Timespike
A5E Designer and third-party publisher
I posted this guy over in my "library" thread, but that's died of late, and I had so much fun making him, I thought I'd post him "in a vaccuum" as it were and see what everybody thinks.
Warning/Apology: I have an enormous collection of d20 modern & future books, files, etc. This guy and his minions used material from 16 different sources, which are listed below the NPC entry itself. A few of these are free (The modern SRD, MODERNIZED) but most are not. (They are all worth acquiring, however) Note also that this NPC has a couple of supporting NPCs with him, so keep scrolling.
Mansel Katarne: Male Human Mutant Cyborg Smart Hero 2/Combat Hero 5/Warmaster 8; CR 15; Medium Humanoid; HD 2d6+10 plus 5d10+25 plus 8d8+40; hp 175; Mas 20; Init +3 (+1 Dex, +2 Aggressive Trait); Spd 25 ft (30 base); Defense 27 (+1 Dex, +8 Class, +9 Maraduder Heavy Combat Armor, -1 aggressive trait); BAB +14; Grap +18; Atk +18 Melee (1d4+8 piercing, Carnivore Inc. Spineblade) or +18 melee (+1d6+8 bludgeoning or piercing, punch attack from Marauder Heavy Combat Armor), or +16 Ranged (2d12+6 Ballistic, Dorland Chem BPR-S) full Atk: +18/+13/+8 melee (2d6+8 bludgeoning or piercing, punch attack) or +16/+11/+6 (2d12+6 ballistic, Dorland Chem BPR-S); FS 5ft. by 5 ft.;Reach 5 ft.; AL Black Wire Coalition, Evil; SV Fort +11 Ref +4 Wil +11; AP 10; rep +5; STR 19 (15 without Armor) DEX 12 CON 20 INT 16 WIS 14 CHA 16.
Skills: Bluff +19, Computer Use +16, Craft (Chemical) +13, Demolitions +22, Disable Device +9, Hide +7, Intimidate +34, Knowledge (Tactics) +25, Listen +10, Move Silently +7, Repair +7, Search +7, Sense Motive +20, Spot +10, Treat Injury +8
Feats: Advanced Firearms Proficiency, Burst Fire, Combat Expertise, Heavy Armor Proficiency, Light Armor Proficiency, Medium Armor Proficiency, Personal Firearms Proficiency, Power Attack, Robot Familiar, Simple Weapons Proficiency, Smart Plus (Plan and Savant (Knowledge: Tactics), Strafe, Ultra Immune System, War Criminal
Background: Military (Knowledge (tactics), Demolitions)
Class Features (Smart Hero): Savant (Intimidate)
Class Features (Combat Hero): Coordinate, DR 1/-
Class Features (Warmaster): Inflict Pain, Feared & Reviled, Aspect of Warfare (Chemical Warfare), Sadomasochist, Aspect of Warfare (Battlefield Tactics), Legacy of Hatred, Aspect of Warfare (Ground Warfare), Master of Pain
Mutations and Drawbacks: Cybernetic Dependancy (-6), Uncontrollable Rage (-4), Hideous Visage (flesh looks like melted wax, face looks like a thin coat of melted wax over a skull; both gaunt and deformed in the face.) (-2), Choking Pollution (+4), Gravity Burst (+5), Piercing Howl (+2), System Shock (+1)
Implants: Body Repair Weave, Injector, RemCon Implant, Internal Toolkit, Targeting Optics, Rage Implant
Traits: Unholy, Aggressive
Possessions: Marauder Heavy Combat Armor, Dorland Chemical BPR-S, Carnivore, Inc. Spineblade, other as mission dictates.
Robot Familiar and Minions detailed below.
