Lazybones
Adventurer
In case any of you are not aware of it, HCR stands for the Hard Core Ruleset, a very thorough set of scripts that virtually remake NWN in an effort to be more loyal to the 3rd edition Dungeons & Dragons rules.
The system, created by a fellow named Archaegeo and several other folks, can be found at http://nwn.darkemud.com/~darke/HC/. The best way to implement it is just to download the provided "base module" and import your areas; I did a basic conversion of my module in about 15 minutes (but tweaking it will take far longer).
Anyway, I am working on changing my Crossroads campaign over to HCR once my current two groups running through it at Neverwinter Connections are done. I've heard that it greatly tighens group cohesion and one's attachment to their characters, at a cost of slowing down the game and making it harder for new players to survive. The biggest impact is that respawn is disabled; if you die (but you do bleed down to -10 hp, so your buddies have a chance to save you), then you're dead for good unless someone can get you raised (unlikely at low levels). One big change I'm going to have to make is to be very careful about putting in high CR monsters that have instant-kill attacks or weapons that do heavy damage/high multipliers (since one CH can ruin a player's day, as I've been learning in my regular games).
I'd be interested in hearing your feedback if you've played/DMed a HCR game. I am firmly decided on this change, but would like help on how best to implement it (I've already decided not to implement options like the foodsysem and training requirements).
Thanks in advance for your comments,
LB
The system, created by a fellow named Archaegeo and several other folks, can be found at http://nwn.darkemud.com/~darke/HC/. The best way to implement it is just to download the provided "base module" and import your areas; I did a basic conversion of my module in about 15 minutes (but tweaking it will take far longer).
Anyway, I am working on changing my Crossroads campaign over to HCR once my current two groups running through it at Neverwinter Connections are done. I've heard that it greatly tighens group cohesion and one's attachment to their characters, at a cost of slowing down the game and making it harder for new players to survive. The biggest impact is that respawn is disabled; if you die (but you do bleed down to -10 hp, so your buddies have a chance to save you), then you're dead for good unless someone can get you raised (unlikely at low levels). One big change I'm going to have to make is to be very careful about putting in high CR monsters that have instant-kill attacks or weapons that do heavy damage/high multipliers (since one CH can ruin a player's day, as I've been learning in my regular games).
I'd be interested in hearing your feedback if you've played/DMed a HCR game. I am firmly decided on this change, but would like help on how best to implement it (I've already decided not to implement options like the foodsysem and training requirements).
Thanks in advance for your comments,
LB