NWN: Deviations from 3e.

These are all the reasons why I'm a bit disappointed with the game. I was hoping for a complete 3rd Edition rpg game, but it is clearly not the case...
 

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To which I reply:

We must crawl, before we walk.

Plus, keep in mind that some things will not directly translate; Diplomacy and Bluff, for example, could never be as fully implemented as they are in the Tabletop version of 3E, and Miracles and Wishes can have only so many interpretations.

It's close, but I hope to see an even better version of a 3E game within the next five years. Hopefully, Bioware will keep its relationship with Inforgrammes, and Infogrammes will keep the license, so that we will not see the amazing strides here have to be redone by another publisher.

P.S. - What I am really bummed about is the inability to prepare lower-level spells in higher level slots - I do this all the time! Thus, my Dwarf Evoker cannot store any more magic missiles in his 2nd level slots (one can only have so many invisibilities, and it looks like flaming sphere is not in the game).
 
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This is light-years better than what was done with 'Pool of Radiance'. I think we all have to play in PvP mode for a while before we can really speak to the positives versus negatives of the differences from 3e.

I think it would be really interesting to know why the developers made certain choices. Perhaps we could get one of them over here for a chat...

It is a bit frustrating that you seem to be limited to one henchmen in single player mode.
 

Pielorinho said:
The differences are legion.


Diplomacy is now two skills: Taunt and Persuade.

*Parrying is now a skill, with many resulting differences.
*Expertise is replaced by parrying.
*Discipline is now a skill that opposes special maneuvers and taunt.
*Special maneuvers generally have a penalty to hit and are opposed by discipline, not by an attack roll.

I wonder how well these mechanics would translate as house rules to standard D&D?

I'm interested in the idea of Discipline as a potential class skill for fighter types (Fighter/Paladin/Ranger perhaps) used to oppose special manouvers especially.

Of course, those who are playing it will have to give some feedback to the have-nots ;)

Cheers
 

I don't understand why no 'balancing' was done for the Paladin, while the Ranger did have skills added. The Paladin acquires most of his special abilities by 3rd level, and that's it. He's just advances like a fighter after that.

Ah well.. will reserve judgement until after the game. It's a good attempt, but not a complete translation of D&D just yet.
 

Krug said:
I don't understand why no 'balancing' was done for the Paladin, while the Ranger did have skills added. The Paladin acquires most of his special abilities by 3rd level, and that's it. He's just advances like a fighter after that.

Paladins do get minimal spellcasting ability, Fighters do not.

All said and done, Paladin is probably one of the best classes to do single-player with - you've got brawn and healing with just one character. Add a henchman that can spellcast and you've probably got an easy time of the game.
 

Wormwood said:
I may be wrong, but it seems that certain monsters are immune to sneak attack damage...at least the Ancient Dragons are.

Certain monsters (including dragons) should be immune to sneak attack damage. In 3rd edition, I don't believe dragons (and some other creatures) can normally be sneaked attacked. Correct me if I am wrong.
 


I've only played a Rogue for any length of time. Sneak Attacks are totally tweaked. You get them while your opponent is flat-footed, while your opponent is fighting with someone else (this lets you sneak attack with bows), and something to do with facing is in there too.

Mobility also applies against all AoOs, and I'm not sure if movement provokes them.

Specialization can be taken by anybody with Fighter levels and BAB 4+ (but only while levelling up as fighter)

UMD has max ranks dictated by character level, not class levels, but you can only raise it with Rogue and Bard levels. It also is pass/fail. If you have enough ranks, you succeed every time. If not, you can't try.

Weapon Finesse applies to all finessable weapons.

Max. Dex. is lower on Studded Leather Armor.

Weapons are either Melee or ranged. You can't throw daggers, etc. (This one really chapped my hide)

Search rolls are passive.

I promise I'll find more :)

-nameless
 

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