Minion Type 1 (C-Aug Soldier)
Male Human Cyborg Strong Hero 3/C-Aug Soldier 5; CR8; Medium Humanoid; HD 3d8+15 plus 5d12+25; hp 85; Mas 20; Init +5 (+3 Dex, +2 Aggressive Trait); Spd 30 ft; Defense 24 (+4 Dex, +7 Class, +4 Outlander Insertion Armor -1 Aggressive Trait); BAB +8; Grap +12; Atk +11 Melee (1d8+6 slashing, razor claw attack) or +12 ranged (2d8 ballistic, OICW rifle) or +12 ranged (3d6 slashing, OICW grenade); full atk: +11/+6 melee (1d8+6 slashing, razor claw attack) or +12/+7 ranged (2d8 ballistic, OICW rifle); FS 5ft. by 5 ft.; Reach 5 ft.; AL Mansel Katarne, Black Wire Coalition; SV Fort +11 Ref +9 Will +3; Rep +1; STR 18 DEX 18 CON 20 INT 10 WIS 12 CHA 8
Skills:
Hide +10, Intimidate +7, Jump +10, Knowledge (Tactics) +8, Listen +9, Move Silently +10, Spot +9
Feats: Advanced Firearms Proficiency, Burst Fire, Cybertaker, Exotic Firearms Proficiency (Grenade Launcher), Light Armor Proficiency, Moonlighter (cybernetic Test Subject), Personal Firearms Proficiency, Simple Weapons Proficiency
Background: Military and Cybernetic Test Subject (thanks to moonlighter feat)
Class Features (Strong Hero): Melee Smash, Extreme Effort
Class Features (C-Aug Soldier): Chemical Augmentation, increased Consumption, Lessened Sleep Requirement, Shortened Life Span, Evasion, Improved Evasion
Implants: Neurocomp (takes up 3 slots), Pain Implant, Suicide Bomb Implant, [2 free slots]
Traits: Aggressive, Reckless
Possessions: Outlander Insertion Armor, OICW, 4 extra mags for rifle, 2 extra mags for grenade launcher, others as mission dictates.
Reccomendation: GMs who have d20 Cyberscape would do well to fill the last open cybernetics slots with an offensive kata calculator and a defensive kata calculator.
Notes: Fight on the move, using their improved evasion abilities to maximum effect (the cyber-things will autofire attack an area, and they'll evade the attack, but most PCs won't.) Don't forget the grenade launchers!
Minion Type 2 (Wretched cyber-thing)
Male Human Tough Hero 3/Child of the Metal Gods 5; CR 8 Medium Humanoid; HD 3d12+9 plus 5d10+15 HP 83; MAS 19; Init -1 (Dex +1, Torpid Trait -2); Spd 10 ft (30 base; -10 for armor, -10 for encumbrance); Defense 21 (+1 Dex +6 Class +4 Long Rifle Assault Armor); BAB +5; Grap +6; Atk +6 Melee (1d6+1 slashing, cleaver) or +8 ranged (5d6 ballistic, M9 Barrage Chaingun); full atk +5 melee (1d6+1 slashing, cleaver) or +8 ranged (5d6 ballistic, M9 Barrage Chaingun); Fa 5 ft. by 5ft.; Reach 5ft.; AL Mansel Katarne, Black Wire Coalition; SV Fort +9 Ref +3 Will +4; Rep +2; STR 12 DEX 14 CON 16 INT 10 WIS 14 CHA 8
Skills: Computer Use +3, Intimidate +10, Knowledge (Technology) +3, Repair +6, Spot +8
Feats: Advanced Firearms Proficiency, Burst Fire, Infared Tracking, Improved Massive Damage Threshold, Light Armor Proficiency, Medium Armor Proficiency, Personal Firearms Proficiency, Simple Weapons Proficiency
Background: Rural (Climb & Swim)
Class Features (Tough Hero):Remain Conscious, DR 1/-
Class Features (Child of the Metal Gods): Lobotomy, Frenzied Loyalty, Bits & Pieces, Empty Mind
Android Features: Self-Destruct, Electrified Surface
Traits:Torpid, Coldly Logical
Possessions: Long Rifle Assault Armor, M9 Barrage Chaingun, 200 rounds of linked ammo for chaingun, cleaver, others as mission dictates.
Notes: gains +6 to saves against mind control, fights until dead and then explodes for 10d6 (half fire, half piercing) in a 30 ft radius. Reflex DC 20 for half damage.
Robot Familiar
Small construct; HD 15d10*; HP 87*MAS-; Init +1 (+1 Dex); Spd: fly 35 ft (poor); Defense 22 (+1 Dex, +1 Size, +5 Robot Famial Benefit, +5 Alumisteel Armor); BAB +14*; GRP +14; Atk +15* ranged (2d6 ballistic plus special, falcon 45); FS 5ft. by 5ft.; reach 5 ft.;SQ Construct traits, Alertness, Remote Control, Improved Evasion, Real-Time Link, Share Skillware, share featware, Blindside Defender, Fire-Linked Opportunist; AL Mansel Katarne; SV Fort +5 Ref +6 Wil +9; STR 11 DEX 12 CON - INT 16 WIS 10 CHA 5
Skills Uses Mansel's Skills
Feats: Personal Firearms Proficiency, Advanced Firearms Proficiency
Frame: Mechanoid
Locomotion: Rotor (dual turbofans)
Manipulators: Hand (retractable)
Armor: Alumisteel
Sensors (class III)
Accessories: AV transmitter, robolink, Weapon Mount (P90)
Possessions: 2 extra 20-round mags for falcon 45, loaded with liquid nitrogen ammo
Role in My campaign
Mansel Katarne is an elite "removal specialist" for an evil group of "mad scientists" called the Black Wire Coalition. Because of his instability, they try to keep him busy. When he does come back to their fortress, it is usually to rearm and resupply. A particularly cruel and frightening opponent, he is also a cunning and intelligent one, and one possessed of a vast arsenal of dirty tricks. He usually travels with 2 of each minion type, his robot familiar, and a tleast one combat robot of some sort.
