NWN as a single player

I heard dial-up was fine for hosting although the limit is about 8 players. Which isn't really that much of a limit if you think about it since thats the maximum size of most adventuring parties.
 

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Wormwood said:
On the other hand, I'd forgotten how *pathetic* a low level wizard actually is without a party to back him up. Time to hire me some Henchmen.
Try hire a HenchmAn, singular. If what I read on the web is right, you're limited to just 1.
 

Well, I've been playing for about 10 hours...

1. The single player game is pretty good.
2. The Toolset, on the other hand, if amazing. I can't wait to use it! Actually, I can't wait for some *other* people to use it...so I can play *their* modules!
 

I recently discovered that you could only have one henchman and I was totally pissed. I love the game and am having a blast but am very very very dissapointed by not being able to have a full party. Right now I'm a level 5 rogue. I originally hired on the bard for some healing, some magic, and because she was damn sexy. But I was getting destroed in the prison district so I went back and got the barbarian.
 

My entire party consists of myself (5th lvl human ranger), a halfling rogue I hired, and my little dire badger that I call with summon monster I. The summon spells, by the way, last an entire 24 hours.

Luckily, the rogue makes me rich because he can get into anything, and thus I have plenty of potions of cure wounds :D (light, moderate, and serious...critical still too expensive).

It is a joy to watch my character melee. I know the mechanic of flanking bonuses isn't in the game, but it's fun to watch the characters jockey for position during a fight. Both my associates seem to try to flank off me quite a bit :)
 
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Actually, flanking is important for sneak attacks. I'm playing a ftr/rog with the half-orc henchman, and he opens up all kinds of SAs for me. But you're right, the combat graphics are cool :).

I don't mind having only two members in the party. They've buffed up the familiars, so that a wizard has for all intents and purposes 3 party members, and as someone noted, the summoned monsters last a full day so they're virtually another party member as well.

I've run a few test MP games (arena-style, the easiest mods to create), and I am really looking forward to running a real module in MP.
 

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