Level Up (A5E) O5e CR with Level Up's monster building rules

I noticed a few things about the monster building guidelines.

1) I ran a couple O5e monsters (giants) through it and their CR's each came out a level higher in Level Up. I'm wondering if there are any general trends in how it converts differently, or if it's just a matter of each monster being different. Also wondering how big the discrepancy might be.

2) While it's pretty early, I also wonder if anyone has put together a re-presentation of Level Up's monster building math that lets you start with a pre-statted monster and determine it's CR, rather than starting with CR and building a monster.

3) I also noticed that the system seems to ignore the vast majority of details that would adjust CR in O5e. Most of the time I would agree, but I wonder if some of those monster features (like from the DMG) might still have a bit of impact that I'm not sure Level Ups system has any built in way to account for.
 

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dave2008

Legend
I noticed a few things about the monster building guidelines.

1) I ran a couple O5e monsters (giants) through it and their CR's each came out a level higher in Level Up. I'm wondering if there are any general trends in how it converts differently, or if it's just a matter of each monster being different. Also wondering how big the discrepancy might be.

2) While it's pretty early, I also wonder if anyone has put together a re-presentation of Level Up's monster building math that lets you start with a pre-statted monster and determine it's CR, rather than starting with CR and building a monster.

3) I also noticed that the system seems to ignore the vast majority of details that would adjust CR in O5e. Most of the time I would agree, but I wonder if some of those monster features (like from the DMG) might still have a bit of impact that I'm not sure Level Ups system has any built in way to account for.
I can't believe I completely forgot about the monster building rules. I will go check them out now.
 
Last edited:

dave2008

Legend
Wow, at quick glance I am a bit shocked. I think they completely missed the boat by throwing out a bunch of things that definitely affect how challenging a monster is. For example, A5e has no adjustment for saving throws, which definitely affect the defensive capabilities of a monster. The also don't address many features that affect CR in the DMG, many of which I feel are justified. I doesn't even address resistances and immunities, which can have a huge impact.

On the other hand, I do appreciate the discussion of special attacks, limited use abilities, and conditions.
 

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