Flexor the Mighty!
18/100 Strength!
One of my NPC's, unless he's important, is a HP total base stats and any relevent skills that I give them. So the town blacksmith may be statted like this,
Frank the Blacksmith
5 hp
S: 10 D: 10 C: 12 I: 12 W: 10 CH: 10
Craft(Blacksmithing) + 10
Sense Motive + 4
Bluff + 5
or something like that. I don't see a real need to worry about what level he is, or what his full stats are. Non adventuring types stay at 1-6 HP forever and have a +0 BAB. I don't like the idea of a 16th level commoner with a +8/+3 attack bonus and 62 HP. A first level Fighter should be able to slay any commoner.
Frank the Blacksmith
5 hp
S: 10 D: 10 C: 12 I: 12 W: 10 CH: 10
Craft(Blacksmithing) + 10
Sense Motive + 4
Bluff + 5
or something like that. I don't see a real need to worry about what level he is, or what his full stats are. Non adventuring types stay at 1-6 HP forever and have a +0 BAB. I don't like the idea of a 16th level commoner with a +8/+3 attack bonus and 62 HP. A first level Fighter should be able to slay any commoner.