Suggestions for other use
Mansel Katarne makes for a particularly loathesome villain in any near-future science fiction game that allows PL7 material in limited quantities among mostly PL 5 & 6 tech. He is quite dangerous, especially when backed up by his minions, so it's probably not wise to throw him up against a depleted party unless they have a significant tactical advantage of some sort.
Sources Used
WotC:
D20 Modern SRD, D20 Future SRD (Smart Hero Class, Strong Hero Class, Tough Hero Class Various Feats, Mutations, Equipment)
The Game Mechanics:
Future Player's Companion (Robot Familiar rules, Mutations)
Modern Player's Companion (Moonlighter Feat)
Sword's Edge Publishing:
Combat Hero (Combat Hero Specialized Class)
IDA:
Battle Armor (Marauder Heavy Combat Armor, Long Rifle Assault Armor)
Battle Armor II (Outlander Insertion Armor)
EN Publishing:
New Tribes: Blackhammer Firearms Binary Propellant Rifle(Dorland Chem BPR-S gun)
New Tribes: Shape Memory Polymers (Carnivore, Inc. Spineblade)
Ronin Arts:
Future: 13 Cybernetic Enhancements (Internal toolkit)
Future Heroes: Cyborg (Cybernetic Test Subject Occupation)
Modern: 13 Ammo Types (Liquid Nitrogen ammo)
RPG Objects:
Foundationists/Metal Gods (Children of the Metal Gods advanced Class, Self-Destruct and Electrified Surface android traits, Infared Tracking android feat)
MODERNIZED, Issue 2:
C-Aug Soldier Advanced Class
Steam Powered Publishing:
Future Soldier's Battlefield Handbook (Warmaster Advanced Class, War Criminal Feat)
Big Finger Games:
Traits & Flaws (Unholy and Aggressive Traits)
Warning/Apology: I have an enormous collection of d20 modern & future books, files, etc. This guy and his minions used material from 16 different sources, which are listed below the NPC entry itself. A few of these are free (The modern SRD, MODERNIZED) but most are not. (They are all worth acquiring, however) Note also that this NPC has a couple of supporting NPCs with him, so keep scrolling.

Mansel Katarne: Male Human Mutant Cyborg Smart Hero 2/Combat Hero 5/Warmaster 8; CR 15; Medium Humanoid; HD 2d6+10 plus 5d10+25 plus 8d8+40; hp 175; Mas 20; Init +3 (+1 Dex, +2 Aggressive Trait); Spd 25 ft (30 base); Defense 27 (+1 Dex, +8 Class, +9 Maraduder Heavy Combat Armor, -1 aggressive trait); BAB +14; Grap +18; Atk +18 Melee (1d4+8 piercing, Carnivore Inc. Spineblade) or +18 melee (+1d6+8 bludgeoning or piercing, punch attack from Marauder Heavy Combat Armor), or +16 Ranged (2d12+6 Ballistic, Dorland Chem BPR-S) full Atk: +18/+13/+8 melee (2d6+8 bludgeoning or piercing, punch attack) or +16/+11/+6 (2d12+6 ballistic, Dorland Chem BPR-S); FS 5ft. by 5 ft.;Reach 5 ft.; AL Black Wire Coalition, Evil; SV Fort +11 Ref +4 Wil +11; AP 10; rep +5; STR 19 (15 without Armor) DEX 12 CON 20 INT 16 WIS 14 CHA 16.
