mmadsen said:
Thank you! When I first got the Player's Handbook (oh so many moons ago), I perused the Feats and immediately thought "Cool! I can make a samurai!", followed by "Cool! I could make a knight!", etc.
Now, for genre's sake, I can understand cranking up the importance of the quick draw, but a big part of the problem is just how D&D's ablative hit points work. You never kill anyone (important) in just one shot, so a single quick-draw attack before your enemy can act just isn't that valuable (unlike in real life or in a samurai movie).
I think saying that the damage delt by iajutsu isn't valuable isn't very accurate.
Really, I think Iajutsu Master is one of the better prestige classes, because it does exactly what prestige classes are supposed to do... not make your character into an uberbuff allpowerful demigod by the tenth level, but focus your character in one narrow margin (Iajutsu, in this case), at the cost of other things (Bonus feats if fighter/samurai, spell progression if paladin/ranger, etc)
Just have to disagree here. Otherwise, everything is simply a variation on the fighter.mmadsen said:
In a case like this though, a simple Feat progression could work just fine. As a mechanic, prestige classes are best suited to changing the various progressions (BAB, Save, Hit Dice, Skill points, Spells, etc.). We don't need a whole new class; an iaijutsu master is just a Fighter with quickdraw Feats.
Black Omega said:
Just have to disagree here. Otherwise, everything is simply a variation on the fighter.