. I can say this, the program will do it soon, it is a requirement I have for my own world and for this tool to be usefull for me. The idea in this feature is this: For me to be able to design a script for any creature in the MM or race and the system can handle it.

If I wanted to add an Action Point stat (ala Modern or Eberron), how fast could I do so?
I don't play Modern or Eberron, today I will look into what action point stat is and tell you.

Do you take into account that Intelligence increases are not retroactive in regards to skill points? I understand that this is a pain to account for, so I don't expect it.
Yes it does, the NPC is developed exactly as PC's would be,
1. Increases the level by 1 (To include stat gain every 4 levels)
2. Spends skill points
3. Aquires feats
etc etc etc

So if the NPC's intelligence raises during the process, it is taking into account from that moment. It was not such pain but I found more a requirement to make sure the system followed the rules of creation.

Hope I answered everything and thanks for taking a moment to take a look and most of all, your opinions and questions.
 

All of the bugs/issues stated above that I understood have been corrected and will be in the next Beta release which will be in the next day or so. Now I can start working on some enhancements for the next release.
 

To crash into the new year, Stat Block Beta 7 is up for grabs on www.rpgattitude.com. Mostly a bunch of small tweaks are in this one, with a few exceptions.

Here is a sample of this version:

<Name> Male human Fighter 12: CR 12; Medium Humanoid; HD 12d10+36 (HP 111); Init 2 (+2 Dex); Spd 20 ft.; AC 24 (+3 Banded mail, Cloak of protection +4, +1 Dex), touch 15, flat-footed 23; Base Atk +12; Grp +15; Atk +17 melee (1d8+6/17-20, +2 dire flail); Full Atk +17/+12/+7 melee (1d8+6/17-20, +2 dire flail); Space/Reach 5 ft./5 ft.; SA ; SQ ; AL LG; SV Fort +11, Ref +6, Will +4; Str 17, Dex 15, Con 16, Int 13, Wis 11, Cha 10.

Skills: Appraise +5 (+1 int,+2 feat), Concentration +7 (+3 con), Craft (Blacksmithing) +2 (+1 int), Craft (Weaponsmithing) +2 (+1 int), Decipher +2 (+2 feat), Disable Device +2 (+1 int), Gather Information +4 (+2 feat), Heal +2 (+2 feat), Intimidate +15, Knowledge (The Planes) +4 (+1 int), Listen +5 (+2 feat), Ride +7 (+2 dex), Search +5 (+1 int,+2 feat), Spot +2 (+2 feat), Survival +2 (+2 feat), Use Rope +2.

Feats: Alertness, Blind-Fight, Combat Expertise, Combat Reflexes, Diligent, Dodge, Exotic Weapon Proficiency (dire flail), Improved Critical (dire flail), Improved Feint, Improved Trip, Investigator, Quick Draw, Self Sufficient.

Languages: Common, orc
Ht: 5' 10", Wt: 168, Hair: Brown , Eyes: Hazel, Age: 36.

Possessions: +3 banded mail, +2 dire flail, ring of water walking, ring of minor fire resistance, amulet of mighty fists +2, cloak of protection +4, potion of owl’s wisdom, oil of magic vestment +5, potion of protection from arrows 10/magic, 17 pp, 20 gp, 5 sp, 18 cp, 58960 gp in other assets.
 

Vascant said:
1. I'm not sure where else the error appears, but in those characters with a two-bladed swords that do use off-hand attacks, the closing bracket ) is missing after the attack routine.
Not following this one, I will take a look and see if I can spot the exact error you are stating. If you could give the level of the NPC, it helps me in locating the issue. There was a few bugs already given to me around this function, so maybe this is one of the same.
The second character I quoted in my above post is an example for this error. I haven't encountered it in the v7 characters.

Related to 4 above - how far could the output be customized? Include skill ranks and feats? Not include any of the math?
* Yes, already the option to drop the math and as far as customization.. Tell me what you think should be there or what you are looking for and I can see how we can get it there.
I've seen that you turned on the feat option for the v7 characters - is it possible to show the names of the feats instead of just "feat"? Otherwise, it sounds like most is already there.

By the way - Skill Focus should provide a +3 bonus, not a +2 bonus.

As for the double weapons (and two-weapon fighting in general) - maybe there is a possibility for a display option where you can choose to show

  • the standard, as it is now,
  • never show the routine with the off-hand attack,
  • always show the routine with the off-hand attack, or
  • show the routine both with and without the off-hand attack.
Not knowing your code, I don't know how easy that could be pulled off, though...

Another Skill/Feat related problem - Several characters have a "Decipher" skill instead of or in addition to Decipher Script. Each of those characters has the "Diligent" feat, so I suspect that the problem is in the feat.
 

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