Skills: Bluff +19, Computer Use +16, Craft (Chemical) +13, Demolitions +22, Disable Device +9, Hide +7, Intimidate +34, Knowledge (Tactics) +25, Listen +10, Move Silently +7, Repair +7, Search +7, Sense Motive +20, Spot +10, Treat Injury +8
Feats: Advanced Firearms Proficiency, Burst Fire, Combat Expertise, Heavy Armor Proficiency, Light Armor Proficiency, Medium Armor Proficiency, Personal Firearms Proficiency, Power Attack, Robot Familiar, Simple Weapons Proficiency, Smart Plus (Plan and Savant (Knowledge: Tactics), Strafe, Ultra Immune System, War Criminal
Background: Military (Knowledge (tactics), Demolitions)
Class Features (Smart Hero): Savant (Intimidate)
Class Features (Combat Hero): Coordinate, DR 1/-
Class Features (Warmaster): Inflict Pain, Feared & Reviled, Aspect of Warfare (Chemical Warfare), Sadomasochist, Aspect of Warfare (Battlefield Tactics), Legacy of Hatred, Aspect of Warfare (Ground Warfare), Master of Pain
Mutations and Drawbacks: Cybernetic Dependancy (-6), Uncontrollable Rage (-4), Hideous Visage (flesh looks like melted wax, face looks like a thin coat of melted wax over a skull; both gaunt and deformed in the face.) (-2), Choking Pollution (+4), Gravity Burst (+5), Piercing Howl (+2), System Shock (+1)
Implants: Body Repair Weave, Injector, RemCon Implant, Internal Toolkit, Targeting Optics, Rage Implant
Traits: Unholy, Aggressive
Possessions: Marauder Heavy Combat Armor, Dorland Chemical BPR-S, Carnivore, Inc. Spineblade, other as mission dictates.
Robot Familiar and Minions detailed below.
Minion Type 1 (C-Aug Soldier)
Male Human Cyborg Strong Hero 3/C-Aug Soldier 5; CR8; Medium Humanoid; HD 3d8+15 plus 5d12+25; hp 85; Mas 20; Init +5 (+3 Dex, +2 Aggressive Trait); Spd 30 ft; Defense 24 (+4 Dex, +7 Class, +4 Outlander Insertion Armor -1 Aggressive Trait); BAB +8; Grap +12; Atk +11 Melee (1d8+6 slashing, razor claw attack) or +12 ranged (2d8 ballistic, OICW rifle) or +12 ranged (3d6 slashing, OICW grenade); full atk: +11/+6 melee (1d8+6 slashing, razor claw attack) or +12/+7 ranged (2d8 ballistic, OICW rifle); FS 5ft. by 5 ft.; Reach 5 ft.; AL Mansel Katarne, Black Wire Coalition; SV Fort +11 Ref +9 Will +3; Rep +1; STR 18 DEX 18 CON 20 INT 10 WIS 12 CHA 8
Skills:
Hide +10, Intimidate +7, Jump +10, Knowledge (Tactics) +8, Listen +9, Move Silently +10, Spot +9
Feats: Advanced Firearms Proficiency, Burst Fire, Cybertaker, Exotic Firearms Proficiency (Grenade Launcher), Light Armor Proficiency, Moonlighter (cybernetic Test Subject), Personal Firearms Proficiency, Simple Weapons Proficiency
Background: Military and Cybernetic Test Subject (thanks to moonlighter feat)
Class Features (Strong Hero): Melee Smash, Extreme Effort
Class Features (C-Aug Soldier): Chemical Augmentation, increased Consumption, Lessened Sleep Requirement, Shortened Life Span, Evasion, Improved Evasion
Implants: Neurocomp (takes up 3 slots), Pain Implant, Suicide Bomb Implant, [2 free slots]
Traits: Aggressive, Reckless
Possessions: Outlander Insertion Armor, OICW, 4 extra mags for rifle, 2 extra mags for grenade launcher, others as mission dictates.
Reccomendation: GMs who have d20 Cyberscape would do well to fill the last open cybernetics slots with an offensive kata calculator and a defensive kata calculator.
Notes: Fight on the move, using their improved evasion abilities to maximum effect (the cyber-things will autofire attack an area, and they'll evade the attack, but most PCs won't.) Don't forget the grenade launchers!
