NPC levels vs age and experience...

"But Celebrim, the PC's are people just like NPC's are people."

I never said that they weren't, and in fact will insist throughout that they be treated in the same way that NPC's are. In fact, I'll even insist that monsters are characters too.

But, I don't really see how that is the heart of this debate.

The heart of this debate is 'should PC's start out as exceptional people in thier own right even at first level'. If the average population is seventh level, it doesn't matter that the PC's have slightly better stats, they are still pretty sub-par. Even a 5th level commoner has as an array of skills, saving throws, hit points, attack bonuses, and feats as good as or better than any member of a 1st level party. A party of 5th level commoners, aristocrats, warriors, and experts (even assuming that the NPC population doesn't have many PC classed people) is at least as capable and often much more capable than a party of 1st level PCs.

I admit that it is possible that the population in general doesn't want to bother itself cleaning out a tomb run with zombies, and hire some bunch of expendable types to do the job. BUT, I also insist that if that is what is going on, it represent as marked shift in mentality of what an adventure is and what an adventurer is doing. Instead of being a hero, the adventurer is reduced to a pest control specialist... and not a very necessary one at that. Instead, they get the dirty job because no one else wants to be bothered. The belong to the same class as rat catchers, for a tomb of zombies is no more threatening to the Duke's men than rats are to 1st level adventurers.

If we mean that NPC's and PC's are the same things, it doesn't matter that the Orc has average stats, a 5th level warrior Orc is still well beyond the capabilities of any first level character, and a whole warband of them will snear at the minor threat a party of first level characters represent.

Normally, in a module, the PC's are addressing a serious threat to someone's life and property and are trying to heroicly rectify the situation. If the average NPC can legitimately look down upon the PC's, then it changes the whole character of thier actions. Any threat that is a serious threat to a whole community of 5th level characters and thier higher level leaders is not a threat with which the PC's can legitimately cope. It moves them from being the movers and shapers of thier society, to being followers, 'red shirts', spear carriers, and hangers-on. No longer are they the communities champions right from the start, but they are the doers of minor deeds no one else can really be bothered to do. For if the event really represent a threat to the Duke and his men, surely they will motivated to do something about it themselves and not trust thier life and property to someone as incompetant as the PC's.

Ultimately, the decision to make 'average' something the PC's obtain at 5th or 7th level (considered mid-level in 1st edition and encompassing a large section of the average PC's career!) trivializes thier early career. If average is meant to be 5th level, then I would certainly scale up the universe such that starting PC's were 5th level just as in Dark Sun, average was 3rd level and so were starting PC's.
 

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But Umbran, I would figure have higher NPC classes is more constructive, it makes us think how a world system would work out in this scenario(level going up with age).

Why are there still monsters with one or fewer hit dies running about? Why don't NPC classed characters deal with them?

Because thier goal is to live simple lives by farming, chopping down wood, and hunting to provide for thier families. Why should a 4th level commoner go out to kill goblins in a nearby cave when there is a crazy thirl seeking Adventurer(level 1) who is willing to risk his life for a little gold and a cause?

The commoner has a wife and SIX kids! Who will provide for the family if he dies? His wicked brother who wants to take up his land, steal his wife, and sell his kids to market, that's who! He's got to worry about that problem, PLUS feeding his family, PLUS defending his farm from goblins(which or the least of his worries)!!! That's far too much stress for one man!

The world never ceases to need 1st level figthers, the world will always give birth to new takers of adventure! Someone to clean out that goblin cave. Sure the local militia, which I doubt would be made up of 3rd of 4th level warriors, (Militia would be more the group of commoners perhaps multiclasses with warrior) ... could take out a cave of Goblins. Perhaps some of these people are new recruits(new PC's?) or this could mean the PC's have to strive for BIGGER and BETTER things instead of your run of the mill Goblin cave near farm land bit.

Remember NPC's are people to, they can take up arms just like the PC's. Also remember that thier are plenty of other Adventurering Groups like the PC's out there.. don't make the PC's the center of the world, make them part of a living world they have to find thier way in.


The only thing that bothers me is that what about that player who wants to play a 47 year old Wizard starting at level 1? Shouldn't he have gained levels in something before atempting his hand at magic?

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"should PC's start out as exceptional people in thier own right even at first level"

I was under the impression this topic was about NPC levels vs Age and experience, but if you want to go there I'll follow. I don't believe the PC's(level 1) should be exceptional right away, no one starts out being the best. Players don't need to be the best right away because 1st level is the begining of the Hero's journey, he must build himself up and prove to others around him why he is the best. Rags to Riches only instead of pure wealth we are dealing in experience.
 
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Really, you have all missed the actual point to this:

The PCs start as 1st level characters because they are YOUNG! Of course the master of the temple is better than them, or the guild master, and the common man who is about 35 will eat them for lunch in a fight, just because he has had more time to learn from his mistakes.

You have also failed to understand one other thing: The game world does not understand levels... Period... They see the gradients for power, but thats only part of it...

The next thing you don't take into consideration that effects all games: the players' characters ARE special. They are the survivors that get to tell the story...

Also with this system, it means that characters are still training at lower levels... The master of the temple just ordained the cleric. Of course all of the old priests outstrip him! But as he goes up levels, he finds more and more of the temple taking note of him, and later deferring to him. 1st level characters have just became adults, and gotten through the basic training that allows them a class beyond commoner.

The way you guys talk, PCs are supposed to be heros at level 1-3. Never in my game! They first have to earn thier place. THEN they become earth shakers, and THEN they topple the pillars for heaven. I would say that the following would be made true:

level Social
1-5 Making thier way through the world...
6-10 Earning a place of respect...
11-15 Making a name for themselves...
16-20 Major mover and shaker, with few to oppose them...
21+ The thing that ledgends are made of...

About orcs being too weak: give them a few levels of warrior. not too many, since they don't live as long as humans... Remember, orcs are dangerous because of thier cruelty, and NUMBERS. Two orcs are still dangerous to one man, because even a 5th level commoner can be grappled to the ground and stabbed to death.

Also, PC's are effectivly fearless... Unless magic is involved, characters do not run in panic... Commoners do, because while they might be able to fight and win, WHO WANTS TO BE THE CASUALTY?

The fearlessness of PCs is noticed by all who see them fight. Even when retreaing, they do so in the best manner possible as a tacticle decision.

And finally, most NPCs are not cold blooded killers. The PCs are. They can kill hundereds of orcs, and will never even blink at the carnage they have wrought. Never underestimate a sociopath. Ask any police officer about it...
 
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Oh good grief.

And finally, most NPCs are not cold blooded killers. The PCs are. They can kill hundered for orcs, and will never even blink at the carnage they have wrought. Never underestimate a sociopath. Ask any police officer about it...

Is there anything that I can say to that? Do I need to say anything to that?

Nope. I guess not. You either get how completely wrong the whole arguement that leads up to a statement like this is or you don't.
 

Getting kind of personal, ain't you?

Celebrim: Getting kind of personal, ain't you?

To your question: Perhaps, or perhaps I just reminded people what the game is based on. Killing things and taking thier stuff to gain power...

Like it or not, everything in the game is based on that bit of nastyness...

Celebrim: I'm not sure, but that sounded like a very rude, attacking statment. If it was not, then it was badly enough phrased to sound borderline. If it was, well, let me know. I like to know who to mute from my list of people to bother to debate with.

Later...
Mr. Oberon
 

Hey Celebrim instead of knocking other peoples arguements trying building up on your own so that you convince others to your side. All is fair in love in war, no matter how crazy the statement might be it still could possablly used in an arguement. I agree with mroberon1972 for the most part.

"And finally, most NPCs are not cold blooded killers. The PCs are. They can kill hundered for orcs, and will never even blink at the carnage they have wrought. Never underestimate a sociopath. Ask any police officer about it..." This is a vaild statement in this arguement Celebrim, like it or not. Mroberon is showing the extreme in order to prove a point.


How about instead of trying to bring down the system let us for a moment take the system and work out a world that would be using it? How would the D&D world change? Wouldn't it be more challangeing?

On a side not, I have always believed that character levels show the progression of the Hero's journey, but Players need to go out into the world and make a name for themselves, just because they are level 5 doesn't make them a hero. If a tree falls in the woods does it make a sound? same things with players, if players do good deads with out ever being heard about then they aren't hero's.
 
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I'm just saying that someone who equates heroes with cold blooded psychopaths has such different views on how a game should be played that there is not much point in debating it with them. In my game world, your PC's would be the villains that the NPC's would be forced to hunt down to stop thier predations and cruelty.

Everything else I might criticize about the arguement pales in the face of this insurmountable gulf.
 

Don't criticize, but make an statement about how you see your hero's. Maybe lay down an equally extreme statement, on the other side of the spectrum.


Lets lay down some facts: (These are liable to change)

- Being Heroic is not messured by levels.
- Having levels shows how skilled and/or how well a player can survive.
- As a person grows in age, they have already shown that they can survive for XX amount of years, and have gained skills that alow them to do this.
- An adventurers job is more intense then a commoners job, so an adventurer will recieve more experience surviving.
- Only if a community hears of a players deeds does he become a hero.
- A player can go all the way to level 20 as a plan adventurer and never become a true Hero. It's possible.
- The reason farms are formed close togther is for security. The closer people are, the easier the community can defend.
- NPC's who were first farmers, then go off to kill Orcs, and find themselves down another path of adventure become Adventurers.
- most people don't want to die.
- most people want to be rich.
- some people are willing to risk thier lives to become rich.


Argue them how you like.
 

Thanks for making your attitude clear. Welcome to my ignore list...

The point is, my statement is the way most heros would be seen in polite society. Sad but true...
 

CobaltGrC, you actualy make some of the same basic comments that I already did, but you definatly put them down in a lot more understandable a level... Gotta love concise people!

:)
 

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