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NWN 1 ideal charcter

It is pretty forgiving. I normally play a social rouge or a bard in these games to get as many conversation options as possible. It works like a charm. ;)

In the expansions anything that includes Shadowdancer is totally overkill. I remember sneaking in between a lot of enemies and taking out the magic users (the only challange) with this wonderful tactic:

Invisibility (potion or hide).
Bakcstab (or just something else doing damage)
Step two steps back and hide in the middle of eveyone.

Then everyone goes back doing their business, there are no enemies, right?

It actually made it so easy I dropped using it to have some challenge and some fun.

Håkon
 

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Found my standard fighter build. I have a few other builds, but they were for a PW that had some modifications to races and spells, so they had some pretty specific setups. This guy however, was a greatsword weapon master that I used the same way everywhere; he was pretty adaptable (and he's the guy in that screenshot).

Naturally, the build can be adapted to other weapons.

Starting stats:
Str 16, Dex 13, Con 14, Int 13, Wis 10, Cha 10.
Race: Human

Level 1: Fighter 1, Weapon Focus: Greatsword, Toughness, Power Attack.
Level 2: Rogue 1.
Level 3: Fighter 2, Feats: Knockdown, Dodge.
Level 4: Fighter 3.
Level 5: Fighter 4, Feat: Cleave.
Level 6: Fighter 5, Feat: Expertise.
Level 7: Rogue 2
Level 8: Fighter 6, Feat: Mobility.
Level 9: Fighter 7, Feat: Spring Attack.
Level 10: Fighter 8, Feat: Whirlwind Attack.
Level 11: Weapon Master 1, favored weapon: greatsword
Level 12: Rogue 3, Feat: Improved Knockdown
Level 13: Weapon Master 2
Level 14: Weapon Master 3
Level 15: Fighter 9, Feat: Weapon Specialization (greatsword)
Level 16: Fighter 10, Feat: Improved Critical
Level 17: Rogue 4
Level 18: Weapon Master 4, Feat: Disarm
Level 19: Weapon Master 5
Level 20: Weapon Master 6
Level 21: Weapon Master 7, Feat: Blind-Fight
Level 22: Rogue 5
Level 23: Weapon Master 8
Level 24: Weapon Master 9, Feat: Great Cleave
Level 25: Weapon Master 10
Level 26: Weapon Master 11
Level 27: Rogue 6, Feat: Improved Disarm
Level 28: Weapon Master 12
Level 29: Weapon Master 13, Feat: Epic Weapon Focus (greatsword)
Level 30: Fighter 11, Feat: Improved Initiative
Level 31: Fighter 12, Feat: Epic Weapon Specialization (greatsword)
Level 32: Rogue 7
Level 33: Weapon Master 14, Feat: Superior Initiative
Level 34: Weapon Master 15
Level 35: Weapon Master 16, Feat: Overwhelming Critical (greatsword)
Level 36: Weapon Master 17, Feat: Devastating Critical (greatsword)
Level 37: Rogue 8
Level 38: Weapon Master 18
Level 39: Weapon Master 19, Feat: Armor Skin, Improved Expertise
Level 40: Weapon master 20

Skills: Fighter levels take only 1 rank in Discipline (4 ranks at first level) and save the rest. Rogue levels dump 5 ranks into Tumble, and spread remaining points among Use Magic Device, Spot, and Listen; put 2 ranks in Intimidate at levels 2 and 7 for WM. Weapon Master levels put a rank each into Discipline, Listen, and Spot.

Ability score increase always goes to Strength.
 
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I've beaten Hordes as a Bard/Shadowdancer/Arcane Archer, a Paladin, a Paladin/Monk, and a Bard/Cleric/Shadowdancer (the last was absurdly fun). Mind you, I like bards and shadowdancers, and shadowdancing was what let me survive as a bard,. :)

Cleric is also a hoot -- I just didn't finish with one. I did play Shadows of Undrentide with one (as well as a Fighter/Rogue/Barbarian), and it's all kinds of fun.

Really, just play something that can hit.
 

It´s been a while since I played Hordes of the Underdark. What level do you finish at? I´m sure that I wasn´t able to reach lvl 40, more like 25-28? Could that be correct?

Asmo
 

After seeing this thread, I just got a hankering for some NWN. So I loaded up my games and downloaded the Player Resource Consortium.

One thing I noticed, the many player-created base classes don't seem to be available to me. Anyone know how I can open them up to access them?
 

GoodKingJayIII said:
After seeing this thread, I just got a hankering for some NWN. So I loaded up my games and downloaded the Player Resource Consortium.

It's nice to know I inspired someone.

I currently have a human fighter 4/Rogue 1 with the Elven Cleric as my henchman. I've found 2 of the reagents for the plague. So far it's been fairly easy.
 

Asmo said:
It´s been a while since I played Hordes of the Underdark. What level do you finish at? I´m sure that I wasn´t able to reach lvl 40, more like 25-28? Could that be correct?

About 28.

GoodKingJayIII said:
After seeing this thread, I just got a hankering for some NWN. So I loaded up my games and downloaded the Player Resource Consortium.

One thing I noticed, the many player-created base classes don't seem to be available to me. Anyone know how I can open them up to access them?

Ah the PRC, that's what I was talking about. I never used it myself though, because of the compatibility issue with the CEP. I don't know how many people around here use it, but you'd probably have a better chance of getting an answer over at the Bioware forums if no one knows.

GreyWizard77 said:
I currently have a human fighter 4/Rogue 1 with the Elven Cleric as my henchman. I've found 2 of the reagents for the plague. So far it's been fairly easy.

Yeah, Linu should work well with a fighter/rogue. But sometimes the henchmen act stupid, so watch out for that. The original NWN campaign can be a cakewalk, the SoU/HotU campaign is a bit more challenging at low levels.
 

I beat the game playing a Human Fighter/Wizard/Cleric. I only took one level each of Wizard and Cleric so I could use all of the magic items in the game and still rock in melee. I'd suggest that combo to anyone.
 

A little late to the party here, but to echo what a few other people said: the game is fairly forgiving, so you can really win it with any reasonably competent character.

I've played through the base NWN campaign a bunch of different ways: Sorcerer, Paladin, big dumb Barbarian/Fighter, Monk/Dwarven Defender, Cleric, Ranger/Wizard/Arcane Archer... about the only class I never dabbled in was Rogue.

One thing I have noticed about NWN is that, at the high levels, not being able to kill a lot of things at once makes the game more of a grind than otherwise. For example, if you're a high level Sorcerer, you can bust out Wail of the Banshee to clear a room; but if you're a high level Fighter, no matter how badass, you have to engage every enemy in the room in melee.

This isn't a huge deal in the base campaign, but in SoU and especially in HotU it becomes increasingly important to have room-clearing capability. Selecting the right henchmen can help (especially if you use one of the fan-created hechmen AI upgrades), but I find it more fun to repeatedly meteor swarm a room myself rather than watching an NPC do it. :)
 

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