Minion Type 2 (Wretched cyber-thing)
Male Human Tough Hero 3/Child of the Metal Gods 5; CR 8 Medium Humanoid; HD 3d12+9 plus 5d10+15 HP 83; MAS 19; Init -1 (Dex +1, Torpid Trait -2); Spd 10 ft (30 base; -10 for armor, -10 for encumbrance); Defense 21 (+1 Dex +6 Class +4 Long Rifle Assault Armor); BAB +5; Grap +6; Atk +6 Melee (1d6+1 slashing, cleaver) or +8 ranged (5d6 ballistic, M9 Barrage Chaingun); full atk +5 melee (1d6+1 slashing, cleaver) or +8 ranged (5d6 ballistic, M9 Barrage Chaingun); Fa 5 ft. by 5ft.; Reach 5ft.; AL Mansel Katarne, Black Wire Coalition; SV Fort +9 Ref +3 Will +4; Rep +2; STR 12 DEX 14 CON 16 INT 10 WIS 14 CHA 8
Skills: Computer Use +3, Intimidate +10, Knowledge (Technology) +3, Repair +6, Spot +8
Feats: Advanced Firearms Proficiency, Burst Fire, Infared Tracking, Improved Massive Damage Threshold, Light Armor Proficiency, Medium Armor Proficiency, Personal Firearms Proficiency, Simple Weapons Proficiency
Background: Rural (Climb & Swim)
Class Features (Tough Hero):Remain Conscious, DR 1/-
Class Features (Child of the Metal Gods): Lobotomy, Frenzied Loyalty, Bits & Pieces, Empty Mind
Android Features: Self-Destruct, Electrified Surface
Traits:Torpid, Coldly Logical
Possessions: Long Rifle Assault Armor, M9 Barrage Chaingun, 200 rounds of linked ammo for chaingun, cleaver, others as mission dictates.
Notes: gains +6 to saves against mind control, fights until dead and then explodes for 10d6 (half fire, half piercing) in a 30 ft radius. Reflex DC 20 for half damage.
Robot Familiar
Small construct; HD 15d10*; HP 87*MAS-; Init +1 (+1 Dex); Spd: fly 35 ft (poor); Defense 22 (+1 Dex, +1 Size, +5 Robot Famial Benefit, +5 Alumisteel Armor); BAB +14*; GRP +14; Atk +15* ranged (2d6 ballistic plus special, falcon 45); FS 5ft. by 5ft.; reach 5 ft.;SQ Construct traits, Alertness, Remote Control, Improved Evasion, Real-Time Link, Share Skillware, share featware, Blindside Defender, Fire-Linked Opportunist; AL Mansel Katarne; SV Fort +5 Ref +6 Wil +9; STR 11 DEX 12 CON - INT 16 WIS 10 CHA 5
Skills Uses Mansel's Skills
Feats: Personal Firearms Proficiency, Advanced Firearms Proficiency
Frame: Mechanoid
Locomotion: Rotor (dual turbofans)
Manipulators: Hand (retractable)
Armor: Alumisteel
Sensors (class III)
Accessories: AV transmitter, robolink, Weapon Mount (P90)
Possessions: 2 extra 20-round mags for falcon 45, loaded with liquid nitrogen ammo
Role in My campaign
Mansel Katarne is an elite "removal specialist" for an evil group of "mad scientists" called the Black Wire Coalition. Because of his instability, they try to keep him busy. When he does come back to their fortress, it is usually to rearm and resupply. A particularly cruel and frightening opponent, he is also a cunning and intelligent one, and one possessed of a vast arsenal of dirty tricks. He usually travels with 2 of each minion type, his robot familiar, and a tleast one combat robot of some sort.
Suggestions for other use
Mansel Katarne makes for a particularly loathesome villain in any near-future science fiction game that allows PL7 material in limited quantities among mostly PL 5 & 6 tech. He is quite dangerous, especially when backed up by his minions, so it's probably not wise to throw him up against a depleted party unless they have a significant tactical advantage of some sort.
Sources Used
WotC:
D20 Modern SRD, D20 Future SRD (Smart Hero Class, Strong Hero Class, Tough Hero Class Various Feats, Mutations, Equipment)
The Game Mechanics:
Future Player's Companion (Robot Familiar rules, Mutations)
Modern Player's Companion (Moonlighter Feat)
Sword's Edge Publishing:
Combat Hero (Combat Hero Specialized Class)
IDA:
Battle Armor (Marauder Heavy Combat Armor, Long Rifle Assault Armor)
Battle Armor II (Outlander Insertion Armor)
EN Publishing:
New Tribes: Blackhammer Firearms Binary Propellant Rifle(Dorland Chem BPR-S gun)
New Tribes: Shape Memory Polymers (Carnivore, Inc. Spineblade)
Ronin Arts:
Future: 13 Cybernetic Enhancements (Internal toolkit)
Future Heroes: Cyborg (Cybernetic Test Subject Occupation)
Modern: 13 Ammo Types (Liquid Nitrogen ammo)
RPG Objects:
Foundationists/Metal Gods (Children of the Metal Gods advanced Class, Self-Destruct and Electrified Surface android traits, Infared Tracking android feat)
MODERNIZED, Issue 2:
C-Aug Soldier Advanced Class
Steam Powered Publishing:
Future Soldier's Battlefield Handbook (Warmaster Advanced Class, War Criminal Feat)
Big Finger Games:
Traits & Flaws (Unholy and Aggressive Traits)
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