Charwoman Gene
Adventurer
This is a spinoff from the Elves thread...
How does everyone envision NPC level Breakdowns in their Campaign Worlds?
I was frustrated by what I deemed as an over abundance of 1st-level NPCs on those "Town Generation" Charts.
I pondered why Elves would have not too much higher level NPCs than Humans.
I wanted a system where the average 1st level PC would represent someone weaker than the average townsperson due to experience, but would soon dominate. Right now I'm using a seat-of-the-pants quick and dirty method, but I'll describe my ideas for the future.
I abandoned the "Town Table" Demographics in favor of my own, which are sorta based off the following ideas.
1) XP is given out via Challenges (w/ CRs) not due to time.
2) Every six months of normal life is equivalent to a CR 1 encounter, difficult times would have a higher CR.
3) Only NPCs in extraordinary circumstances would be exposed to a higher CR for basic life. These individuals would of course have a higher level skew, and their advancement would stop higher.
4) We can expect the typical challenge of an NPCs life to remain constant over their lifespan, thus subjecting the NPC to diminishing XP returns, and placing a de facto limit on NPC advancement, regardless of the maximum age of the race.
5) Only NPC classes can advance like this.
Under my ideas:
1) Most typical NPCs are around 5th level, maximum is 9th.
2) Long-lived races have a higher percentage of max-level NPCs, but 9th level commoners Elves aren't exactly world conquering.
3) Level 1 PCs are basically untrained 15 yr. olds. I'll probably start the PCs as 20 yr. olds, about 3rd level.
How does everyone envision NPC level Breakdowns in their Campaign Worlds?
I was frustrated by what I deemed as an over abundance of 1st-level NPCs on those "Town Generation" Charts.
I pondered why Elves would have not too much higher level NPCs than Humans.
I wanted a system where the average 1st level PC would represent someone weaker than the average townsperson due to experience, but would soon dominate. Right now I'm using a seat-of-the-pants quick and dirty method, but I'll describe my ideas for the future.
I abandoned the "Town Table" Demographics in favor of my own, which are sorta based off the following ideas.
1) XP is given out via Challenges (w/ CRs) not due to time.
2) Every six months of normal life is equivalent to a CR 1 encounter, difficult times would have a higher CR.
3) Only NPCs in extraordinary circumstances would be exposed to a higher CR for basic life. These individuals would of course have a higher level skew, and their advancement would stop higher.
4) We can expect the typical challenge of an NPCs life to remain constant over their lifespan, thus subjecting the NPC to diminishing XP returns, and placing a de facto limit on NPC advancement, regardless of the maximum age of the race.
5) Only NPC classes can advance like this.
Under my ideas:
1) Most typical NPCs are around 5th level, maximum is 9th.
2) Long-lived races have a higher percentage of max-level NPCs, but 9th level commoners Elves aren't exactly world conquering.
3) Level 1 PCs are basically untrained 15 yr. olds. I'll probably start the PCs as 20 yr. olds, about 3rd level.