[NWN] First NWN DMing Experience

Chaldfont

First Post
After 25+ hours of hard work, I DM'd my first NWN game last night. The module, The Halls of Thorglaak, is a straight up dungeon crawl with a forest and graveyard leading to the entrance (ala Rappan Athuk). I spent most of my construction time creating interesting traps/tricks in order to learn the scripting system.

Here are some things I learned from my first NWN DM experience:

1) Test your module! I was so excited to get things rolling I forgot a few essential things. Like the plot flag on doors leading to areas "under construction". I also forgot to add flavor text to some signs I had placed around the dungeon.

2) There are some interesting faction "features". I don't have a full grasp on NWN's party system yet, but there were times when a player's summoned creature would attack another player. I think it was because they were not in the same party. Also, NPCs get mad if players start taking shots at each other for fun. Another thing to note (and I think this is a known bug) is that when a DM possesses a creature, it changes its faction so that other hostile monsters attack. This makes it really hard to control a creature in a group of creatures.

3) If you don't want something destroyed, set the plot flag. I (and a few of my players) were saddened when the party monk judo choped the ale-giving keg to flinders.

4) Never underestimate a new player's amazement when you make a monster talk to them during a fight. They don't expect it and it freaks them out when you make a zombie moan and groan as it shambles up to them.

5) If you have merchants in an area where triggered encounters spawn, make sure they can defend themselves or they will die.

I will make some changes to this module to make it more robust and interesting and maybe put it out to the net. I will be sure to name it [ENW] "something".

See you on the net!
 

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Good suggestions, Chaldfront! I might steal that ale-giving keg idea...;) I've had a lot of fun running games thus far, but my experience is reinforcing that old D&D truism,

"You can't predict what the players will do."